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Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 5:27 am
by vinnyq
all right Jyudas, I think I am going to change my mind some what about PVP.
The current situation is what you were warning me about wasn't it?
*smacks forehead*
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 6:40 am
by grimjim
vinnyq wrote:all right Jyudas, I think I am going to change my mind some what about PVP.
The current situation is what you were warning me about wasn't it?
*smacks forehead*
Pretty much, yeah.
The bounty hunting idea is a good one, but open to abuse and with no real consequences.
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 7:40 am
by kyesmith
Well i would post what i think, but whats the point i would just get jumped on and corrected......
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 9:50 am
by vinnyq
kyesmith wrote:Well i would post what i think, but whats the point i would just get jumped on and corrected......
geez Kye, post away. Since when are you so timid?
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 10:28 am
by kyesmith
I personally think PvP is the long needed content to amuse lvl 250 players, at the moment you reach 250 well done gratz, now what to do.....
grind another tree to 250 when the only tree you get bonuses for getting to 250 are harvest, having pvp is one of the benifits of being lvl 250 other wise people will leave, i personally dont think pvp is gunna save ryzom but it sure livens it up.....
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 10:37 am
by szoszi
Just an idea (sorry if it came up before):
What about in PvP areas compass don't show players? Then PvP would be about skill, as a lower level group can ambush a bunch of higher lvl players. Then they can win with the element of suprise.
Opinions?
bye, blondy
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 10:41 am
by kyesmith
szoszi wrote:Just an idea (sorry if it came up before):
What about in PvP areas compass don't show players? Then PvP would be about skill, as a lower level group can ambush a bunch of higher lvl players. Then they can win with the element of suprise.
Opinions?
bye, blondy
my point is that high lvl players have no benifits, maybe removing them wud be a good idea, but also stops diggers knowing who is comming
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 10:50 am
by basicart
all huddle up tight and just try to look like 1 blue dot
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 2:11 pm
by sofiaoak
I don't know how to say this, but here it goes.
Liking someting, like PvP, is about peoples own needs and feelings. I don't say, that PvP can't be fun, just that what's fun to others, isn't always fun to someone else. People playes games for different reasons, even same games, so there is allways different opinions.
I don't like ever be part of PvP, because it's not fun to me. I don't like the PvP attitude, what is competitive and what creates negative atmosphere. I don't like the need of balance what PvP creates in games. I don't like the bad language what is used in PvP.
I like creating someting and be with friends. I like to be a hero, who advetures around fantasy world. I like to be part of community with purpose. Hero don't have need to prove anyting, they help others without profit, reward or glory. I like to be like the hero in adventure books, go in the journey, have fun and challenges.
Re: PvP, the devil: or (to P or not to P?)
Posted: Thu Jul 14, 2005 2:37 pm
by toneh
Hay,
I all for the 'removing the opponent from radar' thing. (thought i was the only one!)
Is PvP a bit like FF in FPS?
Good idea, adds realism, spoiled by pre-shavers?