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Re: something fubared in PR
Posted: Wed Dec 15, 2004 2:20 am
by neofuzz
The patch today was indeed extremely poor. This change in foraging is the worst part. I don't hate it, nor do I particularly like it. However what disappoints me the most, is that a few things which detract from the game's playability sneak in every patch unannounced. This is the case with this change in foraging also. We have to continually test everything, every patch, just to see what doesn't work anymore, because none of these things ever get a mention in patch notes. I don't look forward to patches in Ryzom like I used to in other MMO's and I too begin to wonder whether this is worth sticking round for anymore. To me, these undocumented changes to the game's playability every patch are unacceptable.
Re: something fubared in PR
Posted: Wed Dec 15, 2004 2:39 am
by qmodal
Well, finally something Zyran and I agree on. The number of astonishingly visible bugs that make it into the regular server patches is ... well, astonishing. Catching the glaring bugs is part of quality control, and Nevrax seems unwilling to address quality control problems, even though they seem to be bitten by its player-alienating effects about twice a week.
As I write, the server went down again for the third time in as many hours. Either a crash or an unannounced reboot. The number of server outages (or partial outages, like the customer support system unavailability on Sunday) is another aspect of the same problem.
The only good news is that there seem to have been a number of foraging-related bug fixes. Deposit tracking seems to be doing more or less what it's told now (tho I haven't tested it much yet), and prospecting for multiple sources with range 40m seems to work properly now. Also, the -123 extraction credit stanza is a welcome addition.
Adayl,
Forager of Matis
Re: something fubared in PR
Posted: Wed Dec 15, 2004 2:51 am
by aldrikoy
neofuzz wrote:The patch today was indeed extremely poor. This change in foraging is the worst part. I don't hate it, nor do I particularly like it. However what disappoints me the most, is that a few things which detract from the game's playability sneak in every patch unannounced. This is the case with this change in foraging also. We have to continually test everything, every patch, just to see what doesn't work anymore, because none of these things ever get a mention in patch notes. I don't look forward to patches in Ryzom like I used to in other MMO's and I too begin to wonder whether this is worth sticking round for anymore. To me, these undocumented changes to the game's playability every patch are unacceptable.
Seconded. The stealth nerf is far more annoying/alienating/cancellation-provoking than the announced change, however controversial the announced change may be. The stealth nerf leaves one with a sense of being betrayed, or played for a fool, or both. Not the kind of thing that SoR can afford to induce in its player-base, particularly with the competition out there. I would far prefer to read an announcement to the effect of "Folks, we have some serious balance problems that must be resolved or our plans for the game's evolution will be seriously derailed. The changes we need to introduce will probably not be popular with some, but we believe they are needed. Here's what's coming..." Then we can argue in the forums and hope that our feedback will be considered. I like to think that at least some of it is. I enjoy this game, and I think it has the potential to be a great one. But it could also sink pretty fast, if its rather small player-base gets too frustrated with the stealth nerfs and poorly tested patches. I would hate to see SoR go under, and pray that Cerest and company are paying attention to what is being written in these posts.
Re: something fubared in PR
Posted: Wed Dec 15, 2004 3:35 am
by zukor
aldrikoy wrote:Seconded. The stealth nerf is far more annoying/alienating/cancellation-provoking than the announced change, however controversial the announced change may be. The stealth nerf leaves one with a sense of being betrayed, or played for a fool, or both. Not the kind of thing that SoR can afford to induce in its player-base, particularly with the competition out there. I would far prefer to read an announcement to the effect of "Folks, we have some serious balance problems that must be resolved or our plans for the game's evolution will be seriously derailed. The changes we need to introduce will probably not be popular with some, but we believe they are needed. Here's what's coming..." Then we can argue in the forums and hope that our feedback will be considered. I like to think that at least some of it is. I enjoy this game, and I think it has the potential to be a great one. But it could also sink pretty fast, if its rather small player-base gets too frustrated with the stealth nerfs and poorly tested patches. I would hate to see SoR go under, and pray that Cerest and company are paying attention to what is being written in these posts.
Agree 100%. I more or less wrote the same thing in my post #42 in this thread, just didn't express it as well.
Given what I'm hearing about frequent crashes post-patch and a kind of shaky feeling about how the game works right now, tonite is the first time in a long while that I'm not looking forward to getting online.
Please be careful, Nevrax. There is powerful competition out there with WOW, amongst others. I bought that game and salivate every time I read the reviews, but don't have time for two MMORPG's. Up to this point I've been captivated by SoR, but too much instability will inevitably drop the enjoyment to the point I go elsewhere.
Doctor Z.
Re: something fubared in PR
Posted: Wed Dec 15, 2004 5:57 am
by lyrah68
Why do you HAVE to be able to harvest in PR at level 51...DUH...because regardless of WHAT all of your OTHER foraging levels are...when you FINALLY get to PR...your level STARTS at 51!!
This is true whenever you move from HOME terf to a NEW area. A level 250 desert forager would be level 51 in PR if...by some ODDness...he/she had NEVER been to PR before.
If they plan on keeping it IMPOSSIBLE to forage in PR unless you already GOT there...They are going to have serious troubles. You HAVE to be able to start foraging there SOMETIME in your playing history.
In other words...how do I go about GETTING my PR foraging OVER 51...if I can't pull a single unit, or for that matter...even PROSPECT in PR? How do I get my START there?...EVER??!!
raynes wrote:First of all this first patch was not a "content" patch so to speak. It adds some new features, fixes some bugs, upgrades the look of towns, and adds improvements to range combat. The content patches are going to be on the 21st of December and the 6th of Jan. They have said this since they announced any dates pertaining to the second update.
I'm trying to understand something, so answer some questions for me.
1) Why should you be able to harvest in PR below max level?
2) Why do you need to harvest in PR as opposed to other places?
Re: something fubared in PR
Posted: Wed Dec 15, 2004 6:09 am
by lyrah68
cerest wrote:I see everyone had an opinion about the harvestability in the Prime Roots. I can say that I was told there was an inbalance and it will be fixed asap. I don't think it will be like it was before, but it should be better than it is today. Thanks for your understanding guys. Patches always have surprises, this is one of them.
Does that mean that at SOME time in a foragers future they can at least START foraging there?
Re: something fubared in PR
Posted: Wed Dec 15, 2004 6:14 am
by lyrah68
BINGO. This also means...since REGARDLESS of how GODLY your levels are in ALL other foraging schools, once you START foraging in PR...or ANY other NEW area, you start at level 51...
Think on that...that means...if you can NEVER prospect and pull ONE unit of PR mats at level 51 Prime roots foraging....and you have NEVER been there already and broke whatever MAGIC number they assigned it...you will NEVER be able to go there...the way the system is currently.
OR Cliff notes version...The way the game stands now, it is currently IMPOSSIBLE to gain a foot in the door of the prime roots, regardless of all of your other levels.
OR
If you aint got there now...TOO BAD *sound of a slamming jail door* PR closed *royal wave* Bu Bye now!
yuritau wrote:Raynes, answer this question for me:
How can you possibly equate someone going to the PR and foraging for q60 mats (that's the best you can get, try for q70 at 51 PR forage and you MIGHT get 61.. at a 5% success rate) with getting the best equipment in the game?
Seriously.
How does this make sense to you?
I'm relatively new to the game, myself.. my highest level is currently 93 forest forage. My guildmates helped me get a few of the roots tickets anyways, so I've been working up PR foraging a little. Tell me why it's wrong for me to be able to pull q60/q70 supreme mats, when I can't even use those mats to craft equipment for myself? (my crafting AND my stats allow me to use higher)
You wanna say I shouldn't even be able to forage in PR till 200+ or whatever? then don't give me the skill tree till 200+, and make all the mats down there 200+.
If the PR tree is available at 51, then any lvl 51+ forager damn well BETTER be able to forage in PR (getting there and staying alive are something different). Adding these minimum levels without changing the level availability of the PR tree is stupid. No two ways about it. Now anyone wanting to level PR forage MUST, as has been stated already, careplan or let others forage thier sources.
This nerf basically amounts to punishing the low level players for being low level.
Re: something fubared in PR
Posted: Wed Dec 15, 2004 6:22 am
by tinpony
lyrah68 wrote:Think on that...that means...if you can NEVER prospect and pull ONE unit of PR mats at level 51 Prime roots foraging....and you have NEVER been there already and broke whatever MAGIC number they assigned it...you will NEVER be able to go there...the way the system is currently.
OR Cliff notes version...The way the game stands now, it is currently IMPOSSIBLE to gain a foot in the door of the prime roots, regardless of all of your other levels.
OR
If you aint got there now...TOO BAD *sound of a slamming jail door* PR closed *royal wave* Bu Bye now!
Oh no, it is. You just look for whomever is foraging down there now. And you bug them to let you careplan for them. And you bug them. And you bug them. And your guild bugs them. And their friends bug them. And total strangers bug them. And people who happen to be wandering by bug them. And so now, every PR forager above whatever magic number it is you need to solo can get *every single other* PR forager levels. Doesn't that sound like fun? The few PR foragers now are pretty much the only way for every single other PR forager to make it to L100.
But I'm sure they have nothing better to do than to let a bunch of L50 people leech XP off them for hours at end.
And hey, if they don't let you careplan for them, soon you can just PvP kill them. Wheee!
Good thing they fixed that tell-lag problem.
Tin.
Re: something fubared in PR
Posted: Wed Dec 15, 2004 6:45 am
by xcomvic
wow, i barely read through this whole thread, but, WOW, nothing in the release notes...
I think its somewhat of a good idea because now you have to meet certain requirements to level forage in PR, it is a high level area after all. I would love to be able to pull from the PR at anytime by myself, but that shouldn't be, even if i were 250 in melee or magic... I would expect some backup at all times... hmm which brings me to a question: did they implement PvP in PR this patch or was it the second one? or third? but most of you already know where I am heading with that...
Re: something fubared in PR
Posted: Wed Dec 15, 2004 8:48 am
by tinpony
xcomvic wrote:wow, i barely read through this whole thread, but, WOW, nothing in the release notes...
I think its somewhat of a good idea because now you have to meet certain requirements to level forage in PR, it is a high level area after all. I would love to be able to pull from the PR at anytime by myself, but that shouldn't be, even if i were 250 in melee or magic... I would expect some backup at all times... hmm which brings me to a question: did they implement PvP in PR this patch or was it the second one? or third? but most of you already know where I am heading with that...
Heh... now you know why female characters always go to the bathroom together.
After patch 32, there's a one in two chance of a great kincher in the medicine cabinet and oh gods no! We wouldn't people playing any facet of this game solo.
Tin.