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Re: Greate gameplay, no depth.

Posted: Mon Dec 13, 2004 11:12 pm
by kisedd
I read about your concept of the Kittn wars. Are we at war with the Kittn? As the story goes, the Karavan and the Kami, pushed the Kittn back down to the roots or whatever place they consider safe.
Wars in our own human history have gone on for centuries. There are both hot and cold wars. One could look at WWI and then the 15-20 year interlude before war once again flared up and WWII took place. Conflict isn't always a state of constant regional or world war. I look at the history of Scotland and the many battles and quiet periods that are part of that countries history.
The kittin may be licking their wounds and building their numbers for a new offensive. Sure, individuals that come into contact with patrols or solider types are going to be attacked, but that doesn't mean a state of world war exists. The lands of Matis were attacked, and the offenders were driven back.

The conflict between the Karavan and the Kami seem to have taken more of a front seat. That tells me that the Kittin are not currently the threat they once were in the past. If the world were to be overun again, these two forces might have to put their petty differences aside to protect the lands again.

From a gameplay standpoint, the day to day operation of the world has various things happening. The homins are rebuilding their world after the terrible destruction and warfare of the past. If we were under a state of world war, life would be much different for us homins. The game is slowly developing, and things take time to get fleshed out. I think there is depth to the game, but I do agree with the original post, that much of what makes other games interesting, is still being built on Altys. I'm interested to see what patch 2 brings to the world.

Re: Greate gameplay, no depth.

Posted: Mon Dec 13, 2004 11:51 pm
by sydius
kisedd wrote:Wars in our own human history have gone on for centuries. There are both hot and cold wars.
Yes, I agree that this is a time of “cold war” and is much more so between the Karavan and Kami, which is something I wasn’t taking into account in my original post. After finding more of the history behind the world on other sites, I’ve also found much more depth in its history. As a result, my new major complaints are that the above wasn’t more obvious – but then, maybe I’m just not that bright. At first glance, however, it just appears like an action game with little depth. The depth has to be dug out, which is good to an extent, but going to fan-based sites to get it seems odd to say the least.

Even with the “cold war,” though, the day-to-day happenings of the homins doesn’t seem to include anything more than walking around killing whichever critter happens to be the most beneficial XP wise, which is a long, boring road that we have all been down before. I admit that killing things in this game is far more entertaining than in any other game of its type, but eventually it will get boring just like all the others.

I notice they do have quests in-game relatively often, which adds a whole new dimension to the game. These are wonderful and all, so don’t take me wrong, but the primary problem I see is that there aren’t any interesting things that involve large numbers of players at any given time. What it really needs is more interesting computer-generated multiple-player quests.

I do indeed expect many such quests to be added over time, though, and this patch 2 promises to solve many of my gripes so I will not rule against SoR in the areas I mentioned in my mind until I’ve given it a generous amount of time. :)

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 3:03 am
by zukor
[QUOTE=kisedd]I read about your concept of the Kittn wars. Are we at war with the Kittn? As the story goes, the Karavan and the Kami, pushed the Kittn back down to the roots or whatever place they consider safe.
Wars in our own human history have gone on for centuries. There are both hot and cold wars. One could look at WWI and then the 15-20 year interlude before war once again flared up and WWII took place. Conflict isn't always a state of constant regional or world war. I look at the history of Scotland and the many battles and quiet periods that are part of that countries history.
The kittin may be licking their wounds and building their numbers for a new offensive. Sure, individuals that come into contact with patrols or solider types are going to be attacked, but that doesn't mean a state of world war exists. The lands of Matis were attacked, and the offenders were driven back.
QUOTE]

I would think this is quite different. After all, the Kittin nearly eradicated us....this was a war of genocide, not some kind of on and off naval battle. This whole history thing isn't as clear as I'd like it, but I thought that the Kami and Karavan kept escape routes open for awhile. I'm not sure how much they actually clobbered the Kittin. All of this is somewhat unclear.

If we aren't in a state of war with the Kittin, I must say that many of the advertisements I saw for Ryzom were frankly misleading.

Doctor Z.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 4:18 am
by lyrah68
I am an explorer player type (yep took the test, rated highest on explorer, then social, then achiever and killer was in the basement. I tend to agree with that assessment of me) SO...I tend to poke my rather short nose into areas that are HIGHLY dangerous and by sheer DUMB LUCK survive. (never under estimate the "better part of valor").

I spent ALOT of time watching the movement of AGRO kitins and other carnivores while trying to get past them without FEEDING them. And when you have nothing to do but watch and wait, and have a leaning towards intellectualism, and knoweldge in general. You have a choice, sit and play tiddlie winks with stones, OR watch and learn. I chose learn.

I sat and watched which mobs ATE me and how far I was from them before they "smelled me" some carnivores have a REALLY keen sense of smell (60 ms and I was TOAST) meanwhile SOME of the scouter or gatherer kitins didn't seem to care if I walked right up and TOUCHED them (less than one m NO agro).

I have noticed in the other than Fyrosian and Matisian lands that the TYPES of animals vary. Makes sense, some animals/bugs live in different ecosystems, and Pyr is about as different from Yrkranis (pardon if I just butchered you home towns name) as two cities can be and STILL be on the same planet...so the different animals and plants is to be expected.

It seems the Kipee, yubos, gingos, Metoubs, and a few others are ALMOST universal, but others REALLY like the hot, arrid regions, and others just MUST have LOTS of green life, or LOTS of water.

I also spend ALOT of time trying to avoid agro while I forage. I am a MUCH more experienced digger of dirt, seeds, shiney things, clumps of wood and logs than I am a wielder of might or magic. And while I am digging in the dirt...or patting it, I also watch things that pass me by.
zukor wrote:Thanks, lyrah68, for the informative replies. I've probably learned more through this forum about the game than from any place else. Most of what you say makes perfect sense. It would still seem to me that killing scouts or worker kittin (apparently that is what the kippee are) would draw the soldiers, and I would still like to see groups of kittin probing around our cities, ambushing us, etc. But I understand things a little better now than I did before.

I also have to agree that a people that was almost exterminated probably wouldn't be looking to fight amongst themselves as long as the greater menace was still present. I would think that the focus among hominkind would be re-establishing themselves, fighting the kittin, and cooperating. It's hard to make sense of anything else.

How did you find out about the different types of kittin? Is it documented somewhere by Nevrax? Thanks again.

Doctor Z.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 4:41 am
by lyrah68
Kami and Karavan, this topic has been dug up from time to time. I have heard, and now share, yet again, with you that care to read, a theory of another musing treasure hunter (aka dirt digger).

It is possible that they, Kami AND Karavan have a deeper motivation than that which they share with us? It seems that THEY have the power, the magic or technology and only share SOME of it with us...to retain power of course.

It seems to me, and quite a few others that have shared these muses with me that we are LAB RATS. Not a pleasant thought, but a valid one to my thinking.

Think of what they are having us do...Gather their food, their supplies, MAKE their weapons and armor.

*steps towards a Matisian*
Does this NOT sound exactly like YOUR elders tasks for your former servants...the TRYKER?

*steps back*
Master and servant, Hmmm, sounds a tad paranoid, but IS IT? Could the two factions be USING US as their menial labor forces for a deep purpose that they REFUSE to tell us about.

If they were truly partners with us...would they not share ALL of their vast knoweldge with those of us that they trust?? What other motives than servitude could they possibly have for the withholding of their power??

Take the Goo outbreaks...If the Kami OR Karavan were TRULY as concerned about these as they CLAIM to be. Would they NOT have sent out scouts and their OWN warriors, sages and harvesters to solve the issue.

I see OTHER tribes and factions with their OWN roving parties, warriors, healers, mages, gatherers...WHY NOT the two biggies? Why are they SO inactive. Content to sit IN or NEAR homin cities, outcasts as well as accepted peoples, and issue orders to us like we were their mindless DRONES!

Personally I do think that the Kitin, the GOO and another unnamed but equally dangerous menace COULD be attacked by the Kami and Karavan...if they were so motivated. I don't believe them when they spout out about their sincere and earnest concern for US and Atys.

Afterall, WHO among you believes that the Kami and Karavan BOTH can not leave Atys with the wave of a hand?? If this is true...why would they even CARE about OUR world?? If the threat becomes too serious to them and the end is immenent, they would port out. Just because we don't have access to off planet areas does not mean that they do not.

The Unnamed menace I speak of I have personally SEEN, In green areas, look for yourself. There are areas where the LUSH and fertile green is not so strong, as if Atys herself were SICK and dying. The green turns BROWN...in SPRING TIME, life flowers nearby, but a brown tinge marks the land here and there. What IS this? I see NO goo nearby to blaim it on, I have foraged nearby and either found nothing, or only what one would expect in the surrounding areas. No goo, nothing tainted and NO odd materials (*ooc* like mission materials or "parasites").

I could just be seeing the natural death processes of the land, and a rebirth may be soon to follow. I honestly have NOT giving this nearly enough study.
*pushes lock of hair out of eyes*
But it worries me, Atys, our Mother...she COULD be ill, and this would be MUCH more of a danger than ANY bug. If our Mother DIES...well you understand my worries.

I will share anything further that I find about this unknown menage, and even if it is just my sun delusions and proof of my need for more shade.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 5:07 am
by kisedd
zukor wrote: I would think this is quite different. After all, the Kittin nearly eradicated us....this was a war of genocide, not some kind of on and off naval battle. This whole history thing isn't as clear as I'd like it, but I thought that the Kami and Karavan kept escape routes open for awhile. I'm not sure how much they actually clobbered the Kittin. All of this is somewhat unclear.

If we aren't in a state of war with the Kittin, I must say that many of the advertisements I saw for Ryzom were frankly misleading.

Doctor Z.
I didn't say we weren't at war with the Kittin. After the homin were nearly eradicated, the Kami and Karavan pushed the Kittin back. They proclaimed the land safe for resettlement. It seems a lul in the war right now. Their are skirmishes in various places, and the Kittin have launched attacks, but tensions seem more to be rising than a state of full scale war.
The kittin also have to worry about the Kami and Karavan. How many Kittin died in past battles. I assume they are building their numbers, just as the homin are.

In my post I was just trying to point out that there is an ebb and flow to events. There are major offenses and skirmishes. In between there is a tense calm. War is hours and hours of bordom punctuated by moments of sheer terror.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 5:32 am
by zzeii

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 1:51 pm
by zukor
zzeii wrote:War is a-brewing..

http://ryzom.com/forum/showthread.php?t=8244
Ahhh....now that's more like it!!!

Doctor Z.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 1:54 pm
by zukor
kisedd wrote:.... In my post I was just trying to point out that there is an ebb and flow to events. There are major offenses and skirmishes. In between there is a tense calm. War is hours and hours of bordom punctuated by moments of sheer terror.
Granted what you say is correct. It's just that until now it had been all ebb and no flow. Other than one big attack, which was sort of an event, there wasn't much else. No real sense of any conflict at all, no skirmishes, no little raiding parties, no front line to reconnoiter, no DMZ, no nothing. It sounds like that may now, hopefully, be about to change.

By the way, I like your final sentence, do you recall who you're quoting?

Doctor Z.

Re: Greate gameplay, no depth.

Posted: Tue Dec 14, 2004 6:12 pm
by aldrikoy
kisedd wrote:War is hours and hours of bordom punctuated by moments of sheer terror.
Lol, we used to say that about Anesthesiology. ;)