Post Patch 1 Wishlish

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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Post Patch 1 Wishlish

Post by jdiegel »

Civilization chat.
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hklown
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Joined: Tue Nov 09, 2004 12:24 am

Re: Post Patch 1 Wishlish

Post by hklown »

I don't know if anyone's suggested this before, but it would be nice for a little indicator to pop up when someone sends you a mail.
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euwest
Posts: 112
Joined: Wed Sep 29, 2004 12:04 am

Re: Post Patch 1 Wishlish

Post by euwest »

-packer inventory 1000 bulk capacity.
-jump/swim w/ breath meter.
-teleport station in capitols(if you've been to a TP, you can buy tickets for it from your capitol city. only to places you've been though).
-caves and dungeons to explore. outdoors get a bit monotonous.
-more armor looks. like multiple looks for hvy/light/med armor.
-open PvP between races( :) ).

-and mounts. matis use capryni, fyros use mektoub, zorai use... something, trykers use... something.

i'll be back with more in a while.
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Post Patch 1 Wishlish

Post by jackmor »

I have a poll going on the Gladiator event thing. If youve read it you know how badly I want to see it. :)

How about a reward of FAME and, I mean BIG FAME, for the winner.

And the event, I would like it if it were held so that it could be watched by all in some kind of stadium with tickets. This is a big request I know but it would be realy alot of fun.

A grand battle would realy give us some insentive to build up all our skills. There doesn't seem to be alot to look forward to right now.
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martinr
Posts: 160
Joined: Thu Sep 30, 2004 11:59 am

Re: Post Patch 1 Wishlish

Post by martinr »

Id like to see more city areas like Pyr, but non populated, except for mobs and more like ruins, but still vast in size.

Race/Fame specific skills

Lets get different specific skills that only certain races can use and therefore have something different about them, apart from skin.

So instead of i want to go Matis, because they look like....it would be i want to go Matis because they can do... :D

Also extend it to Kami/Karavan too, have more abilites show the more fame you gain with those.


Enchanted armour.

You can enchant weapons with attack, how about enchanting armour with defense auras and stuff. Would require a sap recharge as usual, but offers more % damage protection and the load reduces with every couple of hits you take?

Also if the items are enchanted, lets see that they are. Light glows around the items or equally nice looking things :)
Last edited by martinr on Sun Nov 14, 2004 3:19 pm, edited 1 time in total.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Post Patch 1 Wishlish

Post by josephm »

offline way to get into guild chat or something would be cool...So those of us who are at work all the time get to make plans for night time.

-Speed run use stamina instead of a stupid timer. I should be able to sprint when I'm not winded anymore....like when I have enough stamina! Make it take lots in heavy armor though. No armor should be about 100 Stam per second. It's still expensive but I'm not trying to make a way to avoid a fight that I got myself into. I'd just like it to be more readily available when I travel.
Taking stam down doesn't unbalance us to much, because we can't just run up to a mob and start fighting with flashy skills since we're outa stam.

-I like shields, but honestly, my LowQ Zorai shield looks almost exactly like my MedQ. It's lame. I craft better shields than the Q60 one I bought from Fist a while back but I still use Fist's because it looks so much cooler. Woulda thought MedQ would at least make me want to use what I can make.

-Dual pistols! Gotta be a reason it's ONE handed ranged weapon casting right?

-On that note, make a seperate box we can use for choosing ammo. Kind of like an inventory deal window. From here, we can select the ammo we want to fire with be just highlighting it. Changing ammo will take a reload time of course, but if we run out of ammo, we'll move to the next ammo down that is available to the gun and reload.

-Make the window for ammo sortable so we can choose the order of our reloads.

-Ammo stanzas that allow us to make larger clips for more mats. If we use SP for this, then there should be a lower mat/ammo ratio for crafting.

-If we don't want to use stanzas, and SP, allow us to craft larger clips at an optional cost of more material. It doesn't have to be exact, meaning I can either create 12 or 13 ammo. 12 or 24 or 36 etc. would be wonderful.

-More gun stanzas like snipe, dual wield, perfect aim, apple pie...er wait how'd that get here...

-I read earlier post that said shealth and I thought it was supposed to be stealth till I read further....but it's an AWSOME idea.

-Stealth hehe....like backstabs with daggers pikes etc. not just stamina, but success rating is worse in heavy armor vs med armor vs light/no armor! Also sneaking...camoflauge etc so mobs don't see you...have to walk normal pace for this to work (any slower would make the game so droll ugh)

-One thing I really like in DAOC...poison types for theives. I know we have bleeding, stun and aim body parts, but there's something about the alchemy portion and the fact that it's marketable that I like about it.

-Alchemy...I think I mentioned it before. But perishable items will go a long way in helping the economy propagate.

-MUST STRESS FULL KEYBOARD INTERFACE

-Cut scenes?

-Dungeons

-PvP!

-Live streaming Old SKool Dub music for the Zorai jungles...j/k

-Stat enhancing stanzas for crafting, Example...+1 str(lvl 50) to +5 str(lvl 250)...because + 1 is a lot for each armor and jewel piece you have! but you can add other things, con, balance, metabolism etc.

-Resistance stanzas for crafting

-Damage enhancement types for weapons (lowers sap load) - two examples of different implementations:

1: Acid enchant. Weapon does same damage, acid hits herbivores for extra damage but not to kipee
2: Acid enchant. Weapon does 1.5-2x damage vs herbivores and absolutely NOTHING to kipee (ABSOLUTELY NOTHING! stupid! you're so stupid!)

-Buff spells

-Trainers in towns teach only basic stanzas. Have to travel to a high mountain through dangerous yubo to get to learn special skills in different areas.

-FOOD! I can get skinny, I can get fat, I can get skinny, I can get fat, I can get skinny, I can get fat.

-Someone else was right. Double wield increased damage looks uh...dumb

-CLAWS for close combat! Maybe faster, lower avg dam but over all better than dagger but daggers have higher behind mob hitting modifier! see stealth!

-Prolly implemented with the story line and quests, but tasks to killed named mobs.

-More named mobs...maybe some more species (kinda like goblins and orcs) that are sentient. This will add to the whole 'Quest' feel when we have to go seek out a guy and kill him. Or just more named mobs. They don't have to be 20x harder and have ex/sup mats. maybe about 10-15 levels higher with according strength. Fine/Choice mats

-limitation on how far sentient beings will come to assist each other. Nothing to close, but there's just no way to pick off Zora Kovan one by one. I think that's pretty lame.

-Since Zorai is so sparse, Sometimes I feel like places get over crowded with mobs. Realistically there's more mobs than the amount of vegetation could handle. Maybe the raid engine could modify spawns. If there's plenty of herbivores, then the spawns lower and Carnis spawn higher, and over more land. Kinda like Goo in how far it will spread. Don't keep the carnis together in large spawns though, there would need to be small spawns every heard or two over because a square mile of only Ragus doesn't make much sense.
Last edited by josephm on Mon Nov 15, 2004 3:14 am, edited 1 time in total.
vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Post Patch 1 Wishlish

Post by vanderpm »

euwest wrote:-and mounts. matis use capryni, fyros use mektoub, zorai use... something, trykers use... something.
Yeah! I'll be the first Stinga Ridin' Tryker!

Realistically I dont think they have enough mount-style herbivores to give each race a different mount, but it would be cool. But that goes for a lot of things.
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atrax
Posts: 40
Joined: Sat Oct 16, 2004 9:40 pm

Re: Post Patch 1 Wishlish

Post by atrax »

I would like to see where the mats are when tracking them. Not the whole way, but maybe when you get within 10 feet, have the mats at 50% opacity or something and you can find it visually.

I don't mind traveling when tracking 500M. it's the last 10M that always takes the longest.
bragoss
Posts: 5
Joined: Wed Nov 03, 2004 11:39 pm

Re: Post Patch 1 Wishlish

Post by bragoss »

what i would like to see are abreviations for chat commands

i usualy have my chat one "user" and i really hate having to type /region all the time i want to use region chat can it be made that /r would be the same as /region?

/r /region
/s /shout
/g /group
/gu /guild
etc...

would be nice
-bragos
vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Post Patch 1 Wishlish

Post by vanderpm »

bragoss wrote:what i would like to see are abreviations for chat commands

i usualy have my chat one "user" and i really hate having to type /region all the time i want to use region chat can it be made that /r would be the same as /region?

/r /region
/s /shout
/g /group
/gu /guild
etc...

would be nice
-bragos
They have /re (region), /say (around), /te (team), /gu (guild) and I *think* /sh for shout.
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