raynes wrote:You got skill points in crafting. As you leveled the 101 levels you got to more specific skill areas. So the first 50 levels might be for generic crafting, second 50 levels for swords, 50-100 2 handed swords. When the skills get reset you aren't still going to have the levels in each of those areas provided they exist. If you got to level 100 in crafting, then all of the skills that should be available at level 100 will still be available. So even if a skill tree wasn't there before, it's it's at level 100 and you are level 100, it will be open to you to spend points on.
prior to patch the craft tree for melee weaps looked like this
1-20 craft - 21-50 melee craft - 51-100 2h melee craft - 101-150 2h pierce
------------------------------------------------------- 101-150 2h smash
------------------------------------------------------- 101-150 2h slash
------------------------------- 51-100 1h melee craft - 101-150 1h pierce
------------------------------------------------------- 101-150 1h smash
------------------------------------------------------- 101-150 1h slash
after patch it will look like this I imagine.
1-20 craft - 21-50 melee craft - 51-100 2h melee craft - 101-150 2h pierce
------------------------------------------------------- 101-150 2h smash
------------------------------------------------------- 101-150 2h slash
------------------------------- 51-100 1h melee craft - 101-150 1h pierce
------------------------------------------------------- 101-150 1h smash
------------------------------------------------------- 101-150 1h slash
-------------------------------51-100 cl. com. craft - 101-150 magic amp
------------------------------------------------------- 101-150 dagger
------------------------------------------------------- 101-150 staff
Now, with the fact that magic amps used to fall under the 51-100 2h melee craft branch, all those people who raised that skill to make amps, will now be forced to raise close combat craft up from 51. This is where the major point of complaint is. As of yet, they have not offered a level exchange from 2h melee craft to the new close combat branch for those who worked so very hard to raise that skill up for the purpose of solely making magical amps.
I hope people can see now how this affects the crafters of magical amps, and how the skill point reset wont fix the problem of these people now having to work up a skill they would have done if it were available upon release.
Any questions?