This is a good patch looking from an overview, but I feel the devs didn't take into account the feeling of people when they log in after a patch and have nothing shiny new to play with and in fact at first glance only seem to have stuff taken away from them. This factor is important; every patch has a bunch of oldies checking back in and is a chance to capture them back if there's something shiny catching their attention, or push them away more if they're left feeling disappointed.
In this patch, the PvP-system got expanded, so players log in expecting to see something new in PvP and the only difference they notice is that they don't get faction points for PvP anymore. Also a system for decorating your apartment was put in place, so players log in expecting to see new furniture and all they see is that their apartments
lost most of their furniture.
So even though it's a good patch in the long run, you get a feeling of post-patch disappointment that could've been largely avoided by just adding two sentences to the patch notes: "To make this PvP revamp work, we had to remove faction points for PvP for now, a new way to obtain them will be implemented later." and "To put the apartment-decoration system in place, we had to make everyone start with an empty apartment. You'll be able to buy all your furniture back over time." That way players know to expect these temporary setbacks and you don't create false hope to be bursted on patch day.
Better yet ofcourse would be to hold the patch off until the new way to earn faction points and all the lost furniture can be implemented along with it.