totnkopf wrote:We're not asking to get to know the name and life story of one of the developers. We want to know about the company itself.
Lets take your example of a GMC car. If you had walked on to the lot and the dealer had walked up to you and said "well, we have a new car company on this lot. Don't know much about them, but they're called Sklubbub. They're brand new on the scene. How well does it run? its ok... there are a few defects, but nothing to be concerned about. Do the cars last long? uh... dunno that either... lets assume they do. Will they be making parts for the car and have certified repair facilities? uh... don't know that either. Lets just hope for the best and assume they will"
Would you buy that car? Course not.
For $10, you betya.
totnkopf wrote:Now we're not dealing with the same amount of money obviously, but I don't feel like handing over ANY money to a company ......
You're gonna have to give me an example where people normally spend $10 on something where before doing so, they felt a need to obtain a complete company profile.
totnkopf wrote:..... that has basically done nothing to reassure the player-base, repair the game, or try to attract new players
In the short time that they have been on board they have:
a) Set up new servers
b) Recruited complete new development, customer support and marketing teams.
c) Financed the game for 5 months
d) Successfully implemented a server side patch
e) On the cusp of releasing a massive client side patch which will eliminate problems which existed with GF and Nevrax before them.
f) Depending upon how ya wanna look it it, created a new / refurbished the old web site
g) Created and in the process of debugging a billing system
h) Committed to reducing subscriber fees by a third
i) Initiated and developed plans to translate game for release in more languages to increase subscriber base.
j) Developed plan and created web site for 3rd party use of game engine
I am pretty impressed for 5 months effort. It's certainly more than we saw in comparable periods from GF or even Nevrax in its last 1-2 years. With all the problems in the code base which they inherited, I'd certainly be concerned about "making promises" for new developments until I was sure that I had a stable foundation upon which to build on. The old adage "first things first" comes to mind.
In addition, given the pleas in this venue, I must ascertain that it is accepted that SW is reading these forums. It must also therefore be expected that they have read the innumerable posts, and seen the venon in them, with regard to "promises not being met". The best way not to break promises is not to make them.
Fiscal responsibility dictates that you fix what's broken and develop an income stream before investing major capital in new ventures and expansion. Imagine the CFO's face when the new content finally has "hit the streets" and finally starting to breath sigh of relief until the billing system goes down from all the old vets signing up and he can't make good on the bank loans as tech support has told him it's gonna take 2 months of debugging to fix.
After Monday's client side patch, I'd expect in the next 45-90 days:
a) A period of oversight where the new fixes are monitored.
b) A 1.3.x patch which picks up a few straggling bugaboos.
c) Billing system goes live.
d) A new marketing plan is developed.
e) New content plan is released.
I'd expect the new content to arrive immediately prior to a "vacation period" as general assumption is that the major MMO market is students.....so that would be spring or summer school breaks, followed by a 2nd more major content release in time for the December holiday season. I'd also expect that both would be in sync with major marketing efforts.
But I'm not "paying the bills" and the above assumes, 1) that "money is not an issue" and 2) Developing Ryzom is SW's primary goal. I have no idea as to the capitalization which has been put in place and depending on same, the timetable. SW may figure that with two bankrupcies, Atys is just not "survivable" and the plan for Hominkind is to make a coordinated retreat off to another new world.
In the meantime, given what I have seen so far, I figure that what they have done certainly warrants my 10 bucks. I am not bored with the existing content as I have never been obsessive about the game. I play for a few days, and take a few days off....I play for a few months and take several months off. other than the fact that I have to keep digging to no other goal than to get craft grind mats, I have no real "complaints" about every life on Atys. Sure I'd like to see some changes, but that's covered by another thread
.