Re: Poll: Subscription
Posted: Sun Jun 29, 2008 7:59 pm
It's hard to imagine exactly what it means to start from scratch, not just in terms of having to create a new character. When the whole server starts from zero it's a completely different thing. It might be a cliche by now to say that getting from 0 to your first 250 is where most of the fun was. I speak for a few people here after dropping everything and starting over completely before. For the first 6 months of Cho opening I had much more fun then the couple of years before. It's not easy to explain, and you might question why I might say it would be fun when it is so restrictive for a long time until the "economics, politics, infrastructure" of a new Ryzom server comes into place.I've read this question in a few forums, and although I can't give a definite answer I'm afraid that without a significant change, starting from scratch would be painful (caveat emptor: I have invested a significant amount of time and I am high level). I have gone through a few wipes and rerolls myself, and I am not as attached as I used to be to re-invest again. Only a major change (like a second planet, although this is clearly not the case) would eventually convince me to.
It was satisfying knowing we had to level our harvest to dig the materials needed to craft quality 120 weapons to level our 110 skills, for example. Knowing that nothing above that quality existed on the server until we created it.
Fighting for a level 200 outpost against just guards when you are a guild of level 170's, the challenge was incredible and rewarding. You understand why they put Cats in as a reward for outposts, because they are utilised perfectly with a guild full of players who really need them in a server that has nothing yet. The grind isnt the same as when arispotle was a new server, so those thinking they have to put in all that hard work again don't have anything to worry about.