Re: Ryzom 2.0 how would it look it according to you ?
Posted: Sun Jan 25, 2009 7:42 pm
I have been ignoring finishing the last few levels of DA since after that "no more magic". Neither the Harvester, Fight or Magic Trainers have anything to train me in (even after all those silly aim / mat duplicate stanzas) so I'd really we;come a new magic skill tree.....such might include:komissar wrote:A non-aggro mob repelling stance would be cool - running through a herd crying shoo-shoo
Or better yet use it in PR to push the unsuspecting herbies into predator's loving embrace and then safely run past the "occupied" predators An exquisite innocent looking kind of instrument that one really has to know how to use
And you could be gettimng this stance through a series of quests involving protecting and directing herds of armas, bawaabs and gnoof
"Flash / Bang" spells which did no real damage but sent all mobs scurrying in all directions. Herbies would tend to shy away for a while (say 5 minutes) whereas aggros would come back a bit PO'd and if you were still there have an inkling to take it out on your hide.
Flash and Bang could be separate speels whcih could be combined a la "double missile" .....flash would also be nice for going into dark places so as to see your road ahead. Bang could be used to pull a mob who was alerted to your presence by the sound.