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Re: Outposts

Posted: Mon Mar 12, 2007 9:24 pm
by kyesmith
Jayce im sure you are looking to get 1500 posts of total rubbish, but go create your own thread to spam, as i said i am looking for constuctive posts and realistic suggestions of how outposts can be improved, not debating anything else.
if people want to discuss other things go the the other Outpost suggestion thread which is already in flames....
Would really love to have a thread on a "tough" topic which the usual people dont feel like setting alight before turning around and pissing on it, so much for the best community around, everyone step away from your PC and take a moment to grow up and try to be constuctive.

Re: Outposts

Posted: Mon Mar 12, 2007 9:29 pm
by mithur
final60 wrote:But op battles would become more regular, and organised by different players and guilds. That basis alone will guarantee the exact same players will not particapate every single time!
Yeah. It'll become wonderful.

For a few. As everyone has said to you. Seems that for you the concept "others" is a bit hard. Ok.
final60 wrote: Give good reasons why the limiting factor wouldnt work. The idea of people feeling left out doesnt wash! Im just seeing a couple of people attempt half thought excuses, because they are the people that dont want any change because they dont want any risk of losing their op! and dont think for a second I am of the opposite mind , just wnating something to change to give me the chance to get al the ops for the cats, im the last person in this whole game that needs any of those !
It wouldn't work because it will quit the fun of OP figth from a lot of people. And it'll work even worst in the kami because, after all, the KA have little or none internal problems, but, seeing from the outside, the Kami alliance have several internal problems. So, choice between this or that to form the OP team will end in a lot of people angry with other people in the end.

Bah, it's silly try to take apart the fun from the most people...

Re: Outposts

Posted: Mon Mar 12, 2007 9:36 pm
by final60
It would work if the right options were incorporated! If you had the option to have 100v100 or no limit we would still have our large scale wars!

Im just thinking for those that want a good fight!

Re: Outposts

Posted: Mon Mar 12, 2007 9:45 pm
by ssefeaba
katriell wrote:Have you forgotten human nature? x)
No, because I've played plenty of games in which what I was doing yielded no reward aside from the enjoyment I recieved from it.

Its normal, and its generally what people play games for...to have fun. There really doesn't need to be a reward for OP battles aside from the fact that you know your side is the one who is "winning", and because I can see people participating in them just the same in order to have a good-time.

Re: Outposts

Posted: Mon Mar 12, 2007 10:03 pm
by iwojimmy
arfindel wrote:.......
All these make Ryzom a game of numbers and not of skills, against the main perception that skills are complex and hard to use well. 90% of the skills are rendered useless in mass battles.

.......
this is a good thing.
having a game with different classes of conflict is something that Ryzom should be proud of.
we have a game where the same tactics just dont work in every situation.
I duel to test my 'skillz' against other players, I attend OP battles because they have some kind of consequence, and i dont do tagged PvP because I dont beleive in killing other players for no reason.

Melee should beat caster .. in a duel
team of casters/healers should :p beat team of melees
outnumbering your enemies should achieve victory in a mass battle.

trying to make mass battles have the same mechanisms and outcomes as a duel is silly.

Re: Outposts

Posted: Mon Mar 12, 2007 10:03 pm
by mrshad
ssefeaba wrote:No, because I've played plenty of games in which what I was doing yielded no reward aside from the enjoyment I recieved from it.
Right...we all do that from time to time.

But, at the heart of MMOGs is the thought that time spent playing will result in improvements for your character. This branches into a lot of different activities (for example: trekking your guildmates helps you by making yoru guild stronger, etc.)

This, in part, helps explain why roleplayers are a minority in MMOGs. Time spent roleplaying does not neccisarily result in an improvent in character abilities. Hence the unpopularity of The Ring. Sure, 'fun' things can be done there, but there is no tangible reward, so no one really uses it.

Removing the tangible reward from OPs would remove the incentive to fight for them. Some would do it just because it is fun for them, but most would not. The 2.5 hours spent at the fight would not result in anything at all, and most people would loose interest.

Re: Outposts

Posted: Mon Mar 12, 2007 10:25 pm
by xfluffee
Is this really the feeling of this community? A heart of pure selfishness, which will do absolutely nothing that doesn't benefit "me" (in-game) in some way?
That a game isn't fun unless "I" can move closer on that slider to Greatness, and even better if "I" can push someone else further from that same Greatness?

And to think that this is what new, curious, and potential players get to read. Now I understand why everyone is beating down the doors to sign up here.
This place really will collapse in on itself, if that's the prevalent feeling among the community.

Re: Outposts

Posted: Mon Mar 12, 2007 10:48 pm
by jawa00
there are other ways of balancing OP wars than limiting numbers.
how about some buffs contributed on all players from one side. similar to the HP from spires, as more spires one side holds, as lower are their HP's

Re: Outposts

Posted: Mon Mar 12, 2007 10:50 pm
by d29565
xfluffee wrote:Is this really the feeling of this community? A heart of pure selfishness
Yup. Simply look at this post or this post from this thread to see just how that community is.

Re: Outposts

Posted: Mon Mar 12, 2007 10:51 pm
by forever
Sorry for playing the game as intended and trying to have some fun.
There is nothing wrong with the OPs, you need to look somewhere else for the problem.