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Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 5:41 pm
by tigrus
final60 wrote:
But never through talking absolute tripe in public chat channels!
Well at least I wasnt alone about it
Work now, cya
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 5:45 pm
by rakehell
aardnebb wrote:...
1. New servers = more packet loss for me by about 4-8% at ANY TIME, vs 0% for Jolt outside of an actual server down. This makes for a jerky, less enjoyable gaming experience.
...
4. Various negative experiences with new CSRs including deleting my posts when I ask about things, abusive private tells and unproffessional reactions to the valid questions of a paying customers. (Please note this is not _all_ new CSRs, just a few.)...
I don't know if it's packet loss (is there an in-game metric I should turn on?), but I never had any problem before the change save the rare "please wait" message. After the move I get more of those, more stuttering, and more lag. The latter is especially annoying in that mobs get a hit on me after they're dead. In addition, I now see more animals moving in slow motion - except when they're chasing me of course.
I play from the US and was quite pleased with the service before. I'm not unhappy with the service now, but there is a difference.
I've never had anything but excellent service from the CSRs both before and AFTER the change. It's hard for me to imagine anything other than that from the present CSR's I've met so far.
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 5:47 pm
by tr808
By pressing shift N u can watch ur ping and server status... also the packets that u lose
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 5:47 pm
by raven41
I got warned back when Jolt was still here for typing "wtf" ... Still don't get whats wrong with "what the fudge"
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 5:48 pm
by sprite
rakehell wrote:I don't know if it's packet loss (is there an in-game metric I should turn on?)
I think shift+n is the default for it; hit than and then if its not expanded click on the red title bar to expand it, the 4th number down is the PL.
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 6:38 pm
by birathen
I havent checked the package loss yet yet but the game flows fine, except when entering cities(it can freeze up for a sec or two while the buildings and npc's are loading but after that its fine). Regarding the events.. I'm new here and havent experienced any events befor. But I have played my fair share MMO's befor and they rarely had any events at all and the events they had where.. Whats the term? Suxxorz? A few tents with npc's giving out more grind quests... The players joining the event built the fun out of almost nothing. I say, if you miss events, creat your own. Get your friends together and plan something. The more the merrier. I think I read somewhere that Game forge are not letting go of events but that they might not come in the near future. So fill your time with player made events. You wont get Kitin invasions but use your imagination and you'll come up with something.
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 6:41 pm
by sprite
birathen wrote:II'm new here and havent experienced any events befor. But I have played my fair share MMO's befor and they rarely had any events at all and the events they had where.. Whats the term? Suxxorz? A few tents with npc's giving out more grind quests...
With a couple of exceptions, events in SoR always involved one or more "event guides", ie CSR-controlled characters who walked and talked and "directed" the event. The longer ones had some NPCs to make things move along, but what most people think of an event involves event guides
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 7:01 pm
by ambika
Not sure what the big deal about muting is. I was muted WITHOUT warning when Jolt was around and I know so have others. No different from the current CSR. Only difference is the current CSR are being more consistent with the rules closer whereas with the former CSR, it was more random. Somedays I could go on with "misspellings" of cuss words (omitting a vowel here and there.
But other days, I was warned for using abbreviations. lol
I know the new CSR I dealt with when I was muted rubbed me the wrong way at first (who couldn't get annoyed after being muted? lol), he/she was polite and wasn't rude in the least bit.
Re: Negative feedback for Gameforge
Posted: Thu Mar 08, 2007 9:56 pm
by flume641
tigrus wrote:Thats where you are wrong.
I wont have to convince anyone.
true, some words are useable, got a warning on saying ******* once, as in "evil *******" and that was to the victim of the Qoute
Re: Negative feedback for Gameforge
Posted: Fri Mar 09, 2007 10:12 pm
by sprite
Got reminded by a good friend about
this thread