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Re: Wish List
Posted: Tue Dec 26, 2006 6:18 pm
by xzizoux
kaarina1 wrote:Thank you
I have thought it over to offer suggestions on how...
1 could be a npc you go to and he grants you the item...the account is then tagged so you can only get one item
2. do a mission..not hard but maybe time comsuming...so those who want to (find the reindeer or the missing present that has been stolen and hidden in a chest or barrel) can take the time and get a present from the admins...
just some suggestions on how a Fair system could be implemented
can u read my minds Kaarina?? i thought about teh same
Re: Wish List
Posted: Tue Dec 26, 2006 7:16 pm
by tengheau
Play as an agro MOb (Mobile Object, e.g. monster).
You log in to a special interface, with no choice as to specific MOb or area and get placed with the MOb as your avatar along with all it's abilities and limitations, specifically you can't leave the spawn area. Player MObs (PMObs) are not distinguishable from regular MObs by any outward sign. Ideally you could control some MOb animations, using them like emotes when you would rather be known. Possibly, once the fight is engaged your PMOb name appears above your head, after all, it would be nice to get a reputation.
All player names and titles are not visible to PMObs. PMObs have their own chat channel and cannot access any player channel. Players are only rendered when inside the normal agro range for that MOb (or maybe a bit larger, it depends on what turns out to work best for balance). Any player that attacks the PMOb or heals a player becomes visible to the PMOb. Taunt doesn't force you to attack the taunting player, only, if successful, makes him/her the only player that is rendered in your view.
You start as a weanie ragus (or similar) and for every player kill you get you gain mob skill points. After a certain number of points you level up and can choose to play a harder mob. For every death where you don't inflict any damage you lose mob skill points. Only MObs that are normally agro can become PMObs. When killed PMObs give a bit more experience than regular MObs.
When you die you don't lose any skill points (it is your reason d'etre after all) you immediately possess another MOb, no control of specific MOb or area. You can choose to abandon your assigned mob at any time when you are not fighting, after all, if the players are leaving there is no point.
If you are inactive for x amount of time the MOb regains it's AI though you can still see from it's perspective. The value x is on the order of a few seconds when engaged in combat.
PMObs are assigned to spawns by whatever game mechanic can be leveraged to try to hook up PMObs with players.
Air-castle stuff I know, but you asked!
Re: Wish List
Posted: Tue Dec 26, 2006 7:35 pm
by acridiel
There was a very funny post once, were someone had come up with a chat between MOBs. Sadly I canĀ“t find it right now
But, well... this Idea is not that new... Who knows
Acridiel
Re: Wish List
Posted: Tue Dec 26, 2006 8:15 pm
by tigrus
A DOT POISON item craft tree (to make DOT's in items that you can place as traps or throw as sorta grenades.)
More powerfull dots through crafting and a DOT skill tree perhaps?
Make swords with sharpened edges for a better bleed?
More powerfull area attacks with melee, mass spin with bleed?
A grenade dot from the master launcher into their melee team?
Make master healers and master crafters able to create "medical kits". With heals in item form. Heals over time, instant heals.
Being able to enchant your armor. Increased regenning HP/sap/stam rate.
House decorations.
Pets. Being able to train them? (creature handler)?
A skill tree with buffs. General/commander?
A skill tree with DEBUFFS.
Making the buffs REALLY matter. A buff giving 30+ con, 30+ strenght?
Debuffs with -50 con? and other things.
A cloak tree. being able to attack out of nowhere, mastering stealth.
Camoflage?
Clothes craft.
House things craft. Player dropped houses in atys? UNDERGROUND houses perhaps to avoid the landscape getting ugly?
Being able to invite people into houses.
Bigger creatures. More DANGEROUS creatures.
A HUGE snake? a dragonlike creature?
A flying one?
Well, im just ranting.
Re: Wish List
Posted: Tue Dec 26, 2006 8:26 pm
by aardnebb
More equality for Neutrals (TP availability in other areas, not the _same_ but balanced. Neutral PvP tags, allowing you to pick sides every time you tag up.).
Non PvP methods for aquiring current PvP only content such as Outposts, cats, flowers, OP mats, Najakoo, Cukoo, Armkoo, Gnookin etc... And I dont mean trading with PvP players at a rate favourable to them...
No further neutral nerfs.
Kitin Lair. Yes, I know its In Production. But don't drop it to work on other stuff, it looks _great_!
Anything else is gravy.
Re: Wish List
Posted: Tue Dec 26, 2006 8:40 pm
by apolo
Would be cool to add magic damage on fire sword, electric mace,... just to make a difference btw the HQ plans and special plans
Re: Wish List
Posted: Tue Dec 26, 2006 9:46 pm
by laymans
1) Windboards! (Surf board with a sail on it)
2) Swim Underwater
3) Underwater passage ways to caves and such
4) The ability to sit in chairs
Re: Wish List
Posted: Tue Dec 26, 2006 9:47 pm
by jarko
gendriks wrote:More/completed rites.
Bodoc mounts.
Cooking (yubos).
Op ARMOR and SHIELD plans.
well the good news is those do excist if i dont mistake, bad news is its a game that aint evolving alot in short time
Re: Wish List
Posted: Tue Dec 26, 2006 10:30 pm
by ajsuk
Player shops, stalls.
-Rent the space
The more it costs the prettier/bigger it is.
-Selling modes
Sell items or sets of items (like an armor set) for a set price
Auction items, ones you select add to a buying list or selling list under new tab in personal ID window
-Hire NPC Staff
Programable speech/Interactive, Ware/Hold model
Or something like that =)
Re: Wish List
Posted: Tue Dec 26, 2006 10:58 pm
by jamela
acridiel wrote:There was a very funny post once, were someone had come up with a chat between MOBs...
Oh yes, I think you mean
this one.