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Re: It's a PvP poll not a flame thread o_o

Posted: Sun Dec 10, 2006 10:30 pm
by wardone
what would be also interesting is finding a way to make outpost pvp more of a challenge in the sense of player skill not numbers.

sadly i have no clue how u could do it :/

Re: It's a PvP poll not a flame thread o_o

Posted: Sun Dec 10, 2006 11:24 pm
by bgraz
I can't vote because there are good and bad points to it. Good point is no one is forced to participate and you can choose to engage a willing enemy anywhere you may cross paths. bad point is theres no element of surprise, no guerrilla tactics available, and you are unable to use terrain advantages.

There are probably several arguments for either good or bad points, but to me the problem with game now(seems to be current topic on thread) its too cramped.

by too cramped I mean players are leveling up to master in their main skills so fast thats its leaving them with the option to grind other skills, look for a fight, just wander around, and generally become bored. I know there are a few players that have leveld 10, 15+ skills to 250 not being bored along the way, but that cannot be the case for everyone...not everyone wants to grind skill after skill from scratch.

The world of atys seems sooo big when you first start playing, but as you explore, dig, level, and all the other fun things in game, you see it all. the world after a point doesn't seem so big. there are 5 zones and while it may take a couple months to see it all, theres no where to go once you do..thus the world starts getting cramped. after a while you get to know all the bosses, all the mob spawns, all their habits, the available exp, the best way to kill them. It all gets redundant..and to be honest..boring after a while.

PvP isn't the death of this game..boredom of having the same "small" map to play in all the time with the same mobs, same bosses, same people, same problems, same OPs, same TPs same missions, same cities, same same same everything.

mabey if there were new zones with new mobs, new bosses, new opportunity, new cities, new missions, and possibly even a lvl cap increase people would stop being bitter over the distribution of the limited IG resources and the inherent fighting over the few cool things in the game that still interest long time players.

Just my thoughts on the apparent problems with the game..its not PvP, its lack of something new to do, and thats not the players fault. I just hope that in the end something is done to keep the interest of current long time players it would be a shame to have to move out of atys instead of taking a vacation long enough to let the boredom pass for a bit

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 7:08 am
by grimjim
wardone wrote:what would be also interesting is finding a way to make outpost pvp more of a challenge in the sense of player skill not numbers.

sadly i have no clue how u could do it :/
Limit the maximum number of people that can engage in a battle.

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 8:01 am
by ajsuk
We already know thats not a very good solution... =/

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 8:55 am
by grimjim
ajsuk wrote:We already know thats not a very good solution... =/
No, we don't.
For the stated problem (lack of tactics etc) it's the best solution. By changing it down to a few teams you make a greater allowance for tactical solutions rather than overwhelming numbers.

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 9:03 am
by slash1
wardone wrote: PWNED BY THE KA NOW TAKE THE SERVER AND WE DONE WITH IT!! I Quit the fight:/

Are u tryin to say the KA only won by numbers, because i saw alot of really good players there on the Kara side, and the number of players simply meant KA wanted that OP more than u did. But then again only Kami quit so i understand :) Taste the freedom of Jena and smell the roses.


Back on topic, i think faction rewards on scope with Dark age of Camelot where
bonuses are givin to xp,resitances, and damage say based on amount of OP's controled. would be nice to see. Theres 3 factions basically, Kami, Kara,neutral same as DAoC. Lets split the factions up no hunky dory im neutral
BS (wanna ride that song do it with your own faction)so ill side with whoever crap. Let the blood spill where it will. And add negative bonuses for Kara that side with kami and visa versa this is faction we are talking about not who kisses whos butt.

That aside, what this game needs most is something that serves the factions as whole rather than whether they participate in PVP or not.



/Slashnburn

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 9:56 am
by ajsuk
Its no good because then your limiting it to high level/skill player participation, creates as many problems as it solves imo.

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 11:09 am
by mugendo
grimjim wrote:No, we don't.
For the stated problem (lack of tactics etc) it's the best solution. By changing it down to a few teams you make a greater allowance for tactical solutions rather than overwhelming numbers.
the problem with this sugestion is the alienation it will cause, Limited team members will force each team to prepare and present the most skilled players..this will prevent 'novice' and 'casual' PvP participation. And of course this will segregate the PvP/RP/PvE players further.

edit - I agree with Ajsuk....I Just noticed he said the same :)

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 11:12 am
by blaah
slash1 wrote:... bonuses are givin to xp,resitances, and damage say based on amount of OP's controled. would be nice to see.
Outposts are not factioned, but guild/alliances (proof: some karavan aligned guilds are fighting in "kami side" in op battles).
What you want is spires.

Re: It's a PvP poll not a flame thread o_o

Posted: Mon Dec 11, 2006 11:17 am
by grimjim
mugendo wrote:the problem with this sugestion is the alienation it will cause, Limited team members will force each team to prepare and present the most skilled players..this will prevent 'novice' and 'casual' PvP participation. And of course this will segregate the PvP/RP/PvE players further.

edit - I agree with Ajsuk....I Just noticed he said the same :)
If you want tactics to play a roll you need smaller battles. That's only doable by guild limitations or numerical limitations both of which have their disadvantages but which are better than the current situation.

I find it interesting how attitudes about changing or restricting things differ between teleports and changing anything to do with OPs.