The Kitin Lair – A Final Plea before it’s too late..

Come in, pull up a chair, let's discuss all things Ryzom-related.

Should rewards from the Kitin Lair be...

uber loot stuff
11
9%
new crafting plans/options
109
91%
 
Total votes: 120

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d29565
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by d29565 »

raynes wrote:Yes but living on a tree where there are no minerals but sand, blue people, the inability to swim down into water, magically teleporting from place to place through swirly things, little huggable things that perform magic all make perfectly logic sense...
I didn't mean what I said in "Earth" logic. I meant it in Atys Logic. What khyle said is pretty much the way it was meant.
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marct
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by marct »

I don't know I think it is the perfect place to have some new picks (possibly not even stat boosted picks), some new looking crafting tools that, or some of the consumables we saw long ago. A warrior would be well served with an Invulnerability Egg, an Explorer with a speed egg, a crafter with an increased success egg to be used on 1 craft. A digger with some other consumable, etc.

The point is it can't be an everlasting thing (or extended lasting), or an uber thing.
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rothimar
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by rothimar »

Now we're talking!

Doesn't reduce the need for crafted items, or the value of them, can be used by various lines of skill, and requires repeated visits to get the items.

marct wrote:I don't know I think it is the perfect place to have some new picks (possibly not even stat boosted picks), some new looking crafting tools that, or some of the consumables we saw long ago. A warrior would be well served with an Invulnerability Egg, an Explorer with a speed egg, a crafter with an increased success egg to be used on 1 craft. A digger with some other consumable, etc.

The point is it can't be an everlasting thing (or extended lasting), or an uber thing.
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zanthar
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by zanthar »

I'm all for a cunsumables or mats that offer different colors and maybe some small stat increase! This game does not need anything that is uber because it will alter the delicate balance that until I came here had not seen in a game! And I'm not saying to stagnate the game by not offering new things to craft or mats to dig or harvest off of animals and also cunsumables either! :D I also think the badge idea posed earlier would be cool too! ya know bragging rites
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raynes
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by raynes »

khyle wrote:I had this argument in another thread recently... and I can only repeat "Yes, it makes perfect sense to have blue people magically teleporting, magic and other stuff within the logic of Atys" whereas kitins dropping weapons or armour defies any logic unless... unless they were even more intelligent than what they have shown so far... Atys beware!
Unless is the big word there. The point is moot anyway as the rewards will be given by rangers, not actually dropped from the kill.


marct wrote:I don't know I think it is the perfect place to have some new picks (possibly not even stat boosted picks), some new looking crafting tools that, or some of the consumables we saw long ago. A warrior would be well served with an Invulnerability Egg, an Explorer with a speed egg, a crafter with an increased success egg to be used on 1 craft. A digger with some other consumable, etc.

The point is it can't be an everlasting thing (or extended lasting), or an uber thing.
See I like those ideas. They offer something for everyone and aren't the same thing you get everywhere else. We really need to move beyond getting mats as a reward for EVERYTHING.
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khyle
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by khyle »

raynes wrote:
khyle wrote:I had this argument in another thread recently... and I can only repeat "Yes, it makes perfect sense to have blue people magically teleporting, magic and other stuff within the logic of Atys" whereas kitins dropping weapons or armour defies any logic unless... unless they were even more intelligent than what they have shown so far... Atys beware!
Unless is the big word there. The point is moot anyway as the rewards will be given by rangers, not actually dropped from the kill.

See I like those ideas. They offer something for everyone and aren't the same thing you get everywhere else. We really need to move beyond getting mats as a reward for EVERYTHING.
I think I made it obvious what the big word is ;)

Untouched by that, I think there should be no additional rewards over mat drops and XP, heck, even the homin bandits only drop dapper when they fall (not talking about Aen, the problems with her have already been adressed).
Everything else (and here it doesn't really matter whether items are dropped or given as mission rewards) is bound to unbalance the economy, either it's of no interest because it's too weak, or it is farmed because it's too valuable. In my humble opinion, balance can not be achieved between these two.

I don't see the problem if those great new kitin mats I loot as a warrior are of no direct use to me, but instead I have to give them to a crafter who creates that great new sword for me? In this way, both stand to gain, none to lose.
bgraz
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by bgraz »

Well, I haven't played in ages, but was thinking of comming back to see how things progressed IG since i took a break. Just reading a forum is a terrible judge of the real state of things IG. But in respect to this post here, I think it would be a great idea to earn "uber" gear from a new area like this.

Reason being: Just about the same thinking as Raynes has, why would i want to go through a new area, spend time and effort, wear out my sweet gear that took me ages to pay for(grind mats, as dappers are worthless to high level crafters)and get me a reward that i have to give to someone else to use for me? I can craft a couple items at high levels, but the gear needed for fighting in a dangerous area is hard to come by unless you have 1000's of grind mats to trade, or belong to a guild with many high level crafters. I for one would rather dig for myself if i'm going to dig, and I haven't played in so long that I do not have a guild..nor do I want to join a large guild and be dependant on them. If theres a way to earn good gear through missions and fighting I'm all for it. It would be a nice challenge that me along with a few friends could put the effort into without countless hours,days,months digging and crafting to get a piece of high level armor or jewelry, or a sweet weapon.

I'm not knocking crafters by any means. I've put my time in and mastered digging in a land, even mastered the art of swordcraft, but as it stands now, I would have to either start digging/crafting again to supply myself with new weapon types and armor (jewels are hopefully still dropped by named/boss savages)or dig for days to afford sweet gear from a crafter...either way i'm stuck digging.

So..my feeling is drop uber gear. it may slightly hurt crafters, but it certainly helps fighters to get badly needed gear without having to sell thier souls to a high level crafter everytime we need something
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motan
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by motan »

Changing the game mechanics on a mature product is a very very bad idea. For a sandbox game with a player driven economy like Ryzom, adding quests and phat lewt is a major change of the game mechanics.

The last company who tried to sacrifice their current player base for the elusive WoW crowd was SOE - when they changed the game mechanics of Starwars Galaxies. Now unless you lived in a hole, you had probably heard by now what happened to SWG playerbase.

I loved SWG but I left it without looking back the day when these changes went live. Let me put it delicately... if any changes of this sort are implemented in Ryzom, I'll leave so fast that the door won't have even a chance to hit me on my way out.
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jamela
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by jamela »

bgraz wrote:So..my feeling is drop uber gear. it may slightly hurt crafters, but it certainly helps fighters to get badly needed gear without having to sell thier souls to a high level crafter everytime we need something
This illustrates the über loot problem exactly. I don't think that I have met a crafter who will not happily make me a weapon or a suit of armour if I can supply only the materials to craft it, and allow for degrades. No charge. Very often I do not even have to supply all my own mats as they have some grind mats and often Excellent grades that they can use instead. Excellent grade is easily come by but it seems that so many people shudder at the thought of using anything less than Supreme, no matter the occasion.

So you want the very best but you don't want to work for it? I can understand that but I don't see why all the crafters fun, hard work and achievement should be swept away for the sake of your wish to easily get an extra +2 on a few stats.
Last edited by jamela on Thu Sep 28, 2006 7:17 am, edited 1 time in total.
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dakhound
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Re: The Kitin Lair – A Final Plea before it’s too late..

Post by dakhound »

with degrades on gear I admit I couldnt care less, I will approach this with my grind gear on which is sufficient to take on any boss on atys with. Theres no need for uber jewels, I have a HA with 60% protection for grind and a max speed/dmg axe to grind in. I didnt sell my souls so to speak to get any of this gear from crafters, in fact all but the axe was on the merchants or given to me.

I also could not care less about the loot from this enterprise, I truly hope its actually quite good in some things and bad for others that way players can still make the amazing all round items but these still have a use. An example of this would be say an axe with way above max dmg but slower then normal, it Could be used for PvP against mages but fighting another melee you will lose badly. Amps that have really high stats in only 1 magic etc etc

I cant imagine them bringing in anything that would unbalance the game (the EP2 shields were a bad call that I hoped they learnt from..........just glad I got one first ;) )

most of all I hope for bosses bosses and more bosses, ones that actually require tactics and hard work to take down. At the moment there are probably 4 bosses that cant be taken down with only 3 people, we need high level bosses that dont stick to a tank, dont run out to their minions are dead and dont act in the same way as all the others.
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