beeryusa wrote:Okay, so if I buy a top of the line car but I desire the car to have the ability to fly and an auto-drive feature so that I don't have to drive it, does that mean that the car is imperfect? No, thus your premise is flawed. Perfection doesn't exist when it comes to desire. If we gauged everything by desire alone, we'd think everything was imperfect.
Yes if the car lacks a feature you desire then for you the car is imperfect as you have found something that it lacks, I don't mean to be rude but your missing the point here, in clear and plain english if something is missing something in your eyes then it is imperfect it is at fault. Something can do the job it is meant to do very very well and still be imperfect, infact nothing is perfect. Oh and just because a car's "top of the line" certianly doesn't again mean its perfect or the very first "top of the line" car would have solved everyones problems and we would need no more new cars.
I have answered the question elsewhere. My biggest issue is that I feel like a complete pillock when my character is wandering around in a blizzard in little more than the bikini which is my caster's most efficient armour. If we have to put a negative spin on things, then that's where I'd place it - a ROLE-PLAYING game is less than perfect when it forces characters to dress for cold weather in ways that only a lunatic would think appropriate.
You do realise that since the game is set in a fantasy world where the rules of phsyics from our world do not apply, a world completely alient to your own and full of magic and science, and that the races that live there are homins not humans. how cold affects them what properties they have are not set in stone as the same as our world. However if you wish to dress in a more conversative manner out of role play modesty then yes a person should have more clothes available to them, I am all in favour of more clothes and yes I consider ryzom to be an inperfect game. It's still the first choice for me, but by no means perfect.
I remind you, she said:
"...<EXPLANATION OF INTENT> The purpose of this thread was to understand why people want clothing when, as far as I'm concerned, there is no problem at hand..."
Call me crazy, but when a person says that there must be a problem if people want more, she's saying that she thinks that there's a negative reason for people wanting more. Her question is based on the false premise that the game must be flawed for anyone to want more, so it can't be answered properly - it's like saying "Only a complete idiot would want to change a perfect game, so why do you want change?". The question infers, a priori, a negative value to any response that is made. It's an unfair question because it demonizes those who desire more.
Let me precisely restate my position: I don't think there's anything 'wrong' with the game, but like anything else, it could be improved.
OKay we are going in circles now no one ever suggest until I am now that your a complete idiot. And no one is saying ryzom is perfect you are simply being asked your opinion on why you want it changed, and yes it is does count as something negative about the game when it lacks something, and a person is not a bad person for pointing that out or raising that issue to be amongsy the many other things that need addressing here.
Once again yes ryzom is flawed, and yes suggesting it lacks something means it is imperfect
im‧per‧fect /ɪmˈpɜrfɪkt/ Pronunciation Key - Show Spelled Pronunciation[im-pur-fikt] Pronunciation Key - Show IPA Pronunciation
adjective 1. of, pertaining to, or characterized by defects or weaknesses: imperfect vision.
2. not perfect; lacking completeness: imperfect knowledge.
see there lacking completeless is a defenition of imprefect, if something needs something adding to it then it is imperfect, frankly I don't see why I'm going over the issue again or even bothering to explain to you that ryzom isnt perfect and there's nothing wrong with suggesting that it isnt. Or the fact that when something leaves you wanting more it CLEARLY ISNT PERFECT BY THE VERY DEFENITION AND MEANING OF THE WORD.
Patches are solutions made shortly after a game's release, fixing existing problems with a game and maybe attempting to insert intended features that didn't make it into the released game. They are not intended to be part of an ongoing strategy of change. Mods are a different matter, and have nothing to do with a developer's intent, except that when a developer leaves a game open to mods he is PASSIVELY permitting changes made by the community. When it comes to MMOGs the developers often actively canvass the community for desired changes. That means that they intend to deliver on player wishes and that ACTIVE ongoing change made by the developers is part of the gameplan. That's a completely different procedure than that of a single player game.
Patches originally many many years ago existed for that eason and that reason alone, these days patches are not exclusive to fixing bugs. Patches can be found as I said with brand new player and developer content, this is why games for years have released developer kits with them not as they didn't have time to put something in and yes it exists to promote an ongoing strategy of change designed to increase the lifespan of a game.
I don't see the difference between what you're saying here and what I said. Surely it's good business to be responsive to your player community, and if the community wants change you have developers on hand to achieve the community's desires. The thing that drives the developer's long-term ability to actively change a game post-release is subscriptions.
Err.... well its to do with the fact you saying paying a monthly fee gives you more right than say paying a fixed fee to patches and changes etc, its half right but it's not completely right and I really can't be bothred explaining the difference. And yes I agree changes should be made, I just found your post lacking consistant logic and also suggesting jelathnia was insulting people who want change or saying they where bad for wanting change. Both of which she is certainly not she is simply giving the debate an opening from which we and the people behind the game can see how important it is to the community.