Player that missed the point

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richky
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Re: Player that missed the point

Post by richky »

truce1 wrote:Walking over a hill and seeing a player town in the distance is more immersive than "porting" in to some were..
On the other hand, walking through deserted city after deserted city scattered without reason over the landscape is extremely unimmersive :p .
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truce1
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Re: Player that missed the point

Post by truce1 »

ashling wrote:
2. I agree that player cities are more impressive when not instancted but then there is also not wanting houses everywhere. I loved SWGs houses but I don't want the way those houses were everywhere in Ryzom. I want the wilderness to stil be the wilderness.

richky wrote:On the other hand, walking through deserted city after deserted city scattered without reason over the landscape is extremely unimmersive :p .
That would be why the sites would be predetermined (where and how many buildings) and limited (Only so many across the land).

you could even tie it to the PvP aspect of the game some how.
grimjim wrote:Heh heh, couldn't be more wrong, I'm Mr Roleplay :)
My point was I don't see the need _in_game_ you can still name yourself and so all the rest without it hovering over your character's head :)

Then you also would not be opposed to adding it then. Its just another tool in the RP box, and yes, i don’t care what others say, RP tools are excellent things to have supported by the game mechanics... Even if you can RP it on your own.
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rothimar
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Re: Player that missed the point

Post by rothimar »

One could even simply associate one's self with the village, race, or even Guild one is with.

Andarr the Matis

Andarr of Yrkanis

Andarr of the Covenant

Andarr the guy who falls down alot because he hasn't leveled his melee enough to attain more hitpoints.

See? Endless possibilities without altering game mechanics.

In all fairness, simply seeing another person's first name breaks the feel of realism. Two strangers meeting for the first time would not automatically know the name of another. ;)
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richky
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Re: Player that missed the point

Post by richky »

truce1 wrote:That would be why the sites would be predetermined (where and how many buildings) and limited (Only so many across the land).

you could even tie it to the PvP aspect of the game some how.
Actually, I think that we have enough cities and towns and I would hate to see any of the wilderness disappear. If anything like this were to happen I would prefer that it be within the existing towns/outposts.
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ashling
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Re: Player that missed the point

Post by ashling »

truce1 wrote: you could even tie it to the PvP aspect of the game some how.
I'd really prefer if they did add them that they don't tie them into that :P
truce1 wrote:Then you also would not be opposed to adding it then. Its just another tool in the RP box, and yes, i don’t care what others say, RP tools are excellent things to have supported by the game mechanics... Even if you can RP it on your own.
I know I wouldn't oppose it and even as a non roleplayer I've no problem with roleplay tools being added to the game mechanics.
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truce1
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Re: Player that missed the point

Post by truce1 »

rothimar wrote:One could even simply associate one's self with the village, race, or even Guild one is with.

Andarr the Matis

Andarr of Yrkanis

Andarr of the Covenant

Andarr the guy who falls down alot because he hasn't leveled his melee enough to attain more hitpoints.

See? Endless possibilities without altering game mechanics.

In all fairness, simply seeing another person's first name breaks the feel of realism. Two strangers meeting for the first time would not automatically know the name of another. ;)
How is that different than last names?

And what would adding last names do to the game mechanics other than support RP activities for those that wished to use it?

People could choose to, not have a last name, not display a last name, or not display names at all.

I don’t see the issue here. And I don’t really understand the aversion to adding something so simple.


//----------- Side step --------------

I haven’t looked, but isn’t there already an option somewhere to toggle off names?

So whets wrong with more options? As, that is what sandboxes are all about.

I also don’t really understand why the aversion to adding player housing and towns.. As long as it is done with the knowledge of what did not work in the past, and its designed intelligently..i don’t see an issue.

All of these suggestions are nothing more than ++ to the game.

In fact, once you have housing in, Trophies of slain beasts could be added, whole new crafting lines for decoration, more reasons for PvP, the ability to shape the world.

Are we not supposed to do this? I thought this is what I as a homin was coming back to the mainland for…. Wouldn’t it be better, and more fun, and increase the amount of personal goals one could make by adding these things?

Or, are we only to do so in our minds?
ashling
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Re: Player that missed the point

Post by ashling »

truce1 wrote: I don’t see the issue here. And I don’t really understand the aversion to adding something so simple.
Well just sujesting this as a possible reason. Bad or inappropriate surnames might grate on some people a bit. Bixiebopper for example might be an ok surname in EQ but wouldn't suit Ryzom.
truce1 wrote: I also don’t really understand why the aversion to adding player housing and towns.. As long as it is done with the knowledge of what did not work in the past, and its designed intelligently..i don’t see an issue.
My dislike is integrating it with the existing world, not a dislike of player cities. I think the wilderness would start feeling too small. The game world would need to have been designed from the begining with the expectation that player cities would pop up in every spot where they are allowed. Considering that I think using R2 for player towns or cities is a better compromise.
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sehracii
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Re: Player that missed the point

Post by sehracii »

ashling wrote: My dislike is integrating it with the existing world, not a dislike of player cities. I think the wilderness would start feeling too small. The game world would need to have been designed from the begining with the expectation that player cities would pop up in every spot where they are allowed. Considering that I think using R2 for player towns or cities is a better compromise.
I concur. We've had a slow but I think appropriate rate of recovering the wilds of Atys. It took us many seasons to build the four Sanctuaries and Temples. After much time and help from the higher powers we finally recovered the use of 28 outposts.

If one single town were to spring up in Atys as we know it now, it would only be appropriate if it took a two month server-wide event to do it.
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troll16
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Re: Player that missed the point

Post by troll16 »

kuson wrote:Things that I immediately liked about the game (pls note Silan did not exist when I joined) :
  • Lack of 'paths' on the mainland.
  • Awesome mature community.
  • Great graphics.
  • Stanza system seems like a genius concept.
  • Friendly GM's.
  • Treks are great fun.
  • World is huge.
  • The expansion sounds like a great idea.
I agree these are good points, althought if Treks have high level nukers in them they are not so much fun for the low level people.

kuson wrote:
Death penalty. This both puts a dampner on exploration and also makes switching from dieing in combat to digging a problem because of the level difference.

Levelling just feels like a chore and requires (imho) a group to make any significant progress. Don't get me wrong I like grouping, but there are times when I log in for a short time that I do not want to trouble people to group up.

Self heal timer is too slow for solo play.
Dp always was a problem, less so now than in the past though. It does tend to make you less willing to explore if you then think you will need to spend sometime getting rid of your max dp before you can progress on a skill.

Agree solo hunting can be a chore if you are hunting to increase your skills (it's made more of a chore due to the amount of time you have to wait before you are able to kill the next mob due to slow healing). Quite a few times i've logged on killed about 10 mobs and logged off again.

Self heal timer has a long cooldown but not sure that reducing that time would be the best way to go in this game. Probably would be better that you heal faster sat down than you presently do (to aid soloists that is).
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grimjim
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Re: Player that missed the point

Post by grimjim »

truce1 wrote:Then you also would not be opposed to adding it then. Its just another tool in the RP box, and yes, i don’t care what others say, RP tools are excellent things to have supported by the game mechanics... Even if you can RP it on your own.
I'm not opposed per se, I just don't see the need.

Other things would add far more to the RP, props and clothing.

Last names would clutter the interface and aren't really needed.
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