Re: Neutral PVP tag: [was] Kami vs Karavan vs Neutral
Posted: Mon Aug 14, 2006 9:29 am
But do they sometimes fight? Yes.totnkopf wrote:sure, civilians die all the time. Buildings get blown up too. None of that happens in Atys because its a video game and there are limits to how real it can get. Are those civilians ever considered combatants? nope.
That's where we leave the realms of realism and enter the realms of enjoyment and 'game balance'. Also, please remember at all times that here I'm arguing for something I personally wouldn't use or want, but something that I think others might benefit from.totnkopf wrote:again, you chose to pass those things up. You make the choice to sacrifice them, so stop whining about it. You don't want the high level tps? fine, don't take em, but don't expect something just because you've turned your nose up at the god powers.
Neutrality should remain a valid choice balanced in potential enjoyment and possibility against those who choose to go factioned. That doesn't mean it should be exactly the same, it doesn't mean it should get the high level TPs, or access to the PR (though not having town access doesn't make any sense) but it should mean it gets something. If we get expanded rites at any point the ability to get the lower level ones from everybody would be a good example of versatility compensating against specialisation.
In this case all that's being argued for is access to a PvP tag that would enable people to better represent several roles.
A baseball game isn't a war and, you know what? You DO get pitch invasions in sporting events so even that analogy doesn't hold particularly well, nor do all neutrals fall into the role of 'spectators'. Yes, there are some people that would like to act more freely, in a variety of ways, that don't neatly pigeonhole. All this would do would be to allow for that.totnkopf wrote:So you want to take part in a war, but not take either side... hm.... seems like exactly like they wish to act in such a way on not pin their banner on either side. You want in? fine, pick a side. You don't see many baseball games where the spectators decide to form their own team and join in after the 4th inning. You know why? because the game doesn't work that way and neither does this one.
Because you choose to play a religious follower and in these conversations to represent a hardline view of what's 'right' or 'wrong' within the context of the game. See my sig for more details and think beyond yourself. The portals certainly seem to act as natural respawn points and then you also have to account for the bandits who seem to regenerate without factional backing. The Dragon Cult also mentioned something about it.totnkopf wrote:As for rezing at the portals, who says that has nothing to do with the gods? I certainly don't see any proof that they're not the ones doing it...
Oh yes, of course, I'm arguing for a more flexible and inclusive way of doing things and for something I personally wouldn't use, so clearly I'm trying to dictate a one-way over everyone. Rather than someone who seems to think expanded options are bad. Ooookaaaay.totnkopf wrote:pot calling the kettle black
I don't think that any content should have an exclusivity to one playstyle that is incompatible with another. PvP rewards should be accessable by other means. A good example would be the proposed crystal rewards from R2 scenarios which will provide an alternate revenue stream for crystals that doesn't involve outposts.totnkopf wrote:correct me if I'm wrong, but weren't you the one whining up a storm about Ep 2 rewards and how you HAD to pvp because you needed those rewards? So what you're saying is that you don't want rewards unless the kami or kara get some and if they do get some then you do want the rewards, but until then, you're ok.
Another example.
If one set of people get something, then others should get something as well to prevent imbalance. It shouldn't necessarily be the same something, but it should be something. The honour point rewards from Ep2 for example. The look was different but Nevrax could have made the effects different as well, there would have been equal reward, but different in form and nature.
Yes, you should cater to minorities as well as majorities. How much of the people who've picked a side is only down to TPs and other inconveniences though eh? But yes, a company who doesn't listen at least a bit to all its subsets of players isn't going to do too well.totnkopf wrote:lol... I've seen a ton of RP in Ryzom that would fit into that category. As for responding to the players actions, they have. The number of kami and karavan outnumber the neutrals. Those who wished to PvP have picked a side. Are you really seriously saying that nevrax should constantly listen to the minority? puh-leese...
They have no role that you can see, they do have roles that others can see, and roles outside the faction war that others can see. I'm asking for a PvP tag, not a faction tag - it would be similar but different - for neutrals so that they gain some additional freedom to play as they wish. They do have a role in factional conflict - if they choose to - you just can't see it.totnkopf wrote:So you're asking for a PvP tag, otherwise known as a FACTION TAG, for a group of people who have no faction and have chosen to remove themselves from the war. If neutrals want to pvp, then they can go down to the roots or duel... they have no role in factional fights. You chose to become a merc in a game that doesn't necessarily allow for you to fight both sides. Just because you can't do that doesn't mean it should be changed.
In any game, mechanics should be as seamless as possible to the play experience.