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Re: SoR vs WoW

Posted: Thu Jul 13, 2006 7:09 pm
by simiant
acridiel wrote:Just one word.

Spires
And People will like it, or not. *sigh*

They will bring exactly this. And just as a nudge, don´t you think, appart from the whining here, that there being a discrepancy between Karavan and Kami Players, resulting in more OPs to the one side and less to the other, IS allready a bit like you are proposing up there?
Ok, there are no Kings or Queens, yet.
But on Leanon for example we have a pretty big RP-Guild that claims Avalae as their hometown and it´s leader as Duke of this part of the verdant hights.
And I´ve yet to see anybody to challange his claim. It´s an accepted RP fact. Mind you, there aren´t realy any positve or negative consequences for them from this regarding game mechanics, but RP wise they´re mostly respected.


Acridiel
Ah yes spires.. that could be interesting.. not sure what the actual size of the mainland is as far as territory goes (only been around Pyr and surrounding desert on the mainland as of yet)

The problem I see with an eve-online sort of setup in this world is that there are effectively only 3 sides.. kami, karavan and neutral.. whereas for the sort of sociodynamic interaction you see in eve you'd need it more to be each guild is an independant faction, with say, possibility of game mechanic enforced alliances with everyone staking a claim somewhere or other...

Ahh i will be a happy man once an mmo comes out with such a setup in the sort of world ryzom is, where its not just a small zone thats claimable, but the entire world (or most of it.. makes sense to have a part thats npc controlled, to give a stable region to play in, as well)

I wonder if vanguaard will be like that.. or conan.. hmm, time to hit mmorpg.com

edit: hmm.. see this is the sort of thing I am talking about: "This is the ultimate large-scale PvP form where guilds and coalitions of players can build their own cities in the border kingdoms, and fight it out in massive battles. Just think of it! Engines of war, mounted warriors charging on horses and camels, formations of players struggling for every inch of land, tearing down walls or breaking through the formations of the enemy!" - without naming any specific games :) But in the meantime Ryzom is amusing heh

Re: SoR vs WoW

Posted: Fri Jul 14, 2006 3:31 am
by huntn
simiant wrote:Well take Eve Online for instance.. a very large portion of it is 'dynamic' player run.. an alliance claims an area, works the political/military front to keep it, trades the resources there with the ressources other areas may have, etc.. yet there still are the 'bosses' that are static, in deadspace complexes... i.e the world can still have your regular mobs, but still be pretty much completely player run over a large area of territory.. as long as the world is big enough for such a thing.. thats what Dark and Light tried to do.. a very very large world, with all players on the same server (such as eve online.. only 1 server, 20-30k people online at a time, etc.. (dark and light is not working out right now because its still pretty much in a beta stage.. eventually they may iron out the code base and it will be excellent.. but until then there's no such world)
Did I understand you to say that Eve can handle 20-30,000 people on line simo on a single server? I thought servers were restricted to a couple thousand. But I don't know that much.

With Blizzard making fists full of $, you'd think if anyone, they could afford to develop the type of dynamics we are talking about. But I guess with the subscriber base as large as it is, what's the incentive?
-Hunt'n

Re: SoR vs WoW

Posted: Fri Jul 14, 2006 3:35 am
by huntn
simiant wrote:Ah yes spires.. that could be interesting.. not sure what the actual size of the mainland is as far as territory goes (only been around Pyr and surrounding desert on the mainland as of yet)

The problem I see with an eve-online sort of setup in this world is that there are effectively only 3 sides.. kami, karavan and neutral.. whereas for the sort of sociodynamic interaction you see in eve you'd need it more to be each guild is an independant faction, with say, possibility of game mechanic enforced alliances with everyone staking a claim somewhere or other...

Ahh i will be a happy man once an mmo comes out with such a setup in the sort of world ryzom is, where its not just a small zone thats claimable, but the entire world (or most of it.. makes sense to have a part thats npc controlled, to give a stable region to play in, as well)

I wonder if vanguaard will be like that.. or conan.. hmm, time to hit mmorpg.com

edit: hmm.. see this is the sort of thing I am talking about: "This is the ultimate large-scale PvP form where guilds and coalitions of players can build their own cities in the border kingdoms, and fight it out in massive battles. Just think of it! Engines of war, mounted warriors charging on horses and camels, formations of players struggling for every inch of land, tearing down walls or breaking through the formations of the enemy!" - without naming any specific games :) But in the meantime Ryzom is amusing heh
While not the same kind of game, Planetside allows your faction to claim the entire world if you can hold it... But I need to emphasis that it's all pvp, and that while facilities can be conquered and certain features damaged, most of the infastructure remains intact. It's mostly about platoon tactics to take over bases.

Re: SoR vs WoW

Posted: Sat Jul 15, 2006 10:02 pm
by nesrem
My game time in WoW expires this month. I've signed up for Ryzom once more (re-upped). I found out I'm still on the old Tryker Island. *smiles*

Oh well, I like the solitude!!

The community is *great* here though.

Re: SoR vs WoW

Posted: Mon Jul 17, 2006 6:53 pm
by lockjaw1
played WoW since retail. Did End Game raids for sometime. To be honest Wish I had found this game earlier. I only use WoW now to talk to friends :P