seriel wrote:a lot of games make users accept an eula before they log in, this isn't unique to ryzom...
Agreed. The one game I know of that shows the EULA only once is WoW. Once you understand the details of how their EULA display works, it can be bypassed in such a way that any court in the U.S. would rule against Blizzard if push ever came down to shove. It's just not worth it to do it any other way than the "click every time" method.
seriel wrote:the loading issue is probably related to the jumping issue... it's because of the NeL engine.
I've said this in the past, and it bears repeating here. Writing a resource manager for a game this big is a bear of a problem. Unfortunately, much of this relates to the engine design, so unless we get a full redesign of NeL, from the ground up, faster load times are not likely to happen.
Keeping that in mind, Ryzom may be working on an upgrade for the engine. Sooner or later, it becomes worthwhile to just torch everything, and start again from scratch. Sure, you'll pour a year or two into it, but it gives you than chance to look at the previous one, say "well, we did that wrong" and fix it.
If you work your resources carefully, AMD proposed a very sweet idea (mostly targetted for their 64 bit systems) that allows almost instant load times. You burn your resources directly into DLL's so a resource load becomes nothing more than a call to LoadLibrary, and boom, there is all your stuff loaded into the address space of your process.
seriel wrote:If you havn't noticed, this game uses well over 512 megs of ram running, with all caching and stuff I've heard it uses between 1 an 1.5 gigs of memory during normal operation....
Funny you should mention this.

This is why AMD suggested the DLL method as applicable to a 64 bit system, simply because in your typical 32 bit process, with an address space of 2 gigs, you can't fit everything in at the same time. But yeah, that is the root cause of why resource managers are such a bear.
seriel wrote:My biggest peave is the missions. You get told what to do once and only once, it isn't saved anyplace so if you forget what was said all you have to go on is "find item x" with no clue where to go.
Agreed. This needs a total workover. So many games have done this so better. Two that come to mind are WoW, and the now defunct Earth and Beyond. For a good mission system, E&B was top of the pack. OTOH, there's quite a few that have dropped the ball very badly (CoH anyone).
But yes, Good missions, that immerse the player into the Lore, so that you don't just watch it from the outside, but actually experience it as you do the missions, are one thing that could set this game hhead and shoulders above the rest. (apologies for the run on there.

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