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Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 12:33 pm
by tezghul
I'd like to maybe see the shielding skill changed a little, I'm having trouble targeting my team members when we are in a battle with a large creature. I also think that it is to short and the 5 meter distace can be bothersome. Not only that but the maximum damage it can block doesn't seem that much.. those are my problems with it.

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 6:33 pm
by evilek
My wishlist about craft items:

add the possibility to rename a crafted object, the name of the object is possible to assign only by the character who have crafted it.

assign to each material a palette value in the way to obtain a different colour object crafted always (or about always) different from others, actually I have only seen 4 different colour...

with these adds in the game could be possible to craft a 2 handed sword with the blade colour black and call it Nighthunter... for example...

IMO this could be a very enjoyable component...

My wishlist about harvester work:

add the possibility to sow in order to grow up some special vegetables for obtain a particular mat

add the possibility to create a labs skill or whethever similar to mixed up different mats for obtain a final superior and unique mat or for create potions
(heal potion, mana potion... or others with original effects...)

I hope to be listen from anyone :)

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 6:54 pm
by chris824
Ability to log to character selection screen.........very annoying to have to log COMPLETELY out of the game to switch characters.


Revisiting newbie islands is a good idea...in case people have friends on the big island or have a hook up with a guild. Also along the same lines, have global chat extend to newbie island. As well as the contact list.


Private tells should show up in main chat window....having a window pop up in the middle of my screen every time I get a private tell makes me want to put a "pop-up blocker" in.

add a little "progress" bar to your character window, maybe below your attack bar.

Grid coords for maps and compas are very much needed!

Why should I have to pay to "portal" to another place on the map? I can see paying for your own mount...but to hitch a ride on the ryzom express shouldn't cost anything.

how about weapons, armor, jewelry and shields off quartered mobs instead of the useless tuft of fir or hunk of meat....it is of no use to us full melees. Great for the harvesters and crafters....but what do I get out of quartering a mob as a melee? More melee goodies please :)

targeting system needs some help......It would be nice to be able to click on my compass and have the name of whatever it is appear in my target window. Also...dead mobs are really not needed on the radar, if they are...then make them another color besides ORANGE like everything else out there.

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 8:41 pm
by vanderpm
tezghul wrote:I'd like to maybe see the shielding skill changed a little, I'm having trouble targeting my team members when we are in a battle with a large creature. I also think that it is to short and the 5 meter distace can be bothersome. Not only that but the maximum damage it can block doesn't seem that much.. those are my problems with it.


The quick and easy way to target a team member is to have the team window up and to click on their name. Plain and simple, never fails, no looking around to find them.

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 8:42 pm
by mimeking
I don't know if it's been mentioned, but one of the big turnoffs about this game for me was the fact that you're always carrying your weapons around in your hand.

How hard would it be to make weapons sheathed, or mounted on your back while they're not in use?

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 8:47 pm
by vanderpm
alystra wrote:7. The trade window would inform you of your bulk with the items you are about to get. At least a red message telling me I will be over bulk with these items, so I don't lose some items (as in they disapear into thin air) if I hit accept and it results in over bulk disappearance.

9. And one final note, this is in the major wishlist catagory: Make it use the hyperthreading of my cpu. ;)


I don't know if this is new or not, but if you try to accept something with too much bulk it will appear in a quartering/harvesting style window that can be left open. I'm not sure how far you can travel, but if you do most of your trading close to a vendor you can sell extra items in your bag to make room.

AMEN! (well ok how about all 64bits of computing power on my processor)

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 8:49 pm
by vanderpm
For items (armor and weapons/tools) that I am using/wearing to not count against my bag size. I fully believe they should count for weight, but if you are wearing a full set of armor it should not be taking up room in your bag.

Re: Feature Wishlist Part 2

Posted: Wed Oct 13, 2004 8:51 pm
by vanderpm
chris824 wrote:how about weapons, armor, jewelry and shields off quartered mobs instead of the useless tuft of fir or hunk of meat....it is of no use to us full melees. Great for the harvesters and crafters....but what do I get out of quartering a mob as a melee? More melee goodies please :)


Most of them would be useless I'm sure; think Diablo 2. (but then again it would be nice to have the chance to pick up pre-made items, just keep the highest qual stuff player made or on super-tough/unique mobs)

Re: Feature Wishlist Part 2

Posted: Thu Oct 14, 2004 2:24 pm
by uncus
mimeking wrote:I don't know if it's been mentioned, but one of the big turnoffs about this game for me was the fact that you're always carrying your weapons around in your hand.

How hard would it be to make weapons sheathed, or mounted on your back while they're not in use?


Not trying to flame, but how hard is it to unequip your weapon when in town?
[Hint: Click on right hand]

Re: Feature Wishlist Part 2

Posted: Thu Oct 14, 2004 6:51 pm
by uncus
chris824 wrote:how about weapons, armor, jewelry and shields off quartered mobs instead of the useless tuft of fir or hunk of meat....it is of no use to us full melees. Great for the harvesters and crafters....but what do I get out of quartering a mob as a melee? More melee goodies please :)
.


1. What animals do you know of that carry swords or shields or other manufactured...err, CRAFTED, items on them? Greenseeds or other indiginous peoples could logically drop items.

2. Very Bad idea! Crafters got nerfed enough by the addition of Q50 items on NPC sellers, this would make them totally unnecessary! Same for Harvesters.