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Re: Unbalanced classes

Posted: Wed Feb 08, 2006 9:55 pm
by wyeth
doustin wrote:well, you have no idea of what you are talking about. Learn to play a warrior first.
Just go to kill jugulas in goc and you will see if he has no idea about he s talking about.
I think YOU dont have any idea of what oyu talking about :)

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 9:58 pm
by alibasil
kyesmith wrote:no im master in 2 melees, what im saying is that if u didnt lvl melee at all, your base HP would be that low
which ones did you do kye? im levelling my axe as my second cos im crazy like that

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 9:59 pm
by kyesmith
alibasil wrote:which ones did you do kye? im levelling my axe as my second cos im crazy like that

axe and sword, had sword at 230 then made a last min mind change, was only a matter of time before i went to finish it off, also lvling spear as a side project although digging is taking alot of my time :)

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:04 pm
by kazaam31
Can just agree... a melee is able to kill a elem easly... if u know how to do it should be no problem. Even from 50m.

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:26 pm
by ncrijns
Unless the elem has trained offensive affliction or defensive affliction, root and fear work great to stop a melee, Madness even can have a melee kill himself although there is always a gamble factor with that spell.

Purely Elemental vs Warrior (for the sake of argument a 2h axe)same level.. It would depend on the skill of the person behind the keyboard and the equipment. Amps for the elem, jewels for the warrior.

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:29 pm
by kyesmith
ncrijns wrote:Purely Elemental vs Warrior (for the sake of argument a 2h axe)same level.. It would depend on the skill of the person behind the keyboard and the equipment. Amps for the elem, jewels for the warrior.

with an ele and melee standing lets say 30m from each other if the melee dosnt win theres something seriously wrong

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:30 pm
by alibasil
ncrijns wrote:Unless the elem has trained offensive affliction or defensive affliction, root and fear work great to stop a melee, Madness even can have a melee kill himself although there is always a gamble factor with that spell.

Purely Elemental vs Warrior (for the sake of argument a 2h axe)same level.. It would depend on the skill of the person behind the keyboard and the equipment. Amps for the elem, jewels for the warrior.
lets not forget that with most afflictions (excepting madness) the affliction wont harm the target. In order for an afflictionist to deal real damage they need to cast an ele nuke and break the affliction link.

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:38 pm
by ncrijns
alibasil wrote:lets not forget that with most afflictions (excepting madness) the affliction wont harm the target. In order for an afflictionist to deal real damage they need to cast an ele nuke and break the affliction link.
Yes, that's why i mentioned only root and fear. The spell effect lasts a few seconds after the link is broken. Long enough for an Elem to cast a root, cast a nuke, another nuke (depending on the amps) and then a root again, stopping the melee in his tracks. The same recipe for fear. The only tricky thing is when the melee resists or put up a anti magic. But there in invulrability, melee aura to mix in. Not even mentioning self heals.
Sometimes duels are just run and bash, but not all the time. The great drawback of afflictions is that they are only single target and that you remove yourself from combat effectively while using them. In duels you can time this using the method I mention before, in larger battles, well...

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 10:42 pm
by bgraz
well I'm lvl 220 in both 2h sword and ele (lvling them at the same rate), and i'm fine with both. Both have places where they are best and both have places you don't want to use one. They added the HP boost to HA so now you can have your armor crafted with added stamina and still have far more HP. I think this is a silly arguement and Doustin (gurthgor IG..i saw on another post) if you bored with melee..go ele a bit then :p

my drunken thought for tonite

Re: Unbalanced classes

Posted: Wed Feb 08, 2006 11:26 pm
by totnkopf
doustin wrote:well, you have no idea of what you are talking about. Learn to play a warrior first.
I case you haven't noticed, we're saying the same thing to you.

First, my credentials, before you question my ability to know about being a "warrior". I'm a Master Pikeman (250), have axe at 215, 2hand sword at 170, 2hand mace at 140, 1hand spear at 145, and Daggers at 80. I've tanked everything from lvl 270 bosses to gingos. I've taken part in all of the Gladiator Events and am currently the #1 in the All Arounders ladder.
I'm also a mage (AoD, ML, Almost CG)

Both have their ups and downs. The 20% addition to the double spells are a big drain and mean that unless I take down a melee in 3 nukes, his first hit will probably finish me off. So, on the flip side, to be a "good" warrior in an OP battle, you need a decent set of resist jewels in order to survive. You'll also need one of those "over-played" healers keeping you up. I'd also suggest that you don't go charging head on into the nukers and start swinging, but actually use a tad of strategy and go for the healers. An interupted heal can cause a big problem for a whole group of nukers.

For 1 on 1, you claim the mage will just run away... perhaps you should try leveling some of the less played Afflictions then. Rooting them in place makes catching up to them real easy.

For your resistances to types of damage, the "true warrior" would be proficient in more than one type of weapon. Simply going "this sword doesn't seem to work too well.... oh well" *slash slash slash* isn't a smart warrior... its usually a dead one. The smart one would whip out a pike or mace and show the mob a thing or two. So, yes, maybe two trees might be a good idea, but that makes sense (also on a sidenote, try nuking a kincher... and then hit it with a sword. Notice a difference?)

You claim leveling magic doesn't give you anything more than sap. I disagree. If you don't touch it, you don't get Anti-Magic Aura... that tends to be a biggie when, say, attacking a mage. If anything they cast at you is useless, it gives you a major advantage.


I'd go on, but I have the feeling any effort I put in here will have the same response you've given everyone else's opinion so far... essentially : *puts fingers in ears* "You'reWrongYou'reWrongYou'reWrongYou'reWrongYou'reWrongBlahBlahBlahBlahI'mRightI'mRightI'mRight"
Perhaps you should actually stop and realize that many of the people who are posting here have been around a loooong time and know a thing or two.

Ps. To complain about tanks now seems a bit silly especially since the warrior type got a massive HP boost with the HA HP addition. If you're soloing and are complaining that you can't kill everything by yourself, well, thats how its meant to be. The fact that you often die or have to sit and regen should give you a clue as to what the Ms mean in MMORPG.