Re: Ranged Fighting
Posted: Thu Jan 12, 2006 12:33 pm
Well I did steal the idea of a sniping position from you
I like it a lot because it fits in with my ideas of making ranged good against nukers but poor against melees. The main problem is that to make ranged good against nukers it needs more than 50 meter range. But having that kind of range all the time would also mean a ranger can easily kill a melee while running away. Having to be in a sniper position in which you can't move, dodge or parry would make a ranger a sitting duck to melees.
In fact, maybe autolaunchers and launchers should get a similar option. Seems to me both those weapons would benefit from being mounted on a standard. And this would also allow us to actually 'entrench' ourselves in a position.
Other ideas from this thread I really like:
- Gun loading it's ammo automaticly when equipped. Specially for pistols and rifles, I think you should be able to switch to them quickly, and having to reload the ammo every switch is annoying.
- Launchers causing a gas cloud where they explode, similar to the clouds from forage sources and dead yelks. This would force the targets to move away from the point of impact and thus would be great at breaking those entrenched positions I had in mind.
- 'Dummy ammo' for (auto)launchers that doesn't actually explode but then ofcourse does pathetic damage too. This ammo could also take up a lot less bulk and weight than real launcher ammo, so that you can actually carry a fair amount. This way you can train the skills pretty decently (as long as you have a group to leech from ofcourse, but that goes for a lot of skills).
I like it a lot because it fits in with my ideas of making ranged good against nukers but poor against melees. The main problem is that to make ranged good against nukers it needs more than 50 meter range. But having that kind of range all the time would also mean a ranger can easily kill a melee while running away. Having to be in a sniper position in which you can't move, dodge or parry would make a ranger a sitting duck to melees.
In fact, maybe autolaunchers and launchers should get a similar option. Seems to me both those weapons would benefit from being mounted on a standard. And this would also allow us to actually 'entrench' ourselves in a position.
Other ideas from this thread I really like:
- Gun loading it's ammo automaticly when equipped. Specially for pistols and rifles, I think you should be able to switch to them quickly, and having to reload the ammo every switch is annoying.
- Launchers causing a gas cloud where they explode, similar to the clouds from forage sources and dead yelks. This would force the targets to move away from the point of impact and thus would be great at breaking those entrenched positions I had in mind.
- 'Dummy ammo' for (auto)launchers that doesn't actually explode but then ofcourse does pathetic damage too. This ammo could also take up a lot less bulk and weight than real launcher ammo, so that you can actually carry a fair amount. This way you can train the skills pretty decently (as long as you have a group to leech from ofcourse, but that goes for a lot of skills).