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Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 5:56 am
by mehanson
daisuki wrote:As I stated in a previous post:
In my opinion neutral players should not have access to teleporters at all. TPs are a service given to us by our Karavan/Kami friends and if you are neutral then why should they do this service for you.
'Scuse me?!?!?!
Since when were TPs "given" to anyone? You have to PAY for them, and as such they are a commercial commodity, not "a service given to us". If TPs were free and only offered to cult-aligned homins in the past I might agree with you, but that is NOT the game mechanic OR the game lore.
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 6:11 am
by daisuki
mehanson wrote:'Scuse me?!?!?!
Since when were TPs "given" to anyone? You have to PAY for them, and as such they are a commercial commodity, not "a service given to us". If TPs were free and only offered to cult-aligned homins in the past I might agree with you, but that is NOT the game mechanic OR the game lore.
You are excused. Read my last post to understand better. I know they are not free, I have been playing this game since it came out in beta and played through FBT, I know how it works. And as stated, why should the Karavaneer/Kamists do a service for someone who is not loyal. If you had to do a mission to be rewarded with tp's then at least you would be doing something in return for this service besides the few dappers it is to tp. Teleporters are powerful and are a service that, yes, you pay for but it saves you a lot of time. What is the point of having a faction if there are no benefits from it??? This will add more meaning to the RP side of the game and being part of the story. At the same time I understand that those who chose to be neutral will also be part of the story, just way out in left field, telling their stories of sadness for the war. They will only be truly neutral if they offer services, crafting and such to all, which is a no-brainer. Some people claimed to be neutral in the Old Land event but they were at the top of thier Factions list in Crafting and harvesting. That is not neutral at all, every piece of material is critical. They are just simply non-combatants who should have had protection from fighters. The devs have their plans from the beginnning, people know this. If they don't like they should cancel thier subscription or just adapt and overcome like the rest of us. Hope this helps, don't mean for it to sound like a personal attack on anyone, I just want some content and meaning in the game from my RP stance and figured my last post would help offer some new ideas.
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 8:01 am
by iwojimmy
I think this all comes back to the human habit of only using two sides..
My side, and Not-my-side.
so even though the neutral players have taken their position in order Not to be in conflict with the other players, they are treated as enemies firstly because they arent ON the side of whoever, and secondly because they are actually against the conflict and some people DO want an all-consuming war to envelop Atys. These restrictions on the neutrals, and the demands for even more ridiculous persecutions, are not making Atys a better or richer game. Some people think their position will be enhanced by destroying the enjoyment of others, I dont know, maybe they think if there wasnt a third option more people would follow them. It would probably make the devs lives easier if they only had a single thread to their story to develop - but if I wanted to play something that one-dimensional I would be playing counterstrike, or WoW
The Faction followers have chosen to do that supposedly because that is the style of play and features they wish to follow, or they beleive they will gain some advantage out of it. Therefore, they should be all happy with what they have and not be jealous of what anyone else ends up with.
Unfortunately Nevrax is saying that if you dont want to play that way, they are going to make you spend a lot more of your game-time walking (wasted time) and a much higher risk of gaining DP (more wasted time). Ultimately, time spent playing is the most valuable commodity, so forcing us to waste it is the worst thing they could do.
So it all comes down to "do it our way, or we will hit you".
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 8:12 am
by zhidao
Puh, after going though all that posts, ther comes 1 question up in mind.
Why are all talking about loosing access to PR and highlvlareas?
You still can and some did it already in the past, gain full access to those areas. You just need to use your feet or better those of your mecktoub mount.
Speaking about the Ticketprices, so only around 12,5mio dappers for a ticket for neutrals would be a compromise for the a.m. areas as Kami and Karavan alike have a specified goal with TP restriction.
One wrote that the disadvantages now far outweigh the advantages which the neutrals lost. Well I bet this is wrong. Why else are here so many decayed Homins who argue about regaining access to the areas in discussion? They lost the easygoing why of access and claim it back without any ground of reason to get it...
Well, direct TP access to PR as well as Highlvltps are the bonbon of Kami/Karavan religion which afford high stand with the faction to gain it. Only really believers will be allowed to use TP (not to gain the access as this is still possible for everyone)
Without that, there would be really no real point to choose a faction and give up the easy life of a neutral who could avoid any conflict whith factions.
Those who say, no, Kami and Karavan aren`t worth bothering, those who say I will stay aside, will always have to bear consequences whatever kind they are and whereever you go in RL as well as Ingame, a basic rule of life which got lost in many brains of our todays life.
The way of Nevrax here is a good way and corrects again mistakes of the past which now shows us how influent a habit can get, the habit of tp to an area instead of travelling. Get used to it, neutrals, it was your choice to be...
on Atys and between those ruling Powers who even spend you a dozens of lifes already as they still reanimate you without any bigger DP or something else. Their gift to those who reject both factions. One of the biggest possible.
There are lots of those examples though.
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 8:22 am
by daisuki
Don't get me wrong. I do think that there should be neutrals in game. But as stated when they do choose to help a side in an event they are not neutral at that particular moment. The next day they could fight on the other side and they would be an ally at that point in time. This could be interesting, maybe they could become "hired guns" and create a new twist. Neutral could be Mercenary faction or something. I am trying to suggest now, to help us all, saying by having to do missions for that tp site in order to have a right to use that tp, weather you have to pay or not. I think it would also be interesting to actually have them implement a truce somewhere down the line between both factions, where there is peace, that is walked on a fine line where all out war could again develope because of tension and such from more future events, maybe have the kittn make a comeback and we again have to band together to save the planet. This could keep the game fresh and make some people happy at the notion that peace could exist in the future and for others that war could break out again at any moment. Wow, now Im just talking too much, lol. anyways, what do yall think about any of those ideas?
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 8:41 am
by daisuki
LOL, im just complicating things. I aggree with you Z, thats what I've been trying to say all along. I just think for there purposes maybe the neutrals could offer their services, fight, ele, forage for a fee to the highest bidder. They would still be neutral in a sense, just on a side for that battle or whatever agreed length of time. Then maybe other "followers", like myself could become more accepting. While many others in the old lands/temple building event became angry at me for killing them as a digger in my eyes they were not neutral at all being the top digger for a particular faction. But I guess even this suggestion won't make any neutral happy because then they will still be killed anyways by the opposite forces. It's like, let me dig in peace so that I can get my name in the temple without having to fight for it, and thats just taking the easy route. Respect has to be earned, not given to a person for no reason. If you want to be recognized for doing something memorable you have to be prepared to face a great deal of friction and opposition. It's like me asking for an award or Medal of Honor for just simply serving overseas in the middle east, LOL
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 9:16 am
by kostika
daisuki wrote:LOL, im just complicating things. I aggree with you Z, thats what I've been trying to say all along. I just think for there purposes maybe the neutrals could offer their services, fight, ele, forage for a fee to the highest bidder. They would still be neutral in a sense, just on a side for that battle or whatever agreed length of time.
What you're talking about here would be nice. But its not possible. I so wish it was an option, but it isn't. To be able to do this you'd have to swing the alignment of your WHOLE guild one way or another and members would have to do a ton of missions to swing their fame in the desired direction. So even one of the few neutral options, isn't an option at all.
On a note about the TPs. I'm not worried about the PR or 250 areas. Ya wanna know what bugs me? I can't even TP to Min Cho. Or any other city in a lvl 50 area. But I can get to all the cities in Fyros. (Not complaining about the Fyros thing, but it jsut makes it confusing.)
I do like the idea of TPs being free to kult members and neutrals or opposing faction have to pay. It would make being a kult membership alot more of an incentive outside the PVP/FVF.
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 9:58 am
by daisuki
Well, I know the Devs want the game how it is but if they had a change of heart they could create a Merc/service faction. Again this would complicate things but they have changed the game so much from how it started anyways that I think if they really wanted to it could be a simple patch. The merc/service specialist puts his services up on a merchant board, much like we have now for selling weapons, mats, ect and puts up his/her price and what type of service it is. When its purchased they are given a temp flag for the faction that purchased the service. The only problem is how would it expire and it most certainly would be exploited one way or another. I guess they could be granted access to all tps for the faction they are currently being payed to service but once a tp ticket is purchased that is where they will respawn, or only be able to buy tickets at until they take a new merc/service job. It could also be set at a price that is very high, say 300,000 - 500,000 dappers tp ticket.
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 10:29 am
by weedakos
Ppl need to view this as a problem in the game in general and not a problem of the ppl wanting to play neutral...
NEUTRALS have been here always....in lore and ingame...from the kittin invasions to a kami teaming up with kara everyday...neutrals have been around...
they did not pop just a week ago
[weird how ppl forget when its convenient for them]
The complex technology can be stolen..the arcane magic can be scribed..
the survival instict will make ppl invent and if they cant..then steal TP knowledge...
Cults should embrace neutrals at any chance they get..so they become cultists...why should anyone..in the future.. join a cult that shows nothin but disrespect to his/hers current beliefs.
It is sad to see ppl champion restrictions that alter,and effectively ruin, the game for a large part of the community..just because they are not on the side that got the worst of it...
Neutral is a faction....its the faction that doesnt follow any cult...neutral wasnt a faction prepatch...well it is now...and its not treated equally..all that mumbo jumbo about them not being a faction is just that...
Dunno what needs fixing more....the game mechanics or ppls views when it comes to helping/backing up/supporting someone besides their own self
Re: poll: PR tp restriction for neutrals
Posted: Fri Dec 23, 2005 10:39 am
by sk8rss
michielb wrote:I guess you guys missed the part where neutrals are excluded from the whole spire thingy not to mention all the other things those with neutral fame will miss out on...
Trust me being neutral won't be a walk in the park,...
more like a pain in the a......neck...
Guess you're talking about how neutrals can get all racial spells and crafting any race they want. That must really be a pain in the neck. It also must be tough being able to run into any town/camp and be protected by its guards instead of killed on sight. I'm not trying to say that it's easy to be neutral, but by no means is it any harder than it is to be anyone else. You really can't expect to be renouncing the kami and karavan and still expect to be able to benefit from everything the provide can you?