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Re: Q&A Round XVI
Posted: Mon Jan 23, 2006 4:34 pm
by oldmess
thlau wrote:Can you please explain how healing in FvF/GvG/PvP regions is supposed to work?
While you're answer that, can you also explain why we even have these special zones anymore now that you've implemented the faction pvp flag and outposts?
I understand that you want PR mats to be fought over, but why so many different ways? What is the story reason that one part of the roots makes it so I can't help an ally that is in a different guild, but another works differently? Makes no sense.
Re: Q&A Round XVI
Posted: Mon Jan 23, 2006 8:19 pm
by marct
oldmess wrote:While you're answer that, can you also explain why we even have these special zones anymore now that you've implemented the faction pvp flag and outposts?
I understand that you want PR mats to be fought over, but why so many different ways? What is the story reason that one part of the roots makes it so I can't help an ally that is in a different guild, but another works differently? Makes no sense.
And while you are at it, why have the patrols disappeared in certain PR regions? *ducks from the impending flying objects* Kinda takes the sport out of it doesn't it?
Noin.
Re: Q&A Round XVI
Posted: Mon Jan 23, 2006 8:29 pm
by oldmess
marct wrote:And while you are at it, why have the patrols disappeared in certain PR regions? *ducks from the impending flying objects* Kinda takes the sport out of it doesn't it?
Maybe they figured since a lot of us with fame below 60 can't get there anymore, they didn't need the patrols? Those same kitin are being redeployed somewhere else. Probably start seeing them in the Void since we all seem to be farming plods these days.
Re: Q&A Round XVI
Posted: Tue Jan 24, 2006 12:00 am
by rushin
marct wrote:And while you are at it, why have the patrols disappeared in certain PR regions? *ducks from the impending flying objects* Kinda takes the sport out of it doesn't it?
Noin.
u got my vote to bring 'em back. and its not certain, it's all
Re: Q&A Round XVI
Posted: Tue Jan 24, 2006 1:41 am
by vguerin
marct wrote:And while you are at it, why have the patrols disappeared in certain PR regions? *ducks from the impending flying objects* Kinda takes the sport out of it doesn't it?
Noin.
Actually... the patrols probably shouldn't have ever been there in the first place. It was sort of a stopgap (like the old kincher door guards) to keep us from incomplete areas etc etc.
I look at it like the Outposts and PvP have arrived and their service is no longer needed.
Re: Q&A Round XVI
Posted: Tue Jan 31, 2006 1:50 pm
by art3an
Perhaps it's time to shed some light on the future of Ryzom - the core game - beyond the spires?
Reveal the grand plan in all its glory!
..no plan??!! Ghaa, you must have a PLAN!!
Re: Q&A Round XVI
Posted: Fri Feb 03, 2006 8:38 pm
by tylarth
erm maybe all known by some but how do afflictions work?
Is the lvl of the spell relevant to the link or resist or is it just the skill level? is a lvl 50 stun just as effective as a 250 stun when cast by a 250 character, or a 250 spell cast from an enchantment of one with no skill?
What impact does the power % from an amp do to an affliction?
Re: Q&A Round XVI
Posted: Tue Feb 14, 2006 4:06 pm
by marct
Is it possible for R2 to implement the ability for a Guild Hall inventory, or an apartment inventory to be accessable in a zone? That would make the creation of such spaces a much more briliant and happy space.
When will the next Q&A be published, and lastly, when can we expect an update on R2, a twice monthly update from DCC/Jessica (or someone in there proxy)
We would all love to know what is in the pipeline, and expected dates. Are we looking at more OP's, Spires, R2, the interface changes, the bug fixes... What order can we expect these in?
Word was that by now, the ATS would be re-opened. It is not yet?
Some update, is better than no update.
Noin.
Re: Q&A Round XVI
Posted: Tue Feb 14, 2006 6:46 pm
by doustin
There will be any way to get more Kami Honor points in the future ? I want that shield that is there but i dont have any way to get it.
Re: Q&A Round XVI
Posted: Wed Feb 15, 2006 2:15 pm
by doustin
Slow skill makes the enemy 10% slower for 5 seconds, but what happens if i get 2 successful hits in that time? i would have 20% ?