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Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:00 am
by scarazi
platoman wrote:We have heard words from old players, so i want to post something to represent the newbies:

1. I came to Atys right before the war and was simply amazed by it's beauty by the kind and helpful people inhabiting it. I thought this is the best game-world-setting ever. Now it has turned into a purposeless slaughter (Religious war my ass! people are not trying to Build temples, They are only playing the PvP Ping-pong running back and forth between camps spattering enemy blood)

2. What I hear now is Karavan ******* and kami scum on every corner from the same "nice" people I have met before.

3. I can't really train and grow in skills because my honor calls to fight for the cause i support but as soon as I set foot at dunes I get killed immediately.

4. Now I think that this world has suddenly become much worse. The FvF content spoils and corrupts people. Аnd ryzom is not just graphics and lore: It is the homins that make it special....

Summary: I can't understand why a beautiful world has to be turned into a Freaking Quake-kill-em-all. I don't like it and think it is terribly wrong.

I don't know if there is any more sense for me (as a newbie) to keep playing...
I really hope Nevrax see`s this post

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:09 am
by hans1976
platoman wrote:We have heard words from old players, so i want to post something to represent the newbies:

1. I came to Atys right before the war and was simply amazed by it's beauty by the kind and helpful people inhabiting it. I thought this is the best game-world-setting ever. Now it has turned into a purposeless slaughter (Religious war my ass! people are not trying to Build temples, They are only playing the PvP Ping-pong running back and forth between camps spattering enemy blood)

2. What I hear now is Karavan ******* and kami scum on every corner from the same "nice" people I have met before.

3. I can't really train and grow in skills because my honor calls to fight for the cause i support but as soon as I set foot at dunes I get killed immediately.

4. Now I think that this world has suddenly become much worse. The FvF content spoils and corrupts people. Аnd ryzom is not just graphics and lore: It is the homins that make it special....

Summary: I can't understand why a beautiful world has to be turned into a Freaking Quake-kill-em-all. I don't like it and think it is terribly wrong.

I don't know if there is any more sense for me (as a newbie) to keep playing...
The third way put at pracise:
http://www.ryzom.com/forum/showthread.php?t=18918

This would allow you, the lower level character, to participate as well.

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:14 am
by Jessica Mulligan
grimjim wrote:To a limited degree I agree with you but it remains disappointing that no amount of RP or opinion, whether IC or OOC, whether at official or unofficial events, will make the blindest bit of difference to the steamroller of plot.

That is profoundly unsatisfying.
You know, this just plain isn't true and you know it. You and I had a long talk about a lot of these issues at the last IRL. If we didn't care, would we listen and make adjustments, bith short and loing term? Would we take polls and do things differently than before? Would we even bother to comment here?

As you know - or should know, since you bill yourself as a professional designer - you can't turn around software in development 180 degrees in mid-stream. The development timelines are too long and there are too many dependancies. What we have done is deliver as much information as we can upfront and get player comments and suggestions, so that we have at least a reasonable assurance that we're headed in the right direction. That doesn't mean the content will always please everyone or that we won't make mistakes. What it does mean is that we communicate and learn. It is a process.

As noted in another thread, we meet every day to discuss the progress of EP2, discuss the comments we see on this board and make what adjustments we can/are possible (given the nature of code), and also make notes about what types of content to do - and NOT to do - in the future. For that matter, our event team makes adjustments on the fly, during events, depending on the will of the players. For example, an event trigger set to go off Sunday was cancelled by the EM because the players wanted to take the event in a different direction, one that required the EMs to be flexible and go with it. It also required us, on Monday, to do some furious work behind the scenes to take that on-the-fly change into account going forward. I don't know how that could be any more responsive to the wishes of the players, or allow the players to have more control, than to allow them to dictate how a scenario proceeds to a result and change the whole nature of EP2 as a result.

It is perfectly OK to not like the content you see here; I'd be the last person to claim we were perfect. However, we don't 'steamroller' the plot, nor do we turn a deaf ear to players.

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:21 am
by platoman
It is perfectly OK to not like the content you see here; I'd be the last person to claim we were perfect. However, we don't 'steamroller' the plot, nor do we turn a deaf ear to players.[/QUOTE]


If that is really the case, then what will become of this FvF thing?
Could you at least give us a hint of light in the distance so we'd have something to hope for?

What will be the future of these religious conflict?
If there indeed CAn be any future. As stated by human history religious wars end only with total extermination of one of the opposing forces...

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:27 am
by micrix
Jessica Mulligan wrote: It is perfectly OK to not like the content you see here; I'd be the last person to claim we were perfect. However, we don't 'steamroller' the plot, nor do we turn a deaf ear to players.
Are you aware that you destroyed everything that was the game before ? Really in high perfection you (nevrax) killed every positive part of SoR.

Do you know which question everybody was used to ask Forest Gumb ?

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:28 am
by grimjim
Jessica Mulligan wrote:You know, this just plain isn't true and you know it. You and I had a long talk about a lot of these issues at the last IRL. If we didn't care, would we listen and make adjustments, bith short and loing term? Would we take polls and do things differently than before? Would we even bother to comment here?
And I was reassured at the meeting, but what was said there hasn't been bourne out.

The listening and adjustment making is manifest - at least apparently - in one issue, with the animations. (And some - though I don't agree with them - would take issue with that since there's been two polls).

The building attitude and direction the playerbase has grown in has been apparent since release.

The need for a neutral option from the start should have been obvious, we'll see what the option does turn out to be but from what we've been told so far it is an 'RP only' one.

I'm a big fan of RP obviously, but there needs to be an interface between the mechanics of the game and the RP for it to be truly meaningful in the context of the game, to provide maximum freedom.

Talking with you also reassured Neun, but he's outta here now. Perhaps wrong impressions were made or people were talking cross purposes.

My work is in a seperate, but related, industry. There are many parallels - particularly in the story/RP side of things - but there are also differences.

A plot you cannot influence or direct is called 'Railroading' - though there can be an illusion of choice to it. This is a significant part of the reason why, in my industry, commerical adventures or 'modules' don't sell very well. A feeling of complete impotence in the face of story, a lack of effective choice, disempowers the player and makes them feel helpless. They're no longer telling a story together, they're playing a part in someone elses.

I'm holding out for R2 which may redress the balance somewhat, but I'm concerned that the people that would make the best and most creative use of it are the ones being driven off by these developments.

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:28 am
by michielb
Jessica Mulligan wrote:You know, this just plain isn't true and you know it. You and I had a long talk about a lot of these issues at the last IRL. If we didn't care, would we listen and make adjustments, bith short and loing term? Would we take polls and do things differently than before? Would we even bother to comment here?

As you know - or should know, since you bill yourself as a professional designer - you can't turn around software in development 180 degrees in mid-stream. The development timelines are too long and there are too many dependancies. What we have done is deliver as much information as we can upfront and get player comments and suggestions, so that we have at least a reasonable assurance that we're headed in the right direction. That doesn't mean the content will always please everyone or that we won't make mistakes. What it does mean is that we communicate and learn. It is a process.

As noted in another thread, we meet every day to discuss the progress of EP2, discuss the comments we see on this board and make what adjustments we can/are possible (given the nature of code), and also make notes about what types of content to do - and NOT to do - in the future. For that matter, our event team makes adjustments on the fly, during events, depending on the will of the players. For example, an event trigger set to go off Sunday was cancelled by the EM because the players wanted to take the event in a different direction, one that required the EMs to be flexible and go with it. It also required us, on Monday, to do some furious work behind the scenes to take that on-the-fly change into account going forward. I don't know how that could be any more responsive to the wishes of the players, or allow the players to have more control, than to allow them to dictate how a scenario proceeds to a result and change the whole nature of EP2 as a result.

It is perfectly OK to not like the content you see here; I'd be the last person to claim we were perfect. However, we don't 'steamroller' the plot, nor do we turn a deaf ear to players.

So far for the confirmation that something brow and nasty hit the fan but I'm afraid you'll need to do more to appeace the community.

What is being done to adress the concerns put forward on this forum and what will we see of it in the near future because as much as I admire your ability to churn out a patch this fast it does not fix some of the more important issues...

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:41 am
by grimjim
Jessica Mulligan wrote:What it does mean is that we communicate and learn. It is a process.
Alright, here's an exquisite chance to do so.

Look around, these actions have upset a great many people, gutted at least one guild and stripped away some of the people that made Atys viable and kept it going while you were spring cleaning.

Reassure them, reveal some information, let us know that there's going to be more than PvP to outposts and some hint to what that is.

Because people aren't seeing any of that. They're seeing an event inexorably linked with PvP that they'd rather not take part it, they're seeing outposts reduced to a PvP token - and hardly any outposts coming in at the start either which means increased competition and no peace at all for the groups that would like one but don't want the PvP.

So we're told there's going to be more to outposts - eventually - but not told what, we wait to see whether there'll be any more to this event than the faction fighting (which doesn't fit the community, the lore or the Story So Far and comes as a jarring clanger) and we're told the neutral stance is going to be pure RP with no in game effect. So what's coming that's good for us?

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:43 am
by stijn
Originally Posted by pr0ger

In-game atmosphere is different. I dunno how long it will takes to revert back as before.
I didn't notice anything of this. In the FvF zone last night, it was all fun for me, didn't see any other behaviour in the mainland (can be me, but this is what I experience).
I really enjoyed it last night and never had a bad feeling about killing those Kava's or getting killed by them (that happened a lot more :p ). I don't have bad feelings for the karavan people, I don't hate them, I'm just enjoying a 'competition' between the factions. It's just a game, it's not like you are killing them for real :rolleyes:
Seriously I don't really understand all those negative comments (don't repeat you're opions, I know them, just don't get them). But that's me again...

Just making this post to show that there ARE also people who like the event ;) (hate all those negative posts) and no i'm not a ganker, no hard feelings for the other faction, just having fun killing some of those Kava's and being chased by them ;)

srr for bad English

Re: Players leaving because of recent events

Posted: Thu Oct 20, 2005 10:46 am
by grimjim
stijn wrote:I really enjoyed it last night and never had a bad feeling about killing those Kava's or getting killed by them (that happened a lot more :p ). I don't have bad feelings for the karavan people, I don't hate them, I'm just enjoying a 'competition' between the factions. It's just a game, it's not like you are killing them for real :rolleyes:
*PIMPSLAP* For using the phrase 'its just a game'.
No, you're not killing the players, you are killing the characters though. Its frustrating and hurtful for them to be repeatedly killed, especially by people who were once their friends.

What don't you get exactly?

And in some ways its actually worse for it to just be treated as a minigame with no consequence, that doesn't forward the story (even if its a bad story).