Page 7 of 12

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 8:07 pm
by micrix
gecker wrote: It seems that the majority on this server do not want/like PvP. Since Outposts are mainly PvP, what would there be for those that don't want to participate in PvP? Additional rite and guild rites would give those players something to do.
This is not confirmed unless i missed something totaly. Devs should let out something about the buildings itself. It would not spoil anything if they would tell us how building are going to be build. This is a basic question. If you can just buy a stable then its balanced towards PvP. If it takes to level one or even two or three skilltrees to craft a building, then it is not all about PvP. It would take quite a time until a group of people could build a Q200 stable. This also would add sort of mental value to a building or later to an outpost.
For the sake of the Pvp<->nonPvP discussion Devs should hand out some reliable information about buildings in general.

We on the EE server are only 1/3 of the total Ryzom community. Opinions may differ on the other servers.
I am reading two forums. The german feedback is simple said: nice, nice but when ? We want something in a near future.
Edit: I dont play on the german server, but from reading it seems that the PvP situation is the same like on Arispotle.
wow, I usually don't write so much...
I liked Xaviers answer too. Also the time he postet it.

But something has to happen soon. I need a bit of perspective for my toon. It also allready happenes that i can not find anyone to play with in my personal main playtime (early evening). I still have some smaller goals in crafting to relax, but this wont keep me busy until christmas.

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 8:09 pm
by xenofur
xavier, i got one request in regard to this, can we get some sort of timeline about the episodes and chapters that have already passed? preferrably in form of a graph or anything visual. :)

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 9:04 pm
by thebax
Writing this ooc

As far as the time it has taken for them to do things where "physical" things, such as new races, buildings for outposts, or even new actions for existing players is concerned, this may be forgiven, as 3D modeling, especially for animation, is insanely time consuming. It is still superior in overall efficiency to drawn animation, but only because you only have to do it right once. It does however, sometimes, take a very long time to do it right.

What bugs the heck out of me is I do not understand why they still haven't fixed things like the broken TPs :P Seems like it could be accomplished by doing a cut and paste from the code for working TPs, and changing the specifics. Few other bits too, but that's the most important of the "solvable (apparrently) by cut and paste" problems.

Anybody can read almost any of my other posts, and they will quickly work out that I am NOT a fanboi. In fact, words like "critic", "cynic", and "miserable, complaining b*st*rd" spring more readily to mind. I do however, welcome this patch/update/prologue/whatever with smiling face and open arms. It sounds, to me at least, like alot more fun than outposts, and that's why I play this game, for fun.

OOC:

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 9:38 pm
by grimjim
thebax wrote:What bugs the heck out of me is I do not understand why they still haven't fixed things like the broken TPs :P Seems like it could be accomplished by doing a cut and paste from the code for working TPs, and changing the specifics. Few other bits too, but that's the most important of the "solvable (apparrently) by cut and paste" problems.
We've been told over and over that the TPs aren't broken, that they're going to have something to do with fame or rites. Cynically that might be a ploy, but it does make sense.

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 10:45 pm
by morzyr
grimjim wrote:We've been told over and over that the TPs aren't broken, that they're going to have something to do with fame or rites. Cynically that might be a ploy, but it does make sense.

Good thing both rites and fame work 100% then so we can use the TP's...

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 10:53 pm
by boinged
I'll be quite happy if outposts don't arrive until after the proposed PVP changes have been implemented. Outposts are the new Mounts anyway :P

I'm looking forward to the statues (Hall of Fame), hopefully it will be the start of influencing Atys in some more tangible way. The rewards seem like a great idea - a kind of long term mission or an actual reason to do missions.

'Player Influence on Story'/'Involving all Homins' is the big hook I guess, although it will be interesting what happens if if the Kami win all the time (for example). How will this affect all the Karavan players? Maybe we'll see some more politics and new alliances springing up.

'New Buildings' - what can that mean? Buildings being destroyed by kitin in events, or by us? Repairing them, upkeep, creating from scratch? Or are all those empty rooms in cities going to get some more use? Will we finally get planning permission to extend our guild halls and appartments?

I'm still enjoying the game, the official events we get and the player generated content. I haven't got anything bad to say about the news of more gameplay options and I'm sure whatever Nevrax are doing they're working hard. Mind you, I did hear that the French take 3 hour lunch breaks and drink wine instead of coffee all day :P

Mental note: get Nevrax staff as drunk as self at next IRL meeting to loosen their tongues ;)

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 11:22 pm
by vinnyq
posting for an ex-ryzom player:


Dear Mr. Cohen Corval,
Recently you have started to post a sort of state of the game articles on the website. I think it's good that you are doing this but at the same time I find it incredibly frustrating. The vision you have for the game is amazing and your enthuasium is exceptional. The frustration comes from the fact that since launch almost a year ago that is all you have talked about is vision, yet your game has had almost no progress in the direction of that vision. This leads me to ask you several questions that I would like to hear your responce to.

1- Since launch the only full feature to be implemented has been mounts. The encylopedia that was annouced in Jan is not working as explained, and now has been put on hold while other things are developed. You have talked about things like new races, the fact that only 5% of Atys is used, new planets and a host of other features. Seeing as your record for the implementation of features has been slow to say the least, why should the players of the game expect to see these things you talk about within a reasonable amount of time or even at all?

2- As I said your vision of what you want Ryzom to become is amazing. It's what pulled many people to the game. Your lack of progress in the direction of that vision has also driven many away from the game. Many have been patient and very understanding of the financial issues, codeing issues, bug issues, and stability issues and are stilll with the game. Many have grew tired and left. I want to hear what you have to say to the people who have left the game to convince them to come back.

3- The mmo market is a very competitive one. In order to get people to play your game you have to convince them it will be better than what is out there. Currently Ryzom has no working quest/mission system. It has no NPC's that offer unique interaction. It has no dungeons. It has very few bosses. None of your normal small group raid activities. The fame system has little meaning. The one feature that you seem to be counting on to give the game content (the outposts) is still several months off. Virtually all of the features that pulled people to launch are either not working, missing, been put on hold, or cancelled all together. In it's current state the only thing that Ryzom has that other games do not is an "alive" game world. Taking all of that into account why should new players sign up for your game as opposed to mmo's such as EQ2 or Eve that offer much more than what you game currently does? I'm not looking for an answer that involved what will happen. I'm looking to hear what you have to say to someone to get them to play your game in it's current state as opposed to anyone of the other mmo choices out there.

- R

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 11:50 pm
by katriell
Taking all of that into account why should new players sign up for your game as opposed to mmo's such as EQ2 or Eve that offer much more than what you game currently does?
Because they like it for what it is.
Because they don't like something about other MMOs.
Because they aren't easily bored.
Because they appreciate some particular aspect that is enough for them to sign up.
Because they like the unique concept/genre.
Because they like the fact that the "RPG" in "MMORPG" isn't completely absent in Ryzom.
Because they were referred and want to join their friend(s).
Etc. etc. etc..

I joined just a month or so ago, and a friend has ordered the box and intends to join. Obviously:
New people are still coming and joining.
People can appreciate and enjoy the game for what it is.
Not everyone is level 250, not everyone is bored, not everyone is leaving, not everyone is obsessed with outposts or some vague concept called "content."
Etc. etc. etc..

Re: [DEV] Introduction to Episode 2

Posted: Thu Aug 04, 2005 11:55 pm
by morzyr
I had my share of waitng, promises and apologizes and they are allways to late.

What winds me up and been picking on my skull for some time is.

*They don't have the means of fixing the exciting fetures in the game.
(Ranged, rites, raids, fame, mobs, and so on and so)

*Their tools are not finished yet. meaning we won't see any thing before they have made those working 100%.

*They still don't want to use ats for testing.

*All this talking about a storie line, what storie line? there is none.

*They keep stalling to the point they are so far up the courner they just have to to say somthing and it just comes out wrong each time.

*After all bugreports, posts, mails, comments on kilents, in proper and adult fashion, we still are treated as wow players.

Clearly they have been hitting serveral showstoppers and don't know how to handle it, so they do what they been doing for over a year now, stalling.

I have spendt over a year on Ryzom and invested lot of time in my char.
A game is something you do to have fun and relaxe, this not so any more.

What ever new things thet got, better get them ready before DnL hit the stores.

Re: [DEV] Introduction to Episode 2

Posted: Fri Aug 05, 2005 12:02 am
by morzyr
katriell wrote:I joined just a month or so ago, and a friend has ordered the box and intends to join. Etc. etc. etc..
Lol!!!! a month? come back in 6-7 and say you still feel the same.