iphdrunk wrote:And of course... What do you think of PvP?
Hmm, I think 3-letter acronyms are overrated

Only kidding

PS - I pwnz j000 n00b and st34lz y00r 34r! lolzi
iphdrunk wrote:And of course... What do you think of PvP?
What? Where? *hides*rushin wrote: Mr Ghuiss has a nice idea,![]()
oh yes, definitely... and that's what I wish more players did.. My point is that given that most harvesters are crafters and viceversa, and that there is a lack of mats in merchants, most of the fortunes in game today have been made by selling to NPC directly.g00st wrote:umm not that ive done much but selling mats above q100 at maybe 150% is very profitable
Items do increase in base NPC sale value depending how good the materials they are made of are and their QL. The only thing that seems to be missing as a factor is the stat boosts.rushin wrote:limiting max resale % will only hurt crafters and general ingame activities. In the past i have made 100/99 daggers and sold on the ingame markets. I set the resale at several 1000% which gives a total price of 1mill or so. Whenever i put up perfect or near perfect items they sell within 24 hours usually. 500% markup on such an item would be a joke tbh. the item i made after many hours of boss hunting and digging supreme mats would sell for the same as a light vest made from choice mats dug right outside town. It would force these sales out of game which i think is a bad thing.
Mr Ghuiss has a nice idea, and the npc's could take a cut as well, maybe 10% of the dapper value![]()
If storing means that there is 1 less buyer for high q armor mats, then I support storing at merchants fully.grimjim wrote:People storing has a massive effect on the buying and selling of mats by making it hideously inconvenient to get any because all anyone does is use it as a high price storehouse.
Skill or service for salvaging some (generic?) raw materials from items could be a good idea. You would be no longer selling your grind items to npc merchant if you could get like 33% of used raw materials back by salvaging it...rushin wrote: our raw material merchant leads his packers back to stall with 1000 mats that have been reclaimed by smelting the weapons down![]()
that's what I suggested in my postgrimjim wrote:How about switching off sell to NPC?
After all, they can't have BOTTOMLESS pockets, can they?