Page 7 of 10
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 1:17 pm
by basicart
Myself i shall return to game once its reduced if its not to my liking i shall not be returning. I feal very disapointed by nervax non stop iorning out and trying to invent new ways to piss off the people that really did love this game
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 1:21 pm
by haddo
Oh. And next patch is when? next week, when outposts are released?
And ticket bulk will be reduced to what?
And why wasn't ticket bulk reduced to whatever for this patch?
Very very bad communication on this, not to mention a needless feature.
Haddo
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 1:21 pm
by mmatto
I fear that chosen way of introducing features that limit players' actions will drive off mature players that don't like to be fooled around

Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 1:24 pm
by mmatto
haddo wrote:Is it a technical issue to allow stacking
There are items that are stackable without bulk in Ryzom. Namely generic raw material. I used to carry 600 units of that stuff after Kitin event in my bag.
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 1:37 pm
by mrshad
lawrence wrote:As previously stated, we've already contacted Nevrax about this issue. We just received some new information on this topic:
Lawrence,
How is it that the QA team didn't notice this change?
Why was it that something this obvious managed to escape mention in the patch notes?
Can we get a good estimate as to when the next patch will be?
Some of us would like to know when we should bother to log in again. Others would like to know when they should reactivate thier acounts.
Thanks!
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 2:09 pm
by sulberg
Everyone will be happy to know that they just put out a MOTD stating that the bulk amount for tickets will be reduced in the next patch.
Puk
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 2:09 pm
by virii
Why can't Nevrax give us a "Mini" bag which is only for tickets we cannot move stuff into there just tickets which has a limited bulk of 50 or even 100 so that they don't take up room in our bags and so we can buy up to 100/200 tickets in case the server starts to eat our tickets again. that would stop people buying 999999999999999999999999999999 of every ticket (not like it should matter there only wasting there money) and then we can all play again, this patch has been one of the best yet. shame it had to be messed up with the ticket bulk. Any news when it will be fixed so i can login and i play the game i pay for?
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 2:16 pm
by marct
OK, time for my gripe about this. Here is what I think.
You spent the time to relieve a problem that the community has clearly stated and you agreed with. Why would you go through all of this effort to change the TP tickets and then immediately rendor you fix nearly useless. Even at .1 bulk per ticket, as a digger, I will choose to have only 1 or at most 2 tickets for things and take my damn chances at not buying one, getting killed before buying 1, etc.
Next time, don't even waste the time to implement a nice feature if you are going to make a decision to change the gameplay that much immediately there after.
The decision to make tickets have bulk would seem like a major decision, what your are basically saying is we do not like the game play as it is, and want you to change the way you play the game. You should travel by foot/mount more and fly around less. Or at least have to make this choice.
As a digger, and every other digger will tell you, to log in and find that I have 75-100 bulk no longer available in my bag is ridiculous. That is almost 200 less mats in my bag.
Why didn't you just cut bag bulk in half. If you would give a reason for this, and switch the order of doing these things, I fear you would have found that there would have been not as much need to waste the time creating stacking tickets.
I am personally not even sure that 0.1 bulk will be satisfactory for me. Even at that you owe the community a detailed explanation to the rationale of tickets needing to have bulk.
Noin. (I hope I added a bit of constructiveness)
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 3:16 pm
by aylwyne
I'd prefer if they did this for a reason that has something to do with the direction they want the game to go (they want to force more choices on which teleport tickets you keep because of something to do with outposts, etc.). If there is such a reason, I'd like to understand it.
However, I wouldn't be at all surprised if it's nothing more than they had to change the underlying "type" of item that a ticket was in order to make them able to stack and that new type required a value for bulk.
Re: Tele tickets??? !!!
Posted: Fri May 27, 2005 3:16 pm
by caitiff
I agree that we need to be told why this decision was made and what the logic behind it was. Also, now that they have bulk (and will continue to have bulk) will we be able to store tickets in packers? in mounts? in appartments? If not what is the reason for this once again? Please explain....