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Re: PvP, the devil

Posted: Wed May 25, 2005 6:40 pm
by grimjim
>Roleplaying to me just mean you assumed the role of another character (i.e. >a toon called "Fyrx" for a game). Having it be competive playing or >co-operativing playing is irrelevant to the defninition. See, when I play >counter-strike, I consider myself roleplaying a terrorist or a counter-terrorist. >Is that wrong?

Yep, that's not roleplaying.
That's no different to choosing Chun-Li or Guile.
You're not playing a role, you're selecting a set of attributes.
In TTRPG terms that would be called 'Roll-playing' rather than 'Role-playing', EG: Nothing matters apart from results, you tweak your characters and make decisions based on 'winning' not on character progression or background.

>What you are talking about, I think, is play-acting, traditional roleplaying, >rpg. Sure, role playing games might have start out that way, where players >must go beyond the game mechanic and use their imagination to roleplay >their characters, but I don't think it has to be taken to that extend for it to >be considered "role playing" now-aday (you can thanks Dungeoun Hack and >Final Fantasy for that :P ).

Neither of those, even Final Fantasy, which I adore, is really role-playing. The course is largely pre-determined, you're playing out a story, not playing a role. Even the most advanced standard CRPGs that do have story trees and multiple endings fail on this score.

MMORPGs don't have to, since they're constantly developed, tweaked and added to they can respond to player actions more like a proper RPG creating greater immersion and involvement.

>Maybe what they should have done is come up with another accronym for >the rpg games that came after the traditional D&D games. Leave "RPG" to >the play actors, and come up with a new term for games like Final Fantasy >and Fallout, maybe "QG" for quests games :P

That's how the differentiation CRPG and TTRPG have come about, though TTRPGs came first and should hold the title you know :) The differentiation in naming conventions came about in Japan where CRPGs had a much bigger dominance.

'play acting' as you call it, is a much richer and more involving experience.

Re: PvP, the devil: or (to P or not to P?)

Posted: Wed May 25, 2005 9:37 pm
by quasar11
petej wrote:Earth is invaded by aliens who do their best to wipe out humankind , all the nations of the world gear thier economys to produce massive amounts of weapons and armour to combat the invaders. All races stand side by side in this epic strugle and eventualy humankind prevails but the planet is left decimated with few resources. The Russians know theres a rich oil deposit in Romania and decide to build an outpost there so they can more easily exploit those resources....

Will the Romanians welcome them with open arms and let them take resources they sorely need for themselves or take up their plentifull weapons again and fight for what is theirs ?

(sorry if ive made this too personal its not my intention to cause offence , but to illustrate a point in a "real-world" context)

You've made my point precisely...and I think the end result will be the same in this game. Allowing the russians<insert uberguilds> to just claim and control large territories will have the same effect on alot of folks in this game. They'll lead to anger and hostility, but many can't or won't fight they'll just leave...

On the other hand if the Russians established a base in order to protect the Romanians from a new Alien threat they could work together to defeat it. The community becomes stronger...

Re: PvP, the devil

Posted: Thu May 26, 2005 6:31 am
by mmatto
vutescu wrote:With 2x spell and amps, can blast a player to pieces in a single hit.
No they can't. Try it out if you don't believe.

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 7:14 am
by morzyr
You guys think its going to be easyer to get a res after some months with ouposts up?
You think is going to be easyer to find someone to team with?

Just look how players react on Aen then a other guilds killsteal her over and over.

The friendlyness we all know in atys is going to change redical i think just becuse some few Wanabe evil chars want to try play CS on a system there 2 of 4 the major skills are nocombat.

Ryzom don't have the player mass to make PvP this happen in a good way yet.

Im sorry, just abit tierd of all this talk about pvp then so very few are instrested in the one we alread got ingame.

Tyr.

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 7:21 am
by mmatto
morzyr wrote:You guys think its going to be easyer to get a res after some months with ouposts up?
You think is going to be easyer to find someone to team with?
What would happen if Nevrax announced that Outposts are canceled?

Re: PvP, the devil

Posted: Thu May 26, 2005 7:26 am
by filtern
mmatto wrote:No they can't. Try it out if you don't believe.
True, couldnt even do this to a player with 260 hp (he accedentaly dueled me I think, I were digging east of yrk) and 5* purple jugs I do in 3, sometimes 2 hits.

But PvP in general, I think this will be optinal to participate in. So the Homins that never want to get involved in the outpostpart, wont be. I know Homins that never touch non-aggro mobs, and couldnt imagine to touch another homin (in an aggro way :D )

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 7:39 am
by morzyr
mmatto wrote:What would happen if Nevrax announced that Outposts are canceled?
Lol like they done a year now?
No seriusly, all i heard is stories about them from a PVP lover, and seen some screenshots.
But if them are as hi say just only made for Guild vs Guild and no higher goals like a stand against Kitins or have any purpus for harverster or crafters they are totaly waste in my mind.

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 12:33 pm
by vutescu
Sorry for not respecting the thread, I tought this need a clarification.
petej wrote:The Russians know theres a rich oil deposit in Romania and decide to build an outpost there so they can more easily exploit those resources....
Will the Romanians welcome them with open arms and let them take resources they sorely need for themselves or take up their plentifull weapons again and fight for what is theirs ?
LOL. You don't need to escuse. That's why the romanians hate the russians.
(For the ones who don't know, is exactly what happened)
Well, if you count my whole country population you will realise that the number of people is smaller than the number of soldiers in the russian army. At that time was a matter of life and death - Cold War wasnt over yet - and there were only 2 choice to made. To accept russian toutelage (aka giving them oil, gold, meat, cereals, ore and womans) or to fight a losing battle.
Well... that's why are still pipes connection Romania and Russia.
In exchange we still can call ouselves a country and a nation. A fair trade I guess.

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 3:09 pm
by petej
Oh , then my analogy was far closer to RL than i imagined :o

In game you will be able to make alliances and hopefully drive them out (should you wish) and reclaim what should be yours -you could also allie with them of cause

Id also expect a "Land grab" in the PR when outposts come in but like PR theres nothing to say a PvP area has to be played that way (the PvP zones on Arispotle have never been plagued by PKing gankers afaik) , it may turn out that each guild takes one outpost and is satisfied with that , Outpost combat may be limited (by the guilds themselves) to Guilds v NPC/Hostile mob owned outposts

We will only know for sure once it is in

Re: PvP, the devil: or (to P or not to P?)

Posted: Thu May 26, 2005 3:31 pm
by vutescu
petej wrote:Oh , then my analogy was far closer to RL than i imagined :o
I tought you know the... hmm... incident. The example was too close of reality and historical facts to make me to think othervise.
petej wrote:We will only know for sure once it is in
*nods