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Re: E3...

Posted: Wed May 18, 2005 4:12 pm
by vinnyq
Lemme translate.

http://www.ryzom-ring.com/index.php

OMG! OMG! OMG!

This is gonna be so friggin AWESOME! :D

Re: E3...

Posted: Wed May 18, 2005 4:21 pm
by kibsword
Super super super!!!!!!!!!!!!!!!

Go nevrax!!

Re: E3...

Posted: Wed May 18, 2005 4:22 pm
by emdawg
Wow! Very exciting! I can't wait to learn more about it. :D

Re: E3...

Posted: Wed May 18, 2005 4:26 pm
by hans1976
I was right! I was right! From the very very first minute! \o/

Re: E3...

Posted: Wed May 18, 2005 4:26 pm
by quasar11
Hmm... can't afford content providers...let the users do it.

Guess we'll truly see how creative our community is. We asked to be able to effect our world...be careful what you ask for... :P

If we can program the creature AI and interaction, I think this will rock. Otherwise, I fear, people will simply go to the easiest created zone. Also, where does this leave harvesters?

Re: E3...

Posted: Wed May 18, 2005 4:33 pm
by achim
quasar11 wrote:Hmm... can't afford content providers...let the users do it.

Guess we'll truly see how creative our community is. We asked to be able to effect our world...be careful what you ask for... :P

If we can program the creature AI and interaction, I think this will rock. Otherwise, I fear, people will simply go to the easiest created zone. Also, where does this leave harvesters?
as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?

Re: E3...

Posted: Wed May 18, 2005 5:00 pm
by madnak
This is going to be incredible.

Re: E3...

Posted: Wed May 18, 2005 5:00 pm
by emdawg
achim wrote:as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?
Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.

Each item you add to your zone requires a credit to counter it. For example, for every item that you add to your zone that allows you to gain exp, you need to put a credit to counter it, such as slower respawn, or reduced mat quality. This may help maintain a balance. Just a rough idea though.

Re: E3...

Posted: Wed May 18, 2005 5:40 pm
by rushin
emdawg wrote:Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.

Each item you add to your zone requires a credit to counter it. For example, for every item that you add to your zone that allows you to gain exp, you need to put a credit to counter it, such as slower respawn, or reduced mat quality. This may help maintain a balance. Just a rough idea though.
or maybe you wont b awarded xp in player made zones..

Re: E3...

Posted: Wed May 18, 2005 5:50 pm
by mmatto
rushin wrote:or maybe you wont b awarded xp in player made zones..
Or some player moderation system for approving zones for xp. No xp before moderation.