Re: News: Patch One & Patch Two
Posted: Thu Oct 07, 2004 9:59 am
I dont know why people are complaining about the racial divergance. I mean, its pretty standard in every other RPG, only odd thing about it here is its being implemented after the launch, but even so, its not a big deal. In FFXI ive seen galka blm and taru mnks. I like the idea, it makes choosing your race more than just an aesthetic choice.
Additional points: I think harvesting is rather balanced as far as mats you can pull. At 150 i can pull 8-10 items a pull easy, at higher levels i expect to be able to pull more. True you cant pull 20 at level 10, but if you could, why would you level harvesting more? You also gotta understand, if it took 3 items to make a staff, than for an uber staff, you would only need 3 good mats. Having it take 20 makes it much more difficult to create a high-end item. As for it taking for harvesters to supply one crafter, thats relative to the quality of items people want. If you want to supply a guild of several people with uber items, it shouldnt be a 1 hour thing, it should take time. The lining issue i have not found on Zorai at all, nor an equivalent problem for any other items. Some specific mats are harder to find, like high quality big shells for instance, but again, it should take some effort. My advice would be to get the lining prospection and try to track lining in several different spots. Some locations will have alot of a mat available where some seem to deplete in a few pulls consistantly, so if its taking you 12 hours to get enough for one set, maybe you need to find bigger sources.
As for tracking, it is helpful to know the location of a potential source, even if it is one above you're level or that is currently depleted. A directional meter would make tracking far to easy, you'd be able to walk right to a source. As it is, it will eventually get you within 1 meter and from there you should be able to find it relatively quick. This also increases the importance of the +range and angle stanzas.
Mektoubs are essentially mobile banks and with 3 of them you can store quite a bit of stuff. Between that and an apartment you can store alot of stuff, no game I have played offers unlimited storage.
Offtopic from the original post but the one bug I would like to see fixed is the death penalty bug. Getting 2x or 3x the death penalty you should is ridiculous, especially at higher levels.
Also, it is fairly irritating that when you die when leveling magic or another skill, if another skill is alot higher the only way you can make up that penalty is to use that skill. My PR forage is alot higher than anything else so everytime I die, i have to go to the PR, otherwise it takes 10x as long to regain my DP. Must be absolutely awful for people with crafting alot higher than anything else... I would suggest not dying.
Decay should be adjusted as well IMO, stuff seems to decay ridiculously fast.
Additional points: I think harvesting is rather balanced as far as mats you can pull. At 150 i can pull 8-10 items a pull easy, at higher levels i expect to be able to pull more. True you cant pull 20 at level 10, but if you could, why would you level harvesting more? You also gotta understand, if it took 3 items to make a staff, than for an uber staff, you would only need 3 good mats. Having it take 20 makes it much more difficult to create a high-end item. As for it taking for harvesters to supply one crafter, thats relative to the quality of items people want. If you want to supply a guild of several people with uber items, it shouldnt be a 1 hour thing, it should take time. The lining issue i have not found on Zorai at all, nor an equivalent problem for any other items. Some specific mats are harder to find, like high quality big shells for instance, but again, it should take some effort. My advice would be to get the lining prospection and try to track lining in several different spots. Some locations will have alot of a mat available where some seem to deplete in a few pulls consistantly, so if its taking you 12 hours to get enough for one set, maybe you need to find bigger sources.
As for tracking, it is helpful to know the location of a potential source, even if it is one above you're level or that is currently depleted. A directional meter would make tracking far to easy, you'd be able to walk right to a source. As it is, it will eventually get you within 1 meter and from there you should be able to find it relatively quick. This also increases the importance of the +range and angle stanzas.
Mektoubs are essentially mobile banks and with 3 of them you can store quite a bit of stuff. Between that and an apartment you can store alot of stuff, no game I have played offers unlimited storage.
Offtopic from the original post but the one bug I would like to see fixed is the death penalty bug. Getting 2x or 3x the death penalty you should is ridiculous, especially at higher levels.
Also, it is fairly irritating that when you die when leveling magic or another skill, if another skill is alot higher the only way you can make up that penalty is to use that skill. My PR forage is alot higher than anything else so everytime I die, i have to go to the PR, otherwise it takes 10x as long to regain my DP. Must be absolutely awful for people with crafting alot higher than anything else... I would suggest not dying.
Decay should be adjusted as well IMO, stuff seems to decay ridiculously fast.