Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue May 29, 2007 4:41 pm
Thanks for everyone replies. I'm glad most people agree with me with some of it. I still strongly believe that the lower stuff needs to be addressed before any amount of new players arriving is going to subscribe and go farther in the game.
I was thinking a little bit last night in bed after making the post. I still strongly suggest revising the lower level gathering, Yes gathering isn't completely necessary at low levels, but that's because of the way it is, And it should be more rewarding and necessary at those low levels, or else what would be the point in providing newbie island if they don't try to show as much as possible to new players what the game is all about?
First things first, fix the quests that aren't updating and fix some of the wording in those quests, Provide better informations, make it less frustrating for new players. No need to be harsh on new players with non-updating quest books or not enough information to get them through a quest. That needs to be addressed first, and it would make a large impact on the impressions of the game.
Now i have 2 ideas that i think will both work, first one though may need more work then the 2nd, But I want to say again, i haven't been playing that long, I'm new to Ryzom so i may be off, But i want to get the ball rolling if i can.
1. First suggestion i have is bumping up the stats on 1-50 quality items. Make it worth while to gather and craft those newbie items, why not? It's not like they will use those same items over level 100 on the ML, Most likely they are going to get new updated higher quality items, SO why not boost the newbie items to give reason to get excited about crafting early one. Right now there is only excitement towards crafting for people who can see far enough ahead to realize that crafting sucks on newbie island it it gets much better later on.
2. This idea might work better.. But allow the finding of choice mats in the jungle (if not already), And have the majority of nodes on the rest of the island Fine quality. Those nodes for the beginning quests that don't require prospecting, go ahead and keep those basic, This way people have an idea of the levels of quality of nodes, Yet they have more access to higher quality mats to ease them into making more things. I think it would be very easy to up the quality of mats on the newbie island, wouldn't take a great deal of work, And it would help to some degree for newbies.
I think we should be able to make some nice items slightly better then Quest items, But those items should require as much work at least as the quest itself, For example allowing Choice materials of level quality 50, that may surpass the quest items, While also allowing easier to get Fine items spread throughout the rest of the island that would be okay enough to encourage players to get their gathering and crafting up.
It's important i think to not hinder the rewards of the quests too much, we still want players to be able to do those quests and have decent rewards for doing them. But we also need to make the lower level foraging and crafting more appealing to newbies.
Right now, foraging in this game is unlike any other... again things need to be easier 1-50... NOT HARDER.. From what everyone experiences those beginning levels are very difficult and boring and drawn out. Why show people a new style of foraging / crafting compared to most games.. but make it harsh on them in introducing it? Most people do not come to play for fighting/magic, They can play many other games with decent fighting abilities. Most people want to see what this crafting is about. And right now on newbie island.. people will be disappointed endless things are boosted somehow.
After these things are addressed to pull in more new players.. Then i think we can worry about other content for Mainland gamers. Like possibly new lands, new features or whatever. But right now, I had a lot of frustration and i know without a doubt a lot of others have been annoyed those first 50 levels, no need for that. first 50 levels should be very easy compared to the rest.. Needs to be used to show players what this game is all about, Not hit them hard from the start and scare them away.
Thanks for everyones response. Sorry for the long posts but i want to make the point clear, as i strongly believe in it. And I'm sure, once i get farther into this game.. That i will have some common feelings on other issues that long time players may have.. But right now i see the weakest areas of this game lying on newbie island. And it can be fixed with a little thought and a little bit of work, which will go a long way.
I was thinking a little bit last night in bed after making the post. I still strongly suggest revising the lower level gathering, Yes gathering isn't completely necessary at low levels, but that's because of the way it is, And it should be more rewarding and necessary at those low levels, or else what would be the point in providing newbie island if they don't try to show as much as possible to new players what the game is all about?
First things first, fix the quests that aren't updating and fix some of the wording in those quests, Provide better informations, make it less frustrating for new players. No need to be harsh on new players with non-updating quest books or not enough information to get them through a quest. That needs to be addressed first, and it would make a large impact on the impressions of the game.
Now i have 2 ideas that i think will both work, first one though may need more work then the 2nd, But I want to say again, i haven't been playing that long, I'm new to Ryzom so i may be off, But i want to get the ball rolling if i can.
1. First suggestion i have is bumping up the stats on 1-50 quality items. Make it worth while to gather and craft those newbie items, why not? It's not like they will use those same items over level 100 on the ML, Most likely they are going to get new updated higher quality items, SO why not boost the newbie items to give reason to get excited about crafting early one. Right now there is only excitement towards crafting for people who can see far enough ahead to realize that crafting sucks on newbie island it it gets much better later on.
2. This idea might work better.. But allow the finding of choice mats in the jungle (if not already), And have the majority of nodes on the rest of the island Fine quality. Those nodes for the beginning quests that don't require prospecting, go ahead and keep those basic, This way people have an idea of the levels of quality of nodes, Yet they have more access to higher quality mats to ease them into making more things. I think it would be very easy to up the quality of mats on the newbie island, wouldn't take a great deal of work, And it would help to some degree for newbies.
I think we should be able to make some nice items slightly better then Quest items, But those items should require as much work at least as the quest itself, For example allowing Choice materials of level quality 50, that may surpass the quest items, While also allowing easier to get Fine items spread throughout the rest of the island that would be okay enough to encourage players to get their gathering and crafting up.
It's important i think to not hinder the rewards of the quests too much, we still want players to be able to do those quests and have decent rewards for doing them. But we also need to make the lower level foraging and crafting more appealing to newbies.
Right now, foraging in this game is unlike any other... again things need to be easier 1-50... NOT HARDER.. From what everyone experiences those beginning levels are very difficult and boring and drawn out. Why show people a new style of foraging / crafting compared to most games.. but make it harsh on them in introducing it? Most people do not come to play for fighting/magic, They can play many other games with decent fighting abilities. Most people want to see what this crafting is about. And right now on newbie island.. people will be disappointed endless things are boosted somehow.
After these things are addressed to pull in more new players.. Then i think we can worry about other content for Mainland gamers. Like possibly new lands, new features or whatever. But right now, I had a lot of frustration and i know without a doubt a lot of others have been annoyed those first 50 levels, no need for that. first 50 levels should be very easy compared to the rest.. Needs to be used to show players what this game is all about, Not hit them hard from the start and scare them away.
Thanks for everyones response. Sorry for the long posts but i want to make the point clear, as i strongly believe in it. And I'm sure, once i get farther into this game.. That i will have some common feelings on other issues that long time players may have.. But right now i see the weakest areas of this game lying on newbie island. And it can be fixed with a little thought and a little bit of work, which will go a long way.