Seems like a pretty damned accurate review to me....
Accurate in the fact that the reviewer listed real negative aspect of the game.
Completly innacurate if you take the review in context (with the other review on the same site) and if you consider that the reviewer stoped in is mid 20s, about 15h of play, wich is a real joke considering the complexity of any mmorpg.
Also innacurate in lots of thing he said :
« its character-development system is needlessly complex » : im playing since open beta and i dont see anything too complex to be undertsand in a month of play wich is usual to many mmorpg and a game too simple just get boring real fast...
« As a result, players tend to develop jack-of-all-trades characters, and there's little incentive to create more than one character »
You can try to be a jack-of-all-trade, however the way XP works it would take you 30 X times. For exemple If i want to lvl in both Offensive Magic and Deffensive Magic, so in a fight you use nukes, healing if in group and crowd control. Lets say im soloing, using nuke-nuke-fear-nuke-nuke-fear, if im killing the strongest thing I can, ie get 3000 exp total, since i used fear a lot less then nukes ill get around 300 exp in Defffensive and 2700 in Offensive. I will take me forever to lvl my Deffensive magic this way. The only way to lvl a group efficiantly is to use only that group during a certain fight. Believe me no one do that. You choose lets say, Offensive Magic, Harvesting, Melee weapons crafting and keep your fighings skills to gain more hp / hp regenaration.
« Ryzom's biggest problem is that there really isn't anything to do in the game other than work on improving character stats, and doing so is far more monotonous than engaging. »
Yeah there is a grind, name one MMORPG without grind ? anything else to do ? no way, may i remind you of the game feature : raid engine (groups of monster attacking your favorite town), guild vs guild battle, PvP arena, duel, questing, tasking (smaller quest, get X, kill Y). So whats is there to do ? everything you are used in PvP (no Pking) and PvE games (by the way named mobs are awsome). I know some of those features are not in game yet, its not the first mmorpg incomplete at release (Lineage 2 had balancing issus, bugs and the castle siege came with chronicle 1, 1 month after release)
« but there's no auction or marketplace feature, so you're forced to spam the chat system to buy or sell goods »
Auction house npc are coming in patch 1, again not the first mmorpg to be that way and all of them got better score then ryzom.
« Even worse, there's no proportionate allocation of experience points in recognition of a character's contribution to a kill. That doesn't matter if all the characters are on the same team, since they'll share the experience-point reward equally »
Exp in ryzom is always relative to the highest lvl of skill used. So if your in a team, exp will be determined by the highest player and everyone else gonna get that. It may seems bad but in fact in a great way to encourage groupping and make it possible to have a wide lvl range in a team.
Character mounts are mentioned, but are so far absent. »
Pakers animal are now in, mount are coming soon. Anyway the Karavan are always there to satisfy your travelling needs.
« as creatures frequently "slingshot" around the environment. »
It hapens when pulling mobs or when using fear, 1 time out of 100 kills.... it happen more if you use fear alot but its not a major issu at all, you can fully enjoy the game since it doesnt affect gameplay.
« Characters are effectively glued to the ground, so they can't pass seemingly minor variations in terrain. »
Except from AO ive never seen an mmorpg where you can jump
. Oh no i cant jump, this makes the game boring, i want to jump around like a little bunny
LOL
« There are very few character-customization options, and each tweak seems designed to inevitably transform your character into a doppelgänger of Gerard Depardieu. »
For every one interested in ryzom, go take a look at the different screenshots, ive never seen any other toons that looked even just like mine. The comment about Gerard Depardieu is just plain stupid and pointless.
« While it's a novel mechanic, in practice the functionality variations are quickly adopted by seasoned players, but effectively make it more difficult for less-motivated players to be successful in the game. »
It makes great personnal costumization. For exemple you can keep different version of a spell. Ive git my nuking spells in 3 copy, one is for best range, on for best casting time (really helpfull in close combat if you want to use magic) and one free (no sap consumed) that can be used when your empty in sap.
« It's extremely difficult to effectively solo on the mainland, particularly as a predominately magic-using character, since the abilities are badly unbalanced and creatures have a tendency to attack in groups. »
Looks like he was trying to be a mage without using his brain, im a nuker, ive soloed all the way to lvl 50 (grouped for less then 5 lvls). Yeah some mobs group, you got to be smart and prevent them from grouping
use your brain. (Oh im being bad here, but this is so true...). And balacing issus are common and "normal" in the beginning of a PvP games.
« In many ways Ryzom seems like a throwback to the first generation of MMORPGs, since it seems to have more in common with the first Asheron's Call than, say, this year's City of Heroes.: »
Whats so innovative, or second genaration about CoH (fast action!?!?!)
Honestly ive played and tryed alot of mmorpg, Ryzom is a lot more « second generation » then CoH, whats next ? your gonna say L2 is better?