Re: Combat problems
Posted: Wed Oct 27, 2004 12:37 pm
The way i see it is not every skill you can learn is going to be immediately useful or ever useful at that level. You buy better versions of those skills as your level progresses. Also there are small variations to skills that make people different eg ID after dodge, ID after parry and standard ID. Then there are the skills that can be used with blunt weapons, slashing etc, then the accurate attacks for various different creatures and so on. These are all the ones i can see when i go to the trainer and i'm only lvl 45 fight. If you want to be an individual character then specailise in one of these areas.
Things like ID after parry and dodge make a huge difference to your character - all the equipment you use when fighting needs to be made with better modifiers in that area - i spent a whole night trying to forage the best mats for my light armour so the dodge modifier was as high as i could get it (which i really enjoyed btw - it shows how much depth there is in the game that i had to get mats from 3 different town areas to make the armour i wanted). Already there is a little bit of specialisation because i could give my armour to someone who parrys but it won't be nearly as effective as if i used it. Mobs as far as i can tell are more susceptible to different types of weapon eg slashing, piercing etc. I could give you more examples of a little bit of specialisation at lower levels but there isn't much point as i think at higher levels the difference will be much more noticeable.
If you want your character to be different then pick the skills that no one else is picking. You might surprise yourself and realise that x skill at a higher level than most people will have bothered with is actually really good for you. Or combined with skill y makes a fantastic difference. The options are there, its not the game's fault if everyone chooses the same options.
Things like ID after parry and dodge make a huge difference to your character - all the equipment you use when fighting needs to be made with better modifiers in that area - i spent a whole night trying to forage the best mats for my light armour so the dodge modifier was as high as i could get it (which i really enjoyed btw - it shows how much depth there is in the game that i had to get mats from 3 different town areas to make the armour i wanted). Already there is a little bit of specialisation because i could give my armour to someone who parrys but it won't be nearly as effective as if i used it. Mobs as far as i can tell are more susceptible to different types of weapon eg slashing, piercing etc. I could give you more examples of a little bit of specialisation at lower levels but there isn't much point as i think at higher levels the difference will be much more noticeable.
If you want your character to be different then pick the skills that no one else is picking. You might surprise yourself and realise that x skill at a higher level than most people will have bothered with is actually really good for you. Or combined with skill y makes a fantastic difference. The options are there, its not the game's fault if everyone chooses the same options.