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Re: Merge the servers?

Posted: Tue Oct 19, 2010 3:48 pm
by larwood
katriell wrote:NO. That wouldn't solve anything, anyway. People still complain about grind and a lack of content in games that are full of quests and raids.
Money talks. And many people that leave Silan are disappointed with the missions when they get to the ML.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 3:59 pm
by katriell
larwood wrote:Money talks. And many people that leave Silan are disappointed with the missions when they get to the ML.
Quest-like missions are okay if they're done well. However, gear rewards are unequivocally off-limits.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:05 pm
by larwood
katriell wrote:However, gear rewards are unequivocally off-limits.
Why is that?

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:10 pm
by katriell
larwood wrote:Why is that?
Because that is what has been agreed on by this community for years. Gear rewards diminish the importance of crafted gear and that harms Ryzom's basic and essential nature: a sandbox game with the best skill, crafting, and harvesting systems in the industry. Yes, useful non-crafted jewelry is already in-game, dropping from gibbaï/frahar/cute bosses, but that's not something that can be fought at this point. We can, however, fight future additions to such folly.

The real problem, in my opinion, is Silan. It inspires false expectations in new players, plus the writing in many of its missions is ill-considered. It works well as a tutorial, but there should be something that tells you you're going to be making your own goals and your own path on the mainland, and that if you have a problem with that you should join a guild and ask your fellow players to give you tasks.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:16 pm
by larwood
katriell wrote:Because that is what has been agreed on by this community for years.
I refer to my aforementioned statement and true principle - if we continue to do what we've always done, we will get the same results.

Just because we've done it forever, doesn't make it correct.
katriell wrote:Gear rewards diminish the importance of crafted gear and that harms Ryzom's basic and essential nature: a sandbox game with the best skill, crafting, and harvesting systems in the industry. Yes, useful non-crafted jewelry is already in-game, dropping from gibbaï/frahar/cute bosses, but that's not something that can be fought at this point. We can, however, fight future additions to such folly.
Crafter gear is the ONLY source of gear - no fear of diminishing its importance. I think quest rewards would be a breath of fresh air to many new players who don't have the contacts or friends lists to pull from, and dont like to spam uni for gear requests.

Right now gear is a joke, and crafters end up giving everything away for free most of the time. Having a secondary source of comparable gear would be just fine.

We can learn from many of the successful games out there, instead of digging in our heels and starving to death. Again, money talks.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:22 pm
by katriell
larwood wrote:We can learn from many of the successful games out there, instead of digging in our heels and starving to death. Again, money talks.
All Ryzom needs to do is be in the black and maintain a stable population. If Horizons/Istaria can do that without compromising itself, so can Ryzom.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:31 pm
by larwood
katriell wrote:All Ryzom needs to do is be in the black and maintain a stable population. If Horizons/Istaria can do that without compromising itself, so can Ryzom.
Which history has shown us it can't do if things remain as they have.

If compromising means changing for the better, then I will compromise all day long. We are being ignorant to insist that what we are doing is right, when the history of the game shouts at us otherwise.

"Wise men learn by other men's mistakes, fools by their own.”
- Proverb

A successful company builds a product that consumers want. It doesn't build a product that it likes, and insist that its consumers like it too.

Re: Merge the servers?

Posted: Tue Oct 19, 2010 4:40 pm
by larwood
I think i've lead the topic way off target.

Merging servers won't fix the population problem.