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Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 20, 2009 11:39 am
by ajsuk
My issue(s) are. What comes isn't very much; it doesn't come fast enough; and, it doesn't work properly. Maybe I could put up with one of those things, but the combination makes me think they're incompetent.

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 20, 2009 12:39 pm
by memiki
There will be some *looks at jayce especially* they won't be able to please everyone. Some are happy with what ever is done *basically me*.
That is a sign of the times. Everyone wants it YESTERDAY or at the very least NOW.
So no matter how much they do things there will be some who still will not be satisfied. But as someone said back a few posts (to lazy to look) with the small team they have they are doing something. I know we all would like it faster but at least they are making an effort. The game is running I am thankful for that. Yes I would like more, and yes I would like it faster, but just the fact they are trying.
I am just thankful that I see some improvement.

ok ok, yeah I am a fanboi. I have loved the game since beta.

*sits and waits for jayce to tear my post apart.*

*joins Acridiel on his fan-mobil*

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 20, 2009 3:41 pm
by acridiel
jwenting wrote:I'm currently stuck with a relatively small area to explore that's neither too easy for me to have a challenge nor too hard to survive.
Might have to do with my level ballance, which is somewhat skewed towards harvest skills with stunted melee especially.

PR aren't exactly an option to wander into unless you're an expert fighter or mage, I'm neither.
It's parts of Found and Winds of Muse for me, maybe equivalent areas in jungle and forest I've had the fortune to be trekked to, and that's it.
It's good, but I can see how people can get bored with that, especially if they don't stumble upon others willing to trek them and support them in higher level areas.
Well, even as a non maximum Fighter/Mage you´re able to explore these parts you mention. Its just a matter of patience and a good eye for MOB movement.
But, you´ll never learn if you never try it yourself. If you can´t find someone to show you. *shrug*

You can´t say something is impossible, if nobody ever tried it.
Especially you yourself.
Take a risk and make your own fun.
TPing from one end to the other is boring, yes.
So, why tp all the time?
You´re just limiting yourself.

memiki wrote: *joins Acridiel on his fan-mobil*
*looks at the newcommer*
Ah, my loyal sidekick! Yuboy!
:D

CU
Acridiel

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 20, 2009 5:10 pm
by ajsuk
memiki wrote:ok ok, yeah I am a fanboi. I have loved the game since beta.

*sits and waits for jayce to tear my post apart.*

*joins Acridiel on his fan-mobil*
lol. =)

Don't get me wrong, love the game. Just don't love the twits running it. :p

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 20, 2009 5:18 pm
by iceaxe68
jwenting wrote:I'm currently stuck with a relatively small area to explore that's neither too easy for me to have a challenge nor too hard to survive.
Might have to do with my level ballance, which is somewhat skewed towards harvest skills with stunted melee especially.

PR aren't exactly an option to wander into unless you're an expert fighter or mage, I'm neither.
It's parts of Found and Winds of Muse for me, maybe equivalent areas in jungle and forest I've had the fortune to be trekked to, and that's it.
It's good, but I can see how people can get bored with that, especially if they don't stumble upon others willing to trek them and support them in higher level areas.
Just so you know, PR will knock you down and steal your lunch money even with high level skills. Surviving there has much more to do with player skill which is learned over time with much practice. Or going with a big group, which is what I do, since I'm a klutz.

Ryzom favors those who explore and learn, and are patient and curious, especially if you prefer to solo or go about in small groups. If you adopt that approach, your chances of enjoying yourself are increased.

Warning: offtopic and possibly didactic discussion ahead, directed at a general audience, not as a reply per se:

A great deal of Atys is not necessarily designed around "appropriate difficulty for your level" which would not work well since you can have skills at many different levels. Compare this to some other games that have a single level for your character, and quests and so forth designed around characters at that level. It works in a game designed around the "theme park" pattern, not so well in a "sandbox" type game.

Now, Ryzom has some elements of both, it's not completely either way, though trending more to the sandboxyish. So, as you wander the world, you'll discover safe places in the most dangerous lands, and kill-you-quick places in the safest lands. But if you don't go look, you won't find either.

My advice (unasked for, I know) is to get off the beaten path, far from the teleporters. Go slow, pay attention, enjoy the environment, learn. You can enjoy any part of Atys regardless of your skills.

That may not be the way some people want to play, but in general, I've observed that the people who approach things that way enjoy themselves more, and have fewer complaints. Of course, that applies to the real world, too.

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Tue Oct 27, 2009 6:25 pm
by meryan
jwenting wrote:PR aren't exactly an option to wander into unless you're an expert fighter or mage, I'm neither.
It's parts of Found and Winds of Muse for me, maybe equivalent areas in jungle and forest I've had the fortune to be trekked to, and that's it.
It's good, but I can see how people can get bored with that, especially if they don't stumble upon others willing to trek them and support them in higher level areas.
PR is an option for anyone. My PR dig lvl is higher than my highest melee and significantly higher than my highest offensive magic lvl.

Wandering about in Gates of Obscurity is an excellent way to figure out how mobs work in PR as well as getting your PR dig started.

Re: New Patch 1.6.1 for our MMORPG Ryzom

Posted: Wed Nov 18, 2009 4:11 am
by setstyle
Well, at least it looks pretty. :eek: