jwenting wrote:I'm currently stuck with a relatively small area to explore that's neither too easy for me to have a challenge nor too hard to survive.
Might have to do with my level ballance, which is somewhat skewed towards harvest skills with stunted melee especially.
PR aren't exactly an option to wander into unless you're an expert fighter or mage, I'm neither.
It's parts of Found and Winds of Muse for me, maybe equivalent areas in jungle and forest I've had the fortune to be trekked to, and that's it.
It's good, but I can see how people can get bored with that, especially if they don't stumble upon others willing to trek them and support them in higher level areas.
Just so you know, PR will knock you down and steal your lunch money even with high level skills. Surviving there has much more to do with player skill which is learned over time with much practice. Or going with a big group, which is what I do, since I'm a klutz.
Ryzom favors those who explore and learn, and are patient and curious, especially if you prefer to solo or go about in small groups. If you adopt that approach, your chances of enjoying yourself are increased.
Warning: offtopic and possibly didactic discussion ahead, directed at a general audience, not as a reply per se:
A great deal of Atys is not necessarily designed around "appropriate difficulty for your level" which would not work well since you can have skills at many different levels. Compare this to some other games that have a single level for your character, and quests and so forth designed around characters at that level. It works in a game designed around the "theme park" pattern, not so well in a "sandbox" type game.
Now, Ryzom has some elements of both, it's not completely either way, though trending more to the sandboxyish. So, as you wander the world, you'll discover safe places in the most dangerous lands, and kill-you-quick places in the safest lands. But if you don't go look, you won't find either.
My advice (unasked for, I know) is to get off the beaten path, far from the teleporters. Go slow, pay attention, enjoy the environment, learn. You
can enjoy any part of Atys regardless of your skills.
That may not be the way some people want to play, but in general, I've observed that the people who approach things that way enjoy themselves more, and have fewer complaints. Of course, that applies to the real world, too.