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Re: Share your ideas for Ryzom
Posted: Wed Jan 13, 2010 4:08 pm
by ajsuk
Interesting idea.
Re: Share your ideas for Ryzom
Posted: Wed Jan 13, 2010 8:26 pm
by killgore
How about instead of a bank or mail the ability to start a business. You then could rent warehouse space. More dap=more space. You could then hire your other characters as "employees" even friends giving them acces to the materials stored.
Re: Share your ideas for Ryzom
Posted: Thu Jan 14, 2010 2:26 am
by chibiarc
I do like the idea of npcs though. Can't imagine it would be fun for players to idle in front of a warehouse just in case someone wants an item. Already seeing this problem with Guildhall and HOs.
I'd suggest to somehow introduce a "Guild of Trade" or something similar a player can pay and manage his / her stuff with. So NPCs but with some effort to keep the service available.
Re: Share your ideas for Ryzom
Posted: Thu Jan 14, 2010 4:04 am
by killgore
My thought wasn't you would have to mind your warehouse. Just that making someone an "employee" would allow them access. It would be a way to allow you to hand off between your characters. Also you could have a customer pick up. You could have imagine a 20 slot area that you could assign to a character to pick up there order. Allowing that person to exchange with you without you being online.
Re: Share your ideas for Ryzom
Posted: Sat Jan 16, 2010 12:28 pm
by mashed
Thinking on the last few posts here.....
I have to wonder how hard it would be (and i really dont have any idea on that) to have a set of NPC's in all citys/towns where you could leave a certain amount of items, marked with another persons name for them to collect in their own time. do all citys have barmen? barmen would always have some way of getting things around atys
could be explained as they have all got regular journeymen customers
cant wait to see if devs read this thread now
Re: Share your ideas for Ryzom
Posted: Sun Jan 17, 2010 11:28 pm
by acridiel
In Case you haven´t noticed
There already is a "Network of Merchants and crafters", supplied by the various tribes and peoples "Frontier Suppliers".
They actually talk about bringing parcels from A to B. (Missions
)
So, why not use these existing NPCs and similar Missions for Player "parcels" too?
CU
Acridiel
Re: Share your ideas for Ryzom
Posted: Thu Jan 21, 2010 1:30 pm
by gavick
Re: Share your ideas for Ryzom
Posted: Sun Mar 28, 2010 6:40 am
by trueshot
The current format for Tagged Kara vs Kami is that once you engage in battle, you can not tp out for 10 mins after the last act that could be considered part of the battle. This seems fair.
Now Tagged PvP dig zones. No timer and possible DP from said PvP.
Why not make both event follow the same standard. If you engage in PvP in these zone, the same 10 min timer use for Kami vs Kara gets applied.
Just some thoughts.
Re: Share your ideas for Ryzom
Posted: Fri Jul 09, 2010 6:45 am
by ezex13
Couple of things needed in Ryzom....
First: there where (speed boots) in beta time with certain % (increased speed) for travelling vast space of Atys in less time just to res your team mate or join some actions or just (having enough speed to run from a certain mobs) hugely missed
Second: ability to reverse engineering materials like weapon/armours/jewelleries etc (when they loose their quality)... Dismantle it/change and actually (repair it)...
Ill be more than happy if we get back these
Thanks for reading
Ezex