Share your ideas for Ryzom

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ajsuk
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Re: Share your ideas for Ryzom

Post by ajsuk »

Interesting idea. :)
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killgore
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Joined: Wed Oct 06, 2004 4:02 am

Re: Share your ideas for Ryzom

Post by killgore »

How about instead of a bank or mail the ability to start a business. You then could rent warehouse space. More dap=more space. You could then hire your other characters as "employees" even friends giving them acces to the materials stored.
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chibiarc
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Re: Share your ideas for Ryzom

Post by chibiarc »

I do like the idea of npcs though. Can't imagine it would be fun for players to idle in front of a warehouse just in case someone wants an item. Already seeing this problem with Guildhall and HOs.

I'd suggest to somehow introduce a "Guild of Trade" or something similar a player can pay and manage his / her stuff with. So NPCs but with some effort to keep the service available.
killgore
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Re: Share your ideas for Ryzom

Post by killgore »

My thought wasn't you would have to mind your warehouse. Just that making someone an "employee" would allow them access. It would be a way to allow you to hand off between your characters. Also you could have a customer pick up. You could have imagine a 20 slot area that you could assign to a character to pick up there order. Allowing that person to exchange with you without you being online.
mashed
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Re: Share your ideas for Ryzom

Post by mashed »

Thinking on the last few posts here.....

I have to wonder how hard it would be (and i really dont have any idea on that) to have a set of NPC's in all citys/towns where you could leave a certain amount of items, marked with another persons name for them to collect in their own time. do all citys have barmen? barmen would always have some way of getting things around atys ;) could be explained as they have all got regular journeymen customers :)

cant wait to see if devs read this thread now :)
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acridiel
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Re: Share your ideas for Ryzom

Post by acridiel »

In Case you haven´t noticed ;)
There already is a "Network of Merchants and crafters", supplied by the various tribes and peoples "Frontier Suppliers".
They actually talk about bringing parcels from A to B. (Missions ;) )
So, why not use these existing NPCs and similar Missions for Player "parcels" too? :)

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gavick
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Re: Share your ideas for Ryzom

Post by gavick »

trueshot
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Re: Share your ideas for Ryzom

Post by trueshot »

The current format for Tagged Kara vs Kami is that once you engage in battle, you can not tp out for 10 mins after the last act that could be considered part of the battle. This seems fair.

Now Tagged PvP dig zones. No timer and possible DP from said PvP.

Why not make both event follow the same standard. If you engage in PvP in these zone, the same 10 min timer use for Kami vs Kara gets applied.

Just some thoughts.
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ezex13
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Re: Share your ideas for Ryzom

Post by ezex13 »

Couple of things needed in Ryzom....

First: there where (speed boots) in beta time with certain % (increased speed) for travelling vast space of Atys in less time just to res your team mate or join some actions or just (having enough speed to run from a certain mobs) hugely missed…

Second: ability to reverse engineering materials like weapon/armours/jewelleries etc (when they loose their quality)... Dismantle it/change and actually (repair it)...

I’ll be more than happy if we get back these…

Thanks for reading


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