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Re: Yay KP is back \o/

Posted: Thu Mar 12, 2009 7:22 pm
by ldjaggy
hemera wrote:leave them as they are thanks. :)

One answer to anyone who cmplains about them, DONT go in to PR.
Agreed. If the challenge is too much for you, then either get more team members / more teams or don't go into the deadly Prime Roots. Too long have I heard of people just 'strolling' through the PR realms like they were nothing.

These lands are supposed to be dangerous. And once again, they are dangerous. And they should be, given that some of the most powerful materials are available down in the Prime Roots, they should not be just simply available.

Personally, I look forward to slaughtering as many Kitin Patrols as I can as the digger furiously digs before they overwhelm me and my team.

Thats the way Prime Roots should be!



Mythandri
Soldier of the Line
Warrior of the Aeden Artisans

Re: Yay KP is back \o/

Posted: Thu Mar 12, 2009 9:31 pm
by putterix
Finally, my sisters are back in PR :)
And yes, pr should be hard, otherwise it is too easy to get all those supreme mats. I learned to love them while grinding my pr digging skills a couple of years ago. We usually went with teams to do some digging. In my opinion this should make us do more things in teams instead of sitting alone for 8 hours a day just digging and spam the guildchannel ;)
Please make all bosses even harder and a 100% aggro reaction on guards whatever you do trying to pull it.
Too easy = Getting bored
Only problem is that most players nowdays got spoiled with all those commen uber gears that should be hard to craft but has not been.
Too bad i have not been able to log on and welcome my sisters, but i will this weekend :)

Re: Yay KP is back \o/

Posted: Thu Mar 12, 2009 9:37 pm
by katriell
Time to change your signature, Xyclone. :p

Re: Yay KP is back \o/

Posted: Thu Mar 12, 2009 10:46 pm
by 6vixen9
Greetings! I have brought cheese for all this "whine".
Yes I went and milked a few yubos and made some cheese.Seems there are many who disapprove of the KP because it will make their leisure stroll through the PR a bit more difficult.HELLO!It's their house(the Kitin that is).They should have never been removed.
But new players will leave cause it's too hard?I have some of that cheese left!
If this were a single player game I would agree it is a bit hard to move around down there but there is an entire community here.Small as it may be there are plenty enough homins to mount up and take and control an area of the PR for harvesting and boss hunts.
Oh,wait,what is that I hear?More nay sayers?Oh damn,I'm so unpleased that they are putting the game back together.I can't go solo the end game content.Why couldn't Virhe be taken down with all my alts and I?This game is going to lose people cause you can't solo it everywhere.Because I don't want to play with other people even though I'm here with numerous others I'm gonna play by myself and damn them for making my time here anymore difficult than logging on my slave/alt and lvl to 250 in everything and kill all the bosses and conquer all end game content.Damn them ,damn them!
/Sigh
So yeah,YAY for Kitin Patrols!I personally invite them back to game.Where they belong.IMO they should have them up top near the entrances to the PR as well. And Kudos to the Dev and event team for a decent event again and not crashing the server :)

Re: Yay KP is back \o/

Posted: Thu Mar 12, 2009 11:49 pm
by raven41
Well now knowing ToT is uneffected, meaning I can still trek ppl in and out of lake lands with the same annoyance level as before... You guys can have fun with your KP, The few of you that will :p

That was my biggest worry, Because trekking to lake lands, even after 1.5 years off, still caused me to not play for a few days lol... just takes too long (ofcourse it was from Fyros--> Zorai --> Lakes)

Anyway person above, Way to sound like an ass there :) I have no alts over level 25. Also, I only solo lower skills, and prefer to be in a team.

/edit, Also, I don't boss hunt much - And I don't dig PR. Forgive me for caring about other peoples fun (excluding the already multi lvl 250 ppl in this thread that are happy about KP)and the effect on the games pop. Your right we should just make the whole game impossible, And anyone who don't like it can leave, Because they aren't elite enough :D

Re: Yay KP is back \o/

Posted: Fri Mar 13, 2009 12:39 am
by fiach
6vixen9 wrote: ....snip ....
/Sigh
So yeah,YAY for Kitin Patrols!I personally invite them back to game.Where they belong.IMO they should have them up top near the entrances to the PR as well. And Kudos to the Dev and event team for a decent event again and not crashing the server :)
Spoken like someone who hasnt been in the PR lately, 12 x Lv 250's couldnt leave the SC TP, due to 4 KP's camping the TP, They never strayed far enough (80m) for anyone to sneak through in any direction.

While you are entitled to your opinion, please make it an informed one in future.

We advertised for 3 days for this event and struggled to find 12 people to come to the event only getting 5 (of that 12) at the last minute, so there is not a sufficant population to do this on a once off basis, let alone a regular "event" occurance.

Your wine and cheese sucks, why dont you stick them in your bin, before they start to smell funny.

Re: Yay KP is back \o/

Posted: Fri Mar 13, 2009 1:07 am
by katriell
raven41 wrote:the already multi lvl 250 ppl in this thread that are happy about KP
Borrowing your semi-flame-retardant exception suit for a moment, I only have two skills that are at 250 or above 201 at all. One is forest foraging, the other is two-handed sword.

Re: Yay KP is back \o/

Posted: Fri Mar 13, 2009 2:09 am
by dentom
fiach wrote:Spoken like someone who hasnt been in the PR lately, 12 x Lv 250's couldnt leave the SC TP, due to 4 KP's camping the TP, They never strayed far enough (80m) for anyone to sneak through in any direction.
This sounds very different to the situation on Leanon.
This evening I headed with my guild to wastelands and we roamed through entire Sunken City. The first patrol we met was at the kami teleporter and we managed to kill the patrol being 7 level 220-250 toons. The second hit us some minutes later and we killed it too.

The day before we were hunting patrols in underspring and we just met one single patrol in the whole region. After killing it we weren't able to find another one in underspring and we waited about 2 hours for a respawn - but nothing.

Maybe conditions on Arispotle are different, don't know.

I agree with you that the kami teleporter of Sunken City is a cross-point of at least to pats... but since my guild is neutral we enter the region from the portal to nexus. Maybe that's the safer way now :)

The game didn't change for newbies. It didn't change for the players in mid-range. It got harder for the ones who want to get the best resources (and *some* of the best bosses) of Atys. And that's quite fair. You want it? Show that you're worthy of it. By cleverness, quickness, knowledge and caution. Now more than ever. And not only by porting into the roots and sitting on a spot waiting for the right weather.

Re: Yay KP is back \o/

Posted: Fri Mar 13, 2009 2:16 am
by raven41
dentom wrote:
The day before we were hunting patrols in underspring and we just met one single patrol in the whole region. After killing it we weren't able to find another one in underspring and we waited about 2 hours for a respawn - but nothing.

I got it... All your Kiros came to Ari! Take them back with you when you leave please :p

Re: Yay KP is back \o/

Posted: Fri Mar 13, 2009 3:01 am
by raven41
katriell wrote:Borrowing your semi-flame-retardant exception suit for a moment, I only have two skills that are at 250 or above 201 at all. One is forest foraging, the other is two-handed sword.

I don't care anymore, you guys can have your KP, My treks wont be effected, and worse case senario more people leave because of it and the game dies again, And I'll be forced to move on.