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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Thu Dec 18, 2008 11:39 pm
by vrixy
(Just looking at Vrixys post, maybe, Vrixy is the population :D ) LOLZ Val *hugs*
I do recall when porting into Pyr or Dyron or Zora it was always full of people and trying to dig in Dyron ???forget it lol *grins* miss those days . Or checking the around chat in the Void that was hilarious ! At least Azad is AFK in *his* spot when i log in the morning in Pyr :p

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Fri Dec 19, 2008 3:19 pm
by twina
vrixy wrote:(Just looking at Vrixys post, maybe, Vrixy is the population :D ) LOLZ Val *hugs*
I do recall when porting into Pyr or Dyron or Zora it was always full of people and trying to dig in Dyron ???forget it lol *grins* miss those days . Or checking the around chat in the Void that was hilarious ! At least Azad is AFK in *his* spot when i log in the morning in Pyr :p
lol aye i remember those times and times of GioC diggers (although IVE NEVER BEEN ONE!!!! hehehe)

I used to run by full melee shield on speed and then have to run back and appologise to the diggers and rez em :P

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Fri Dec 19, 2008 3:22 pm
by twina
PLease to the DECS - maske an expansion - makes some money - make me want to return apart from just helping others to level - YOU have a game that is incurable to the adrenalin - only YOU can make it work for the community - think about it - do something.

I have many ideas myself - graduating in marketing masters etc - I know what and how to sell even in this economic crisis - LISTEN to your players - they will bring you a big gift - lot of pay rises and commisions :D

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Fri Dec 19, 2008 4:46 pm
by jared96
iceaxe68 wrote:I didn't. How was it?

Larger, I know. Was it friendly?
For me it was more friendly, well in a sense anyway that everyONE was more wider community oriented as opposed to just a majority. Focus Beta was fun, but it was work. Many peeps had frequent "assignments" and frankly it was quite a rush to help solve a bug issue or have one of your suggestions added to game. But it had you chatting up everyone as you would wanna talk "Does this happen to you when you...."

At release there was an inrush of new players but the heard of the game mostly by word of mouth and usually were much like the players that were already there.

While the majority of players today are in the same mold.....the one difference I notice is that many peeps come and go w/o the majority of folks really getting a chance to know them. Region chat was the way I met many folk ("Who has pie ?") and today it's just not used much anymore. My guess it's the F2P syndrome where peeps are coming in, occupying some time since it doesn't cost anything and then moving on to something else.

Of course OP's brought in an "us versus them" mentality which caused many peeps and even guilds to leave the game. It had the effect of making kamis more likely to hang w/ kamis and karas more likely to hang w/ karas.

In short, back then a person (well at least me) was pretty much friendly or at least "knew" everyone. No, there's stilla few peeps out there who I would put in the category of "friends I haven't met yet".

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Tue Dec 30, 2008 8:26 am
by bman42
Hail.
those of you who may still remember me, will know that I had been around since first beta. Made many friends here, and a few enemies (in role-playing sense only...those were the best friends really...hehe) Stuck with it through all the ups and downs, for over 3 years. This was the best game that I have ever played, and I yearn to play it still. Even through the darkest times on Atys, it was the great community that we had that kept bringing me back. Once that community started to dwindle, then unfortunately I eventually had to move on to other things.

I guess the whole point to this brief ramble is... what have, or are they adding to this game that will make me want to pay monthly fees again to come back. I know that many people have probably already suggested adding more high level game content or raising the level cap. i agree that this would definately help, because i know for certain that many people that I know left because there was nothing left for us to do, after mastering so many skills already. But i do not know what could be done to regain or rebuild that community again... I hope that it is not lost forever.

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Tue Dec 30, 2008 11:58 am
by moyaku
Although I'm hoping for new contents for vets, I'm very found of sightseeing and trekking :) so even if I've been pretty much everywhere by now I still love running around Atys, either on my own or with guildies and newbies messing around and getting us dp :) . (I often am the one responsible for DP actually XD).

Then I still have many more branches to master, so I m not near of getting bored even know I often burn myself up after 3 months of intensive "way of the masterage" grind :P .

In my opinion, what vets who are getting bored could do is build Atys economy by starting selling their crafted products on merch at prices that would actually give some meaning to dappers and stop the give away (that could be an awesome project, a long term on too) (this should keep you busy with all the digging and crafting and boss hunting involved :D )

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Thu Jan 01, 2009 6:04 pm
by ambika
bman42 wrote: I guess the whole point to this brief ramble is... what have, or are they adding to this game that will make me want to pay monthly fees again to come back. I know that many people have probably already suggested adding more high level game content or raising the level cap. i agree that this would definately help, because i know for certain that many people that I know left because there was nothing left for us to do, after mastering so many skills already. But i do not know what could be done to regain or rebuild that community again... I hope that it is not lost forever.

Too true.

I would return even if they just put in more lore content for us to use. I don't need new level caps...but, I would LOVE new zones and more cool encyclopaedia quests/rewards. Getting new skills through those quests was awesome. I would love to experience trekking to a new place that makes me feel excited (the same way when I was a young little Fyros heading to Dyron with a group for the first time). Oh oh! New skills/patterns/spiffy-useless-but-cool-to-have-for-rp-weapons/armor that can be obtianed from the different tribes. Make them unique enough for each that there's a reason to go for them all...and man, make the grind a bit more fun...challenging...not some mundane (kill-this-kill-that, more like escort-this-ordinary-dude-doing-some-errand-but-protect-from-the-various-mobs...but make the walking/route script random enough that some days...the guy is feeling adventurous and takes a longer route...maybe he's in a hurry and takes a shorter but more dangerous route!...but keep the escort ordinary enough so there's a reason why you can escort him every once in awhile). Nothing epic...but more filler, I guess. Though, I'd be happy decorating my apartment and being able to invite people...and own pets...and be able to feed them and teach them tricks...whatever, I'm odd. *sighs*

Honestly, I'd love it if they just put new armor/weapon patterns you could get at certain 250 trees or ones only Kami/Karavan fanatics could get (aka fame maxed out kind of deal). Maybe polish up PvP and hold official tournaments...actually I really enjoyed the ones in the past that were player hosted (back then GMs would come and show off that glowy staff of theirs <3 and make it all official).

Sometimes...I miss this game but every time I get back...*shrugs*. Left but can't quite leave...always checking forums. I'm sure there are many that don't play that do the same thing.

EDIT: It is nice to see I can post now...so at least SW is working on stuff. Come on, dudes...I'm secretly rooting for you while I play WoW...YES...WoW...love that game but I want to come back for you were the first I loved so dear. :(

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Wed Jan 07, 2009 11:08 pm
by totnkopf
Ani, as always, your posts are well written and right on the money :p

Ryzom was my first MMO and one that I played for close to 2 years without considering another game. However, since leaving Ryzom, I've often reflected on how broken the end-game aspect of Ryzom was.

A little something I wrote on the Kami Alliance forums a while back
The other option is that the game is revamped and retooled to gain new players. As it exists now, Ryzom is a dig and grind game. I've played grind games (Silk Road, RF Online to name a few) and they aren't much fun. They're even less fun when there isn't anything to do with the skills you've ground up. To use the games I mentioned before, in Silk Road you could pick a profession and go run merchant runs/protect merchants/raid caravans. For RF Online there were Chip Wars to control the rich resources of the mines. In Ryzom, we have OP wars. These can be fun for sure, but the grind requirements for OP wars make end-game all the more boring. To do well in an OP war you need: 250 melee for hp, 250 nuke for dmg, 200+ heals to heal those around you. Those are minimum for doing well. Infinity's core team had about 10 of us with 250 melee/nuke/heal, if not more... and if you want that extra edge over people, you level DA for the fear. Thats a whole lot of grinding that doesn't leave a whole lot to do with yourself end-game.
To further make the matter worse, its not like you can log on at any time and go to an OP war.
Bored?
go dig.
doesn't interest you? well, I suppose you can go work daggers?
no? ok... well... uh... bosses maybe? not up huh? hm....

you can see the issue here... If you're tired of grinding, what is there to do. Trek, be social, count the freaking flies flying around a lamp. sure, but it won't keep players around. Let me give you an example from WoW (yes, its WoW, but both me and Praha have had many a discussion on why this is why we keep playing WoW). You log in to game, but don't feel like leveling. With a quick visit to your home town you can go join a battleground (6 in total, all with varying goals from capture the flag to killing the opposing factions leader (a boss like NPC with guards)).
Don't want to PvP? fine. Offer your wares in the trade channel. Go complete some daily quests to earn reputation and some cash. Run a dungeon with 5 people. Run a raid with 10 or 25 people. Work on your accomplishments by exploring the land, petting animals, eating various foods, etc. Go level Fishing.
And doing each of these activities has its own rewards associated with them. Earning reputation gains you new crafting plans, discounts when buying from people of that reputation, and gear. PvP has its own gear focused on PvP. Raids have better loot that can be found with 5 man dungeons. Accomplishments are a boasting point and you can right click on people to compare your accomplishments to theirs.

My point here is that within 5 minutes of logging in, I can be off doing something that I enjoy and find entertaining. Once I'm bored of it, I can go do something else. Ryzom doesn't really have that. If you don't want to grind anything, you don't have much to do. and the numerous flaws in the game make this even harder. Ring is crap. there are no pvp battlegrounds and the pvp areas we do have are rarely used. etc.
My point was pretty obvious: there isn't a whole lot to do end-game, save leveling a new skill.

Don't get me wrong. I enjoyed helping other players and I was always up for a trek, but if all that I did was trek people around and help newbies, then that would have become old and boring as well. In order to keep people playing the game, there needs to be a variety of different things players can do.
One thing that WoW did right was distinguish between pvp and pve content. PvPers had their own gear that they earned through pvp. PvEers earned their gear through pve. In Ryzom, to be good at PvP, you have to know the right people or spend your entire life camping mats so that you can make the right resist jewels or amps or whatever. Its a flawed system. The bosses themselves are flawed as well. SWG and WoW have them right. They're all in an instance which has a lock out timer. You go in, kill it, you can't touch that boss for a week, 4 days, or however long the lock out is. That way everyone has the chance at getting those mats and doesn't have to invest their life in camping the boss or digging thousands of mats to get the mats off the person who did camp it. Will gear be easier to get? sure. Will it break the game? Not a chance. Boosting amazing gear will actually be a viable option. To make the best HA in-game, it took Infinity about a years worth of collecting mats. One year. for one and a half sets of heavy armor. And its not like that armor won't break either. and you can guess that it won't last that year that I'd need to gather the mats together again either. Flawed system? you betcha.

The main issue in my mind is that Ryzom was never finished. For the 2 days I logged in when Ryzom went F2P, I saw lots of jokes from old timers (myself included) about how Ryzom was still in Beta. And, really, it is. The game was never finished. All the elements that were broken and incomplete when I started playing ('05) and still broken and incomplete. There is no end-game content, encyclopedia is still fubar'd, server resets still reset mats, no marketing for the game, development is slower than a glaciers movement, low population/high player turnover, etc. The list can go on and on. There was a player competition a long time ago about what Ryzom meant to all of us. My entry into it was that Ryzom was an idea and nothing more. Its a glorious idea of players with children, deep and enveloping lore, races and religions, war and salvation. But none of that was ever made into a game that came close to what we all wanted to see. Instead, we're left with a game thats barely a whisper of what could have been.

Edit: I'm sure some RPer or fanboi will jump in here and tell me 'you've not done everything' or that 'I create my own content' or something equally as lame. You're right... I haven't sat around and chased yubo or counted the flies in the dyron lamps. You know why? because if I wanted to do stupid stuff like that, I'd go outside and count the REAL flies flying around a REAL lamp. You know why I don't? its boring. And I don't know anyone who would pay to do that. How many movies have you seen where all they showed you were some flies buzzing around a lightbulb? Perhaps a broadway hit named "Varinx Spots! Can you Count em?"? hm... wonder why... Theres plenty of room for RPers at the moment (specially if they bring back the lore) so how about actually admitting there isn't anything for the other folks to do?

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Wed Jan 07, 2009 11:58 pm
by sx4rlet
totnkopf wrote:Ani, as always, your posts are well written and right on the money :p
<snip>
And so is yours.

Although I don't agree with everything you wrote, I agree with most. And even the old time fanboys have left Ryzom, which might make you wonder.

Personally I suck at grinding. I just can't stand it. I started this game just after launch, and still I havent got a skill above lvl 200... If something starts to look like grinding, I normally get bored and start doing something else. And a lot of times it doesnt involve xp.
My lacks of levels make me useless for PvP (and for all the people who say 'you can heal' I think you never tried being a total heal slave). But after some time I really run out of 'doing something else'. Like Totnkopf I haven't counted flies at a lamp and havent started on Ani's counting varinx spots, but the rest is done.

And I think that is one of the most true points in Totnkopf's post; to make it succesfull, you need different ways to keep the players busy. Instances, crafting, digging, pvp, quests, they keep people busy, just because they can choose and do something else the next day (or hour, or week, whatever)

Re: Ideas for not leaving the game after being lvl 250 for a while ?

Posted: Thu Jan 08, 2009 12:03 am
by sx4rlet
moyaku wrote:In my opinion, what vets who are getting bored could do is build Atys economy by starting selling their crafted products on merch at prices that would actually give some meaning to dappers and stop the give away (that could be an awesome project, a long term on too) (this should keep you busy with all the digging and crafting and boss hunting involved :D )
Actually, one of the things I did for a long time, was craft items between lvl 50-100 and put those on the market, so that newer players had some nice items to buy. And amazingly that stuff sold really good. So beside giving new players something to work for, it made me quite rich...

I'm not sure who pointed it out some days ago, but one thing that would help the economy would be if there would be dapper sinks; house renting, paying for the stables, guild hall renting, etc.