meryan wrote:Sasi, I don't think that Ryzom will ever be a quest grinder. But it would be nice to see the rites, fame and lore play a bit more importance in the game.
Oh, please don't misunderstand, I would love to see the same things. I just dread the thought of the whole game being like the one example we have of Ryzom with a "quest" emphasis.... Silan.
The conversation in region runs like this:
Where do I find X?
Need team for mission Y.
What quest are you on? Oh, I did that one already.
The community culture and feel of the game is different, and in my opinion inferior, to what we have on the mainland.
To bring this back on topic (*wink at Boroshi*) the "Silanization" of the mainland would be the one thing I can imagine keeping me from re-subscribing. I agree that it is extremely unlikely given the words we have from the new overlords, and thus my vote in the "absolutely will resub" column.
Now let me be clear - Silan can be fun. From time to time I make a new alt and go spend some time there, partly to meet new people and help them get familiar with the game and try to help them set appropriate expectations for the real game, but also partly just because it is fun. I've done it different ways, to compare. I've blasted at max speed through the missions (the usual for players with experience in other MMOs), I've taken a leisurely stroll through a combination of missions and more freeform play, and I've gone hardcore and done no missions at all. What I've found is that when the culture and expectations revolve around mission running, it becomes a royal pain to play in other ways.
Soloing is, of course, just fine, but teaming becomes a neverending exercise in explaining that you are not doing any missions, don't want to do missions, and are therefore a weirdo and probably best avoided.
People are generally not interested in pursuing whatever goal you set for yourself, because it's distracting them from completing the mission chain they are working on. So the culture becomes a sort of assembly line in which the people you meet and know are the ones who started at about the same time and chased the same missions at about the same time. Everyone else is just a stranger in need of a rez.
All of this is just to say again what so many of us have said before (and I apologize for the redundancy), that we want to see new "content" and completion of things long promised, but we do not want to see the nature of the game and especially the nature of the community to change for the worse. We have something unique and valuable here. So any additions need to be considered carefully in that regard.
Those of you "old" enough can remember changes that didn't go over so well with the existing community, and I don't think the game can withstand such a shock at the moment.