Re: Things We Would Love To See Added/Changed
Posted: Fri Jul 11, 2008 6:15 pm
Actually I think you perhaps need to re-read, as my post looked a lot more like an idea than a complaint to me.acridiel wrote:Well, if you use one and the same "max. dmg." stanza all the time, or your teams are always exactly balanced to what heals they need, that´s true.
But especially in Melee there´s plenty of variation to be had if you just look a little further than hitting the next mob hard enough with maximum damage to get to the (preferably maximum of course) XP in minimum time...
And apart from AoC, witch just came out with this "new system", witch other game does it better?
Any ideas to make it better?
What to do, I ask again. Don´t just complain, give ideas!!!
CU
Acridiel
As for 'variation that involves doing less damage' then sure. There are plenty of ineffective/inefficient ways of making skills. Other than you, I don't think they are widely used. And no, people that generally use the most efficient combinations should not be dismissed as shallow.
If you want specific ideas of stanzas to be added I can think of plenty. For the healing tree, you could add temperory buffs - eg as well as double heal and hp/sap heals you could have hp heal+increased regen buff, sap heal+reduced sap cost, etc. Many MMOs have a huge variety of buffs and debuffs, you should not need to look far to get inspiration here.
Nuking could be similar, with debuffs.
Melee is harder, in a way, but you could add a great deal more actions (various strokes,stabs,etc), some of which could work better with different types of weapons.
Its really not hard to think of stanzas that could be added, here I have just stated a few of the blindingly obvious ones, with a little imagination you could do all sorts of things.
As for the other games comment, I can't help noticing that most of the time you are saying constantly that ryzom isn't, and shouldn't be like most other MMOs, so it seems more than a little ironic that you are complaining that no other game does this here.