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Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sun Feb 03, 2008 2:07 pm
by calel
iphdrunk wrote: In summary, in a mature community, game mechanics should maximize player choice whereas politics, RP and faction commitment should reflect player behavior.... I'll keep on dreaming tho :D
I still love you Ani; don't change. :p

Xtarsia makes a good point; increasing level caps solves anything but logevity of skillgrind. It would only emphasise the race to the max cap even more, whereas Ryzom always lacked delivering that little more depth through game mechanics during the journey.

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sat Feb 16, 2008 4:48 am
by browserice
any other ideas or suggestions ?

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sat Feb 16, 2008 8:52 am
by ulani
browserice wrote:any other ideas or suggestions ?
Well... I always thought choosing which new skills to train could have been fun if it were more in the hands of the player. Not sure if it could ever be balanced but instead of getting a new set to choose from every 5 levels, maybe all skills could be available all the time.

Which could mean one player starts his career by getting only stats upgrades, and another focuses on a particular skill but almost no stats. It would mean very different paths until level 250 (and all evens out), and probably quite a few characters being "gimped" for a few levels.

Dunno if this makes sense at all. And it comes with lots of issues, naturally.

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Mon Feb 25, 2008 11:33 am
by eriu3
Browserice have you checked out microsoft XNA? Community made games and game demos that are distributed through xbox live. Using microsofts game recently distributed game development software. Type in XNA into youtube for some cool game demos including dungeon quest, an RPG, developed in 4 days by 2 guys during the GDC.

Some amazing games coming out of XNA devolopment already, and ryzom 2.0 on xbox 360 woud be pretty kick ass :)

Icenn

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Wed Mar 05, 2008 2:28 am
by browserice
I have console games (never liked playing with a gamepad) and therefore, I have no console games. I only have my old PC.

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sat Jan 24, 2009 6:05 am
by shaystar
Customizable houses and guild halls in the sense of altering layout:

*number of rooms

*access to rooms - claimable/lockable doors (why should just anyone be able to wander into the leader's private chambers?)
[in the case of guilds, leader and/or HOs have access to "master key" - or one in guild inventory]

*control of content in rooms (a room full of just bunks and trunks for a hospital or bunker, a room full of bookshelves and tables with chairs for a library, etc) [in the case of guilds, changes only able to be made by those with access to guild inventory - aka, leaders and HOs]

*layout of building

*RP rooms and accessories: working showers, baths [even if just a pool like the one in Pyr], kitchens [could also be usable if the idea for a cooking skill was implemented], gardens [again, could go with botany idea], actual storage room [guild or house inventory accessible from this(/these) room(s) rather than main], etc.

*usable furniture [though I know this one has been mentioned, naturally, as well as the idea of it being able to craft it]

*minor aesthetic possibilities for rooms - decorative furniture, accents [rugs, potted plants, etc], alternative wall and floor appearance [choices within sets depending on land where building is featured and/or faction of land where featured (or guild in case of guild halls)], visible lights on wall and ceiling [also possibly usable - those with access to room control can dim/brighten the room], etc.

...I had more, but it's late enough that I lost it. Will post again if/when it returns to me...

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sat Jan 24, 2009 1:46 pm
by incend
This is not a "must" wish...just a wish for the future, that all the emotes have attached animations to them...for fun of course. But of course shouldn't take precedence over more important fixes.

Fix the Kami faction goo quests? Last time I played the goo mobs I was supposed to hunt down were entirely missing. Someone in Uni...after I had hunted for these goo mobs for about 3 hours, was kind enough to point out that they had never been implemented.

Cend

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sun Jan 25, 2009 12:29 am
by browserice
Using specular lighting, bumpmaps or normal mapping, glossyness, dust particles, ...

These are what I would expect Ryzom 2.0 to at least use. Nowadays, every new games uses these to increase graphic quality.

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sun Jan 25, 2009 5:33 am
by shaystar
*Being able to quarter what others leave behind - after a certain amount of time that they don't quarter it [a minute or two before it fades away or such] or the ability to flag that you're not going to quarter it. I get so annoyed when I'm out hunting and see people killing to level or for sport and not quartering perfectly good kills. It's one thing on a trek to not quarter aggros. It's another to kill an entire field of cratcha and just leave them there. =_=
Probably should not include NPC/creature kills, that would get abused.

*More fame missions. Takes forever for me to build up my fame even just a point or two...

*For bandits to actually drop something... they always have a "loot" option, but never have anything... I'd be happy even if they just dropped a single dapper, just on the principle of it...

*...I shall return with more...

Re: Ryzom 2.0 how would it look it according to you ?

Posted: Sun Jan 25, 2009 1:12 pm
by seawe
- More weather features. I want those sandstorms back in, I'd want the rain to pour so heavily it limits visibility, I'd want to need to seek shelter from the heat or cold or dress apropriatly.
__________________
Kyerna - "Miss World 2525"
-yes yes yes. The sandstorms were very cool!

Ryzom2 to me would be all about dynamic world building and events. I think the graphics in general are just fine so no complicated improvements needed there. But the clouds could be more dynamic again.
It would include features like:
-Expandability to cities, or if attacked by kititns or bandits services break.
-Outposts replaced with actual towns that grow through player involvement or become dusty ghost towns.
-non guild-only outposts. Such as bars, oasis's, travel lodges..
-Abiltiy to place buy orders in the market, and have npc shops.
-Facilities in the cities like the Pyr forge that actually have an affect when used.
-inter region Trade caravans encouraged somehow.
-Regional forage specialties like only finding certain mats in desert (but which are usable by all races). Maybe even making regional choice and up mats usable by all races to add optional special stats: for example a tryker crafting can add a few choice+ desert mats to their tryker armor to add fire resist to armor...
-ditto on the farming/gardening (matis are supposed to be botanical wunderkinds afterall..)

-Goo becomes a major issue opening whole new skill trees for dealing with it
-Dynamic Kitins like whats been said already
-Aty's branches. more prime roots. swamps.

-Civ Tech building; like ships for trykers, carts and travel wagons for Fyros, etc..
-food, drink, smoke. maybe the musician skill.
-city Bulletin Boards,
-multi-lvl shops in all cities (before ryzom2 would be nice! :) )

-Much more dynamic factions. I've never understood why trykers were made so Karavan and would love it if tykers as a whole could switch to Kami if enough players wanted. So maybe Matis/Zorai are concrete factional and Fyros/Tryker are uncommitted factional. would make politics much more interesting.
-Kami should be more actively involved in protecting resources. Maybe even giving pvp missions to keep plants/animals from being over harvested.
-Karavane could be more active in their research needs of player collected mats.