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Re: Lets Sink that Dapper

Posted: Mon Apr 30, 2007 5:43 pm
by wyeth
Increase Price of TP's
Thats actually a good idea but this increase should be proportionnal to the level area. PR tpx should cost twice their actual price.

Increase Price of Tools
Why not HQ tools with more HP, i am lazy :p

Decrease dapper's given by NPC for sale of item1.
I dont think that a good idea as they dont pay really much actually.

Upkeep for Room // GH
Didnt vote for that but why not. Selling or renting more bulk for GH would be a better idea. I am not sure that would be useful for appartment untill they allow us to craft from them. Anyway i dont need someone to clean my room, i can do it myself :p

Upkeep for packers
Didnt vote for that but i just thought we shouldnt be able to keep our packers in stables for free.

NPC's sell higher quality mats (up to Q250)
Voted for that but those mats should cost at least more than 5k a mat

NPC's sell higher grade armor (choice MQ)
That wouldnt solve anything as we buy armors mostly for their boost(hp or focus mainly). NPC ones dont have any.

Increase cost of making sap crystals
Yes, 250 dappers for a q250 sap cristal is a joke. Enchants should also cost money, a lot of money like 500k a spell, even more.

Buyable 'pretty' things for Room // GH
Why not even if i dont spend my time in my appart/GH, most players would love to have these options.

Bribes for TP's you're not supposed to be able to get
That s good idea for neutral but not for factionned players. With the new fame rules, it s kinda normal that a kami/karavan cant buy a tp from the other faction even with a high price.

Re: Lets Sink that Dapper

Posted: Mon Apr 30, 2007 5:52 pm
by ffxjosh
wyeth wrote: Bribes for TP's you're not supposed to be able to get
That s good idea for neutral but not for factionned players. With the new fame rules, it s kinda normal that a kami/karavan cant buy a tp from the other faction even with a high price.
So i know im reading that right. You mean that if a netural has +50 Kami fame (or at least a higher Kami than karavan fame) they should be able to 'bride' Kami for their TP's and not 'bribe' the Karavan?

Or that neturals can bribe the TP givers for all TP's - afterall, they cant PvP ;)

Re: Lets Sink that Dapper

Posted: Mon Apr 30, 2007 8:32 pm
by naratuul
ffxjosh wrote:
So i know im reading that right. You mean that if a netural has +50 Kami fame (or at least a higher Kami than karavan fame) they should be able to 'bride' Kami for their TP's and not 'bribe' the Karavan?

Or that neturals can bribe the TP givers for all TP's - afterall, they cant PvP ;)
The way I interpreted it was factioned players can't buy opposite faction TPs with a bribe. At least I'm pretty sure thats what he meant.

Re: Lets Sink that Dapper

Posted: Mon Apr 30, 2007 10:35 pm
by xfluffee
jared96 wrote:...
I almost hope you're trying to be silly with your post, particularly at the end :)

dictionary.com defines currency as "something that is used as a medium of exchange; money" and economy as "the management of the resources of a community ... esp. with a view to its productivity" and "the prosperity or earnings of a place."

So, in the economy of Ryzom, the "official" currency is dappers. When dealing with "official" vendors and offerors of goods and services, you use dappers. However, dappers are quite meaningless in every other case (we seem to agree on that point), so the community has rejected what was handed down from the "officials" and have chosen, among other things, grind mats as a major forum of currency (remember, "something that is used as a medium of exchange; money").

As an example (probably unnecessary), people are quite willing to buy Q250 supremes (in particular, but also grind mats) at 9999% mark-up at the vendors, instead of (or in addition to) having to spend the time digging. Even grind mats are more valuable than dappers. I've heard more than one person bemoaning this fact, usually after their mats get purchased for 250k each and they are left with dappers and no mats.

It doesn't matter what the "official" currency is, if the population doesn't use it, it's worthless in the face of what the people do find value in. The purpose of this thread (and many others that I've seen) appear to be coming up with ways to bring "reality" closer to what's "official", that is, to make dappers a more relevant form of currency. Hence the poll on ways to spend dappers that have meaning to other players. There are a lot of good ideas listed in the poll, but the root problem of "dappers are worthless compared to grind mats" needs to be addressed, or the problem will just continue.

Right now, it is "hard" to obtain grind mats. It takes a large amount of time to dig them in any great quantity (assuming you obey the CoC). Once you do dig them, you are reluctant to let go of them because of the effort you expended. Grind mats are valuable ("having considerable monetary worth; costing or bringing a high price"). If they were easier to obtain (walk to a vendor and buy them), their value would drop. We could discuss the degree that the value would drop, but without the information which only GF has, it would be a pointless discussion.
jared96 wrote:I don't recall any such islands in Ryzom
A discussion such as this is almost required to be OOC. It could be handled IC, but it would be messy. The solution will, of course, require purely-IC commentary, but the discussion is best left OCC.
jared96 wrote:Imagine a village, country, or even your island island where all the vendors use "wampum" as currency but the entire populace ignores it and trades on their own
That is exactly my point, and it's what has happened here. The "government" has decreed that dappers are the official currency. The "citizens" have given the "government" the finger, and have established an economy ("the management of the resources of a community") based on what THEY feel is valuable ("having considerable monetary worth; costing or bringing a high price", primarily grind mats). When they need to deal with the "government", they use the currency that the government uses. Otherwise (in the majority of the time), they trade among themselves regardless of what the government thinks or desires.

The players have created their own economy and it does NOT center around dappers as the primary unit of exchange.

In real life, the government would tax the daylights out of these grind mats to the point that it would be more worthwhile to revert back to exchanging dappers, dollars, or wampum (real life sucks sometimes, btw). The laws of supply and demand would also mean that vendors begin to purchase items for almost nothing in a very short time ... but this would destroy chances for new players to participate in the economy.

In Ryzom, something else needs to be done. Easily available grind mats may be enough, or it may not be. But it's the best first step that I can think of without being heavy-handed about it, which is what most real life governments would do. It simultaneously attempts to reduce the value of grind mats while raising the value of dappers.

Re: Lets Sink that Dapper

Posted: Mon Apr 30, 2007 11:26 pm
by tylarth
out of curiosity, who actually does have massive stocks of dappers and how much do you think is a massive stock.. to warrent dapper sinks.

To me the only reason ppl may have lost of dapper is A. they don't craft, but dig. or B. they craft but never(rarely) buy mats. just dig them.

Re: Lets Sink that Dapper

Posted: Tue May 01, 2007 10:11 am
by wyeth
naratuul wrote:The way I interpreted it was factioned players can't buy opposite faction TPs with a bribe. At least I'm pretty sure thats what he meant.
That was exactly what i meant, sorry for my bad english.
But i think neutral could use bribes to buy tp they not allowed too.

Re: Lets Sink that Dapper

Posted: Tue May 01, 2007 10:49 am
by meloner
hmm..here's my idea :

Make use of that useless tribe fame : What ? We do favors for you and we get your "gratitude" and a handful of dapper ? Why shouldn't the tribes do favors for us ?

>>Tribe dig mats/craft for you in exchange for a considerable amount of money (the fame you have and the level of the tribe influences that amount of course) the mats and the craft stats depend on the materials you find in the region where the tribe belongs, unless you provide the mats to the crafter ?
Before you reject my idea shouting "omg ! exploit ! exploit !" think about the sum of money. You'd have to be daft or a multi billionair to use tribe dug mats to grind your craft levels.

>>Okey, now this is only part of an idea that's been in my mind for some time now. I won't bother explaining the first part since it's off topic.

You are a high level crafter and forager but suck in combat ? Can't get back at someone who killed you in the PR ? A friendly tribe will do it for you...for a considerable sum of money of course. But this time, the price will not depend on your fame with the tribe...but on the fame with the target's tribe. If the Master's of Goo have 50+ fame with you and 98 with the target's they're hardly going to accept are they ? Price depends on the difference between you and your target's fame. If it's negative, the tribe refuses. If it's close to 0 you're going to have to pay a HUUUGE price. If it's close to 50, the price will not be so high( here, the difference is 50-98=-48 meaning the Master's of Goo refuse to cooperate. Go find another tribe :D ) Once you payed the tribe, their patrols will KoS and let you know. You can of course pay multiple tribes in different regions/countries, however once your target's been dealt with, the other tribes will stop looking out for him and you don't get your money back.

Adds a little excitement to the monotony of digging :)
Any thoughts ?

Re: Lets Sink that Dapper

Posted: Wed May 02, 2007 4:21 pm
by jared96
xfluffee wrote:dictionary.com defines currency as "something that is used as a medium of exchange; money" and economy as "the management of the resources of a community ... esp. with a view to its productivity" and "the prosperity or earnings of a place."
Tell me, is that how the natives on your tropical island define it ? I don't see the word "official" used anywhere in this definition.

Here's another:

"Money in any form when in actual use as a medium of exchange." Money in essence has no intrinsic value other then the value of the raw material product.....you can use as paper or melt down coinage but the value of what you get is most often miniscule as compared to what it represents.
So, in the economy of Ryzom, the "official" currency is dappers. When dealing with "official" vendors and offerors of goods and services, you use dappers. However, dappers are quite meaningless in every other case (we seem to agree on that point), so the community has rejected what was handed down from the "officials" and have chosen, among other things, grind mats as a major forum of currency (remember, "something that is used as a medium of exchange; money").
So our RL corrolary would be that when I go to the "official" post office to buy stamps, I would pay in this currency. But when I bought a suit from a seamstrees I would typically pay her in what ? 2,000 yards of wool ? I'd pay for a hunting rifle with a half ton of iron ore ? Or is it more likely I'd pay in money and they would turn around and buy their own raw materials ? What type of communties does your example apply to ? Bartering systems exist but all are tied to a common "currency" as a yardstick of measuring value.

No one actually buys "official" npc made items. We may use a vendor for convenience when we first arrive to buy stuff from crafters but after that all "official" channels are bypassed via /tell to our chosen crafters. Our "official" infrastructure is pretty much a sham. Vendors are not really merchandise sellers but essentially "pawn shops" where people needing cash drop off stuff of value and obtain dappers. Then other people come in and buy the other peep's stuff. The npc's are nothing but "eye candy" serving to fill up an otherwise empty town. The system as it functions now could essentially be replaced with the folding tables you see on country lanes selling flowers, produce or baked goods. Take what ya want, put the money in the cigar box and be on ya way.

Personally, I can't be bothered. How many hi level players actually loot unless it's needed to initiate a spawn ? How many hi level players "destroy" all their mats rather than TP out or trek to a hawker ? I don't bother cause I can't spend the dappers I have, what am I gonan do with more ?
As an example (probably unnecessary), people are quite willing to bQ250 supremes (in particular, but also grind mats) at 9999% mark-up at the vendors, instead of (or in addition to) having to spend the time digging.
I'm not living in your world. I have never heard of anyone buying a grind mat for more than 500% markup. 9999% markup is simply a storage exploit used by people with full packers and apartments. Try filing a ticket on your missing mats "stored" on vendors. Will result in nice lecture about using exploits.
Even grind mats are more valuable than dappers. I've heard more than one person bemoaning this fac, I'd t, usually after their mats get purchased for 250k each and they are left with dappers and no mats.
Someone bought a grind mat for 250k ?.... and they are willing to admit it ? I have almost made a "duh purchase" once or twice from lazy clicking but the equivalent of the "are you sure" button saved me those times. I dig about 82 mats per prospect w/o any wearing any special boosted gear and have no problem digging mats at a rate of 3,000 an evening. At your suppossed prices, I could earn 750 million a day. Not gonna happen.

First off there is no "standard" rate for anything. Each deal is an individual deal. As for your prices, I can't imagine them.....I bought plenty of grind mats from vendors tho I never hired a dig slave. I'd pay up to 6k a mat. I know others who set a limit at 8k, other still 10k.

The idea that someone would intentionally or even could pay 25 times the highets number I have ever heard if is something I find incredible (as in not believable). As for sups, I never had the opportunity to discuss dappers, just never found anyone to sell any for dapper.....well not any worthwhile ones anyway. Sups for other sups, yes.....sups for cats or OP mats, yes.
It doesn't matter what the "official" currency is, if the population doesn't use it, it's worthless in the face of what the people do find value in. The purpose of this thread (and many others that I've seen) appear to be coming up with ways to bring "reality" closer to what's "official", that is, to make dappers a more relevant form of currency. Hence the poll on ways to spend dappers that have meaning to other players. There are a lot of good ideas listed in the poll, but the root problem of "dappers are worthless compared to grind mats" needs to be addressed, or the problem will just continue.
That's my whole point. If 1 grind mat is "officially" sold at a specific rate, problem solved. A standard is introduced whereas we have none now.
Right now, it is "hard" to obtain grind mats. It takes a large amount of time to dig them in any great quantity (assuming you obey the CoC). Once you do dig them, you are reluctant to let go of them because of the effort you expended.
If I am in position that I looking to buy grind mats, why in the world would I be interested in selling them ?
Grind mats are valuable ("having considerable monetary worth; costing or bringing a high price").
Well let's look up another word in the dictionary.

Definition "Price = The sum of money asked for or given for something"

Ok, what's the price (aka "sum of money") ?
If they were easier to obtain (walk to a vendor and buy them), their value would drop. We could discuss the degree that the value would drop, but without the information which only GF has, it would be a pointless discussion.
I hate to tell you this but that's exactly how most of us get grind mats. We walk up to vendor and buy them. And your assumption that value would drop is wholly unsupported. If people are willing to pay between 5 and 10k now for grind mats, you're saying that if after Saturday's patch vendors were selling 250QL grind mats at 15k each, the prices for looted / dug ats on vendors would drop ? I just don't see a digger or hunter saying "OH crap, now that vendors are selling this item for 15k, I will never ben able to get my usual 6k for them
The players have created their own economy and it does NOT center around dappers as the primary unit of exchange.
The players have created their own economy because the official one doesn't work past level 100.
In Ryzom, something else needs to be done. Easily available grind mats may be enough, or it may not be. But it's the best first step that I can think of without being heavy-handed about it, which is what most real life governments would do. It simultaneously attempts to reduce the value of grind mats while raising the value of dappers.
Whose government ? King whatshisname in Matis ? The Fyrosian government ? Tryker Zorai ?

We have the equivalent of a miniature "European Union" where different city states have agreed to a common currency.

There are two problems, one of which hasn't been mentioned. Yes peeps will do the dig slave thing if they really want something. I am personally uncomfortable with being or asking someone to be my dig slave. Supply and demand dicates the price in currency of any item. We have a history here with, as siad above, most people willing to pay between 5-6k for mats with a few willing to go as high as 10k for certain items. Issues:

1. Right now, it's much less of an issue of cost as it is availability. I could have 400 gazillion dapper but if the vendor has no mats, he has no mats. This is most often the case except where of course someone is violating the stated rules and storing mats on vendors. If I buy every mat on vendors in all 4 lands I can keep myself busy for 2-3 minutes....and at that I will probably still have to dig 1 or 2, since I was only able to find significant quantities of 2 on the vendors and need 4 different mats to craft.

2. Again, most peeps are buying vendor mats at 5-6k,a few going to 8 or 10 for certain mats. The community has therefore set the price. If GF was to make npc mats available at higher levels at these rates, contrary to what you said, prices actually paid would not drop. For example, lets say the official rate is set at 7.5k per mat....all those peeps making a living selling at 5-6k still have an outlet...or they could go to 7k and just undercut vendors and actually make more money. That's what happens now at npc mats up to 100. If I start a new craft skill, I sit at mat vendor and buy every player offered mat priced below what the vendor rate is....then I start buying npc mats.

3. GF could make it more intresting. Mat prices could change based upon demand. Track npc sales and adjust accordingly. Again, let's say that we started at 7.5k per mat....as time goes on, resin (1,000 units sold) sells twice as much as oil (500 units sol.....so since there is higher demand (all mats averaged 750) , so you raise the price of resin and decrease the price of oil.

4. Another alternative would be hireable npc diggers. Go down to the local union hall, hire an npc to dig for you. One rule I'd set is they only hire out to masters in respective region....and probably shouldn't allow in PR. Basically, the mimick your actions or perhaps they just cp for you. But you gotta pay for them....and if they die, you pay big time (widows and orphans fund) :) .

5. Yet another alternative would be "Atys College". Let's say you mastered Diadem. Now is there really that much to "learn" grinding up the other 5 skill trees. Now if after gaining master title in a jewels skill tree, I could pay tuition to level up in another jewels skill tree. Price would have to be set "by level" with 230's of course costing more than 220's. And prolly the last few levels should be unobtainable at college. But if it costs say 500 mats w/ cats to get level 230 and let's say the going rate is 5k (for the purpsoes of example only) a mat, then it seems the value of this tuition is 2.5 million. So make it 5 million plus the cats that woulda been used or 10 million and save me the hassle of sensless digging those 500 mats which give me no xp anyway. So pay the Bursar the 5 million or 10 million and be done with it.

Not being able to buy mats at any price and digging for months on end for no xp are two "downers" that frustarte people and have them "taking a break from game".

Re: Lets Sink that Dapper

Posted: Wed May 02, 2007 8:41 pm
by sprite
Dapper is a fiat currency, so go figure :rolleyes:

Re: Lets Sink that Dapper

Posted: Wed May 02, 2007 10:53 pm
by xfluffee
jared96 wrote:How many hi level players actually loot unless it's needed to initiate a spawn ?
Depends on what you're killing. Level 240+ critters are often looted in my experience, and not just to make them spawn. Surely there's more than one person in the guild who could benefit from the mats? Kill two birds with one stone, so to speak.

The Q threshold may be lower, I don't know. I'm not high enough in combat skills to bother with things that high ... they're too slow for anything I do right now anyway.
jared96 wrote:I'm not living in your world. I have never heard of anyone buying a grind mat for more than 500% markup. 9999% markup is simply a storage exploit used by people with full packers and apartments. Try filing a ticket on your missing mats "stored" on vendors. Will result in nice lecture about using exploits.
You are living in the same world, you just may not have experienced this. I haven't either, personally, but (as I mentioned in the previous post *sigh*) I have heard the complaints of people who receve messages like: You have sold 60 Supreme Prime Root Dung Resin for 20.000.000 dappers.

This isn't even remotely the place to discuss whether it's an exploit or about exploits being fixed or not fixed.
jared96 wrote:Someone bought a grind mat for 250k ?
jared96 wrote:At your suppossed prices, I could earn 750 million a day. Not gonna happen.
Yes, it has happened, and yes it is frustrating to the digger.

No, it's not normal. And, please, find where I suggested this as a practical way to earn dappers.

If you have more dappers than you know what to do with, buying mats at any price has no shock value anymore.
jred96 wrote:I hate to tell you this but that's exactly how most of us get grind mats. We walk up to vendor and buy them.
Please tell me where I can buy grind mats from vendors better than Q100?
jared96 wrote:"OH crap, now that vendors are selling this item for 15k, I will never ben able to get my usual 6k for them"
"Awesome! I can raise my prices on grind mats that I sell to other people!"


Overall, you are posting and arguing with me, but supporting everything I've said?
Odd, to say the least.