New content / Old content

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flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

tigrus wrote: *Waves at Wylan*
Hi there mate!

Heretic Hovel:
Lovely place, ever been there without your parents?
>> Yes, but not much.

Lagoons of Loria:
2 out of team healers and bomb nukes on hornchers...
Faster then jabs, faster then jugs. And guess what... Yall cant do it in void..
>> If you say to I belive every word of your, Highlight of Arispotle.

Try things before making statements.
>> I have tried. Yet, always went back to void. Not rarely found you there. Out of hornchers?

3,. Make players able to deal with aggro-infested spots.
Bury button? How about a instant win button too?
Hell NOOOOOOOOO. Your part of the biggest kara guild in this game
anyway, why would you want this? use guildies to guard you. Or even better, call EFD, the retard protection service.
>> As you might have noticed, you have to be able actually to kill the monster first.

9., Tutoring
Lets have a agreement not to lie to each other cant we?
You just want me to powerlevel your skills.
>> Yes, you are dead right on this one. However not much left worth powerlevelling. Please begin it with my PR dig, and LA craft. I'm sure we can agree on some fair price.

10,. Companion TP
instead, give us MIND MOVING, think of a location, and it teleports you there, and logs on all the people you need and warp them there too.
... Or log into WoW.
>> No thanks, wow is not my style with class skill system. Well that sums up all I know about that game.

12,. Recently sold tab at vendors
You sold your amp?
>> No, but others did. Once I sold a jewel. But (as mentioned before, seems to happen with others)
You know, once you will have a job, the mentality of "you made a mistake, you pay the price" does not really work. Actually if you will have a programming job, it does not work at all. People want to be able to correct invoices they happen to screw up. Shouting in their face: "don't make mistakes, I will not make a program to correct your mistakes" will leave you without job, not them.


14,. Equip item to hand
Lets implement the mind thing here too.
>> Imagine a funny sarcastic comment here, where I prove my mental superiority over you without the use of any bad word, or referring to your sexual orientation.


15,. Toolbar
You have fun looking through all your toolbars when im killing you.
I dont want it, you keep it. And keep my spare.
>> Sorry, I didn't get this one. Come again, pls?



17., Radar color coding.
And a flashing red sign: DO NOT GO CLOSER, THIS "AGGRO" (bad thing that attacks you) can hurt you. You should turn around by pressing A until you are turned 180¤ then RUN forward by pressing W.
>>You mean other then COME CLOSER I AM A PLAYER blue sign, or the RES ME UP PLEASE I AM A DEAD PLAYER yellow sign or the DIG ME OUT I AM A RESOURCE green sign?
Aww, silly me, I forgot color coding does not work.


Feel free to thank me for.... Returning the tone of your post...
>>Thank you.


Welcome to the board Wylan mate.
Good to finally see you here.
*Waves at Wylan*
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
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dakhound
Posts: 1768
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Re: New content / Old content

Post by dakhound »

referring to wylans original post not the accusations of dumbing down that followed -

I'm in favour of quite a few of your ideas the population base does seem to be concentrated alot in a few areas and some lands dont see much homin love.
I once suggested bumping up the xp for PR mobs by 1/3 which would mean some people actually visit PR other than to dig, alot of ppl didnt like the idea but does me no harm.
extra toolbars would help me alot :) I've got all 10 full of various crap for all the different styles of fighting plus 2 different land digs

I dont like the idea of making places more accessible, I'd go to the other end of the spectrum and say make them less accessible :) I like trekking to the water spot in GoC, I want Kitin patrols back, I want Scorched Corridor to be a hellhole like it used to be and the only region I would make a little easier if bounty beaches, well not easier, just tone down the 20 cutes per square inch and make it 3 torbak

I disagree totally with your colour code of aggro mobs, it would take away part of the learning process (which admittadly might attract more new players) but I actually enjoyed the risk when I was more nub than I am now.

the tutoring part I'm so-so about, I can see where you are coming from but the community has found a way around the training new ppl thing before and will continue to do so

the basic premise of the thread is that GF finish the content they have now rather than bring in more badly thought out content, I would advocate a little of both, keeps the trolls happy
flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

gillest wrote:Just 3 things:
- I get my 250 melee in GoC on great jugs and I always went there in a duo team: was not even AoD at the time. So it is doable easily in duo over lvl 200...
>> Most of the people, I mentioned in my post. At any time of the day, go to GoC ask who is hunting. Go to the Void, ask same.
Last time I did (yesterday)
GoC:0, Void: 25
Yes, it is possibly, no, it is not favored by most of the people.

- Correct me if I am wrong but THERE IS anete fiber in GoC: the most northern point of the map, where the great kinchers are.
The anete spot is just below the Kipucka spawn: I so remember guild expedition there with one digger and the rest of us camping the kipuckas..
Was real fun if it wasn't for the regular Kiro and kinc paying visit as well :)
>>I know there is. Seen it on ryzom.raum.com. However I dont know what's it under, as I have never been there.

- Now, some of your points are geniune as a new player, you even accepted some criticisms but sorry to say that the rest of your posts do not really show that you can take critiscm :) (no offense meant)
>>No offense taken, but, let me tell you how I see it.
A debate is the battle of the arguments. After the starter expresses his/her opinion backed up up by what he/she believes to be fact, any opposing argument must either:
- prove that the facts the conclusion is based upon are not true
- prove that conclusion drawn from the facts is either wrong or not the only conclusion
- provide additional facts that defy the conclusion
Thus giving the original poster the same opportunities to reply by staing more facts, disproving opposing conclusions, whatsoever.
The result of this process is better understanding of the situation for both parties. Even if the debate remains unresolved, the process itself unearth new fact, conclusions, alternate possibilities.

If the reply is not an opposing agrument, it may still be useful as an expression of opinion.

Lets look at an example:
Me: exchange window should have more slots.
Somebody: You know you can trade multiple times, loser!

At this point, I assume, that he thinks that I am not already aware of this possibility. He suggests that I am so stupid that I don't know I can trade multiple times.
That was his addition to the process of refining my suggestion.
Do you think this would worth a polite answer "Yes, thank you I already know that" or alternatively ridiculation of his ability to reply a simple idea?

Very few replies in this thread actually tries to reply with valuable meaning.
Most of the replies are chest-banging. "I can do that, its not hard, it takes time but totally doable"
All of it true. But it has nothing to do with the main points: most of the people do not engage in these activities. Yes, there is someone who treks his mektoubs to GoC and back to Yrk. Most of the people don't.
Yes, It can be done, in fact if you are neutral, this may be your only option.
Does not change the fact I stated multiple times: only small percent of the above-mentioned area is where the majority of the players spend the majority of the time.

In fact, Sehracii's mentioned he used to explore other part for excel materials, which somehow I forgot to mention. And yes, he is right about acquiring these mats should be somewhat dangerous or tiresome, otherwise these mats (and stuff crafted from them) would lose value immediately.
Also Sehracii mentioned an alternate conclusion why the Void if always full: people flock together. Well-known thing, regarding chatrooms, user-content webpages. So that argument may partially apply. It's easier to find a group there. But also, those people over there must more or less share the resources they are gathered there for. While killing cratchas with 5 other team in spot, I'd leave, if only I would know any other alternative, which is similarly close to tp, free of aggro, and conveniently usable.
That may be my fault that I know no other place that good for levelling. But not only I do not know, nor did the other teams.

If you spend a day in all Q250 region, you will see which one is most frequented. If you wonder around, you will even see, where most of the players spend most of their time.
According to my observations, these areas are always near to tp, and low on aggro.
For more then a month now i go and dig in GoC 6 hours a day, except weekend, when it's about 12 hours a day.
More then the half of the residents dig near SS. The others dig near kami TP.
Sometimes someone digs somewhere else. I was talking about most of the people most of the time. The fact, that anyone has ever been at anate fiber and actually dug it, does not disprove my observations.

There were posters, who just told us about their accomplishments without the chest-banging (CB), I thank them. They provide additional data, which is useful.

About CB: I am ( as already stated) an AoD with 220 melee and heal, and travel with an alt who has same skills, I have access to superior equipment, and I can call for help if needed. I can go pretty much anywhere I want.

My main point was not about how things should be changed to make my life easier.
I just made an observation about how large chunks of already existing content is ignored by lot of people for practical reasons, what what could be done to diminish these problems.
I am perfectly aware that quite possibly my ideas will not be even read by GF, not to mention taken under consideration.
They are not in easy situation since (i think) they do not get enough feedback from the majority of their players.
Majority of the feedback is from the loudest alpha males around, with few others, who get trolled upon.
For me it took 4 months to get myself to posting. I have no regrets whatsoever.
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

dakhound wrote:referring to wylans original post not the accusations of dumbing down that followed -

I'm in favour of quite a few of your ideas the population base does seem to be concentrated alot in a few areas and some lands dont see much homin love.
I once suggested bumping up the xp for PR mobs by 1/3 which would mean some people actually visit PR other than to dig, alot of ppl didnt like the idea but does me no harm.
extra toolbars would help me alot :) I've got all 10 full of various crap for all the different styles of fighting plus 2 different land digs

I dont like the idea of making places more accessible, I'd go to the other end of the spectrum and say make them less accessible :) I like trekking to the water spot in GoC, I want Kitin patrols back, I want Scorched Corridor to be a hellhole like it used to be and the only region I would make a little easier if bounty beaches, well not easier, just tone down the 20 cutes per square inch and make it 3 torbak

I disagree totally with your colour code of aggro mobs, it would take away part of the learning process (which admittadly might attract more new players) but I actually enjoyed the risk when I was more nub than I am now.

the tutoring part I'm so-so about, I can see where you are coming from but the community has found a way around the training new ppl thing before and will continue to do so

the basic premise of the thread is that GF finish the content they have now rather than bring in more badly thought out content, I would advocate a little of both, keeps the trolls happy

Thank you for sharing your opinion!
Let me tell you I'd agree with bumping up PR mobs xp. I wish you would elaborate why do you think making places less accessible would be useful or enjoyable for the community.

Color coding would only partially take away the learning process, but could be useful in a lot more situations, when you are visually impaired.
- Surrounded by aranas while digging
- going over a bump or corner
- crossing a region filled with zerx and lumpers

Just these came up in my mind.

About tutoring: I think you are wrong about where I came from. I never played with EQ, my brother did. He subscribed to ryzom for 3 months before going back there.
But, if you are interested, if I have to name a game "where i came from" that would be .... UO.
(lets return to ryzom before my mind begins to wander around)
Wylan
AoD, Master FF, Master PR, Master MA armorer
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dakhound
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Re: New content / Old content

Post by dakhound »

flat75 wrote:Thank you for sharing your opinion!
Let me tell you I'd agree with bumping up PR mobs xp. I wish you would elaborate why do you think making places less accessible would be useful or enjoyable for the community.
some of the places I mentioned used to be alot less accessible, when they dropped the mob ratio, got rid of kitin patrols, moved the inconvenient spawns etc the game itself seemed to lose something (I'm sure there are some oldies who concur with me) I'm one of them who happily sneak through nasty places just to do it and I can see your point that we are not all like that. I'm just pining for an atys I used to know in a way I guess.

maybe I'm wrong :)
flat75 wrote:Color coding would only partially take away the learning process, but could be useful in a lot more situations, when you are visually impaired.
- Surrounded by aranas while digging
- going over a bump or corner
- crossing a region filled with zerx and lumpers
I just think it would make the game even easier than it is, I can see your point and I know you have your reasons for suggesting this but I just think it would take something away from my experience.

maybe mobs name chaging colour when they aggro you might be a compromise :P

flat75 wrote:About tutoring: I think you are wrong about where I came from. I never played with EQ, my brother did. He subscribed to ryzom for 3 months before going back there.
But, if you are interested, if I have to name a game "where i came from" that would be .... UO.
(lets return to ryzom before my mind begins to wander around)
Oo I didnt mention everquest nor know there was tutoring, by "I know where you coming from" I mean "I can see your point" not "I know which game you stealing that off" :)
flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

dakhound wrote:some of the places....

I mentioned used to be alot less accessible, when they dropped the mob ratio, got rid of kitin patrols, moved the inconvenient spawns etc the game itself seemed to lose something (I'm sure there are some oldies who concur with me) I'm one of them who happily sneak through nasty places just to do it and I can see your point that we are not all like that. I'm just pining for an atys I used to know in a way I guess.
maybe I'm wrong :)
>> I have not heard of kitin patrols before, were they moving group of kitins roaming on the land? Sounds cool...



I just think it would make the game even easier than it is, I can see your point and I know you have your reasons for suggesting this but I just think it would take something away from my experience.
maybe mobs name chaging colour when they aggro you might be a compromise :P
>> would it take away from your experience if it would be optional?


Oo I didnt mention everquest nor know there was tutoring, by "I know where you coming from" I mean "I can see your point" not "I know which game you stealing that off" :)
>> Ok, my mistake then! :)
Wylan
AoD, Master FF, Master PR, Master MA armorer
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dakhound
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Re: New content / Old content

Post by dakhound »

flat75 wrote:>> I have not heard of kitin patrols before, were they moving group of kitins roaming on the land? Sounds cool...
yes, large groups of kirosta that would wander far and wide, they had a massive aggro range and caused many a digger to fear the prime roots
flat75 wrote:>> would it take away from your experience if it would be optional?
I thought this might be your next question, and yes it would, imagine running into aggro in a group and someone saying something along the lines of "WTH cant you see all them red dots" and having to explain everytime to them you dont use the filter/colour coding
flat75
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Re: New content / Old content

Post by flat75 »

dakhound wrote:I thought this might be your next question, and yes it would, imagine running into aggro in a group and someone saying something along the lines of "WTH cant you see all them red dots" and having to explain everytime to them you dont use the filter/colour coding
>> So you would not use it becase it would ruin your gaming experience, however you would be in inferion position compared to others, who use it.
So it would be useful for everyone else but you, thats the reason why you wouldn't want to see something like that.
I understand, but yet don't agree with you.
Wylan
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riveit
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Re: New content / Old content

Post by riveit »

flat75 wrote:Lagoons of Loria:
2 out of team healers and bomb nukes on hornchers...
Faster then jabs, faster then jugs. And guess what... Yall cant do it in void..
>> If you say to I belive every word of your, Highlight of Arispotle.
I also wanted to sing the praises of great hornchers. They are faster and easier than najabs for maces and pikes. I've known many homins to hunt them for many a long hunt. They are an easy run from Avendale too. Alas, they are resistant to slash.

In general, I vote for making the Void more difficult to spread out the hunters, reducing the xp value of plants greatly and maybe increasing the xp of aggro. Atys was more fun when it was more difficult several years ago.
dakhound wrote:the only region I would make a little easier if bounty beaches, well not easier, just tone down the 20 cutes per square inch
Stay away from my cutes!! Riveit returns to his project of civilizing the cutes. :)
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danolt
Posts: 355
Joined: Sat Nov 13, 2004 10:35 pm

Re: New content / Old content

Post by danolt »

There are no hornchers in Loria, none at all. I have never seen any ever.

Pero



(I like my private hunting spots)
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