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Re: Permadeath in an event

Posted: Sun Apr 22, 2007 3:50 pm
by mrtexas
Would I be willing to risk everything I have ground for? If propperly persuaded, yes. Actions have to have meaning, some games just need risk.

Re: Permadeath in an event

Posted: Mon Apr 23, 2007 4:42 am
by jennaelf
sidusar wrote:Interesting. In the environments I've roleplayed in (much less than you ofcourse) that would be considered extremely rude of the player running the show. Me making and mastering a Ring scenario, inviting you and a few other players in, and then suddenly confronting Jezi with a situation where she could permanently die, without discussing it with you first? That would be forcing something on someone else's character, completely unacceptable.
Ironically (I think perhaps it is ironic), it was Jeziellia's decision that caused the "death" or the possiblity of it, but the initial idea was brought up by the player of the character that would die. It's an odd situation to explain, really, but no one was forced or pressured. We had multiple outs, but those involved opted to go with it, and it was a very rewarding experience.

In the situation you present above, you are absolutely correct! Rude to the extreme, and I'll remember to talk about that in my player-etiquette segment. *grins*

I should put a warning on stuff like perma-death in RP: "For experienced roleplayers only." Though that's far more exclusionistic than I mean it to sound!


And yes. I'm a bit of a sadist, I suppose. I would be willing to have a character die, permanently. The character, of course, feels otherwise. Self-preservation and all.

Re: Permadeath in an event

Posted: Thu Apr 26, 2007 2:01 am
by sidusar
jennaelf wrote:I should put a warning on stuff like perma-death in RP: "For experienced roleplayers only."
Ah, but perma-death in RP may be permanent, but is only rarely irrevocable. From what I've seen, players usually put in little plot-hooks that allow them to revive the character later on, just in case they'll regret killing them off.

It's easy to do in any universe that involves magic or technology that's magic to us. Whatever is preventing the resurrection of the character can always be overcome in some way. If you're RPing in a world without resurrection it's a little harder, but you can still make your character die by falling off a bridge and the body never being found, or something of the sorts.

The character only stays death as the long as the player wants them to.

So, I don't think there's any real risk involved ;)

Permadeath by mechanical lock is something else ofcourse. For such a thing to exist in a game, it would have to be clear to anyone when they start playing, not something to be implemented later. And I don't think Ryzom would be suitable for it.