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Re: Outposts

Posted: Mon Mar 12, 2007 6:54 pm
by ajsuk
ssefeaba wrote:For fun?

Have you forgotten that this is, in fact, a game?
Sigh... >.<

Fun is ofcourse top priority, however a goal is requred.

It's like digging. Alot of people find it boring(not all), however, the craft is the goal. People wouldn't dig just for the hell of it would they?

Re: Outposts

Posted: Mon Mar 12, 2007 7:02 pm
by dakhound
ssefeaba wrote:For fun?

Have you forgotten that this is, in fact, a game?
quite alot of people have, wouldnt class jayce in that catagory tho really

Re: Outposts

Posted: Mon Mar 12, 2007 7:42 pm
by final60
ajsuk wrote:ugh, wish I could post pictures here for you to look at but oh well...

What I'm saying hasn't got anything to do with that. It's not a good idea because, the B team (being the left over lower level players of the guild) would be left out because ofcourse you would want your best players taking part. This leaves the poor B squad out of the fight.

>.<
Yes but theres no reason why 20 of one side cant be just as good as 20 from another! Theres a far chance for both sides to beat each other. Having overwhelming numbers on one side, means there is nothing the other side can do, no amount of skill can beat that!

Today for example, we only successfully defended an OP because we outnumbered the attackers! which isnt how it should be!

Re: Outposts

Posted: Mon Mar 12, 2007 8:03 pm
by xfluffee
mithur wrote:mmm... I'm not much a PvPer, you know, I hardly do any PvP for myself. But I love the big battles and the OP Wars.

If I had to be excluded of OP Wars, surely I'll quit this game.
As rare as the Outpost battles are, compared to the regular day-to-day content, you only stay because of the Outpost battles? What happens when your faction owns all of the Outposts? Won't that, by definition, exclude you from Outpost battles, since there won't be any?

Sure, maybe there will be an attempt here and there, but those will die down eventually.
It's what happens when there is no balance.

Re: Outposts

Posted: Mon Mar 12, 2007 8:05 pm
by danolt
So which players on the Kami side that came home early from school/work should have been told they are not worthy to fight for Ma-Duk or RotS?

Re: Outposts

Posted: Mon Mar 12, 2007 8:12 pm
by ajsuk
final60 wrote:Yes but theres no reason why 20 of one side cant be just as good as 20 from another! Theres a far chance for both sides to beat each other. Having overwhelming numbers on one side, means there is nothing the other side can do, no amount of skill can beat that!
argh!

Read what I'm posting!

I'm not talking about a comparison between sides... I'm talking about the people that don't get to take part because they're too low level and not part of the guild outpost team because of it.

You will want your best players to take part.

Re: Outposts

Posted: Mon Mar 12, 2007 8:16 pm
by final60
I think youd find most kamis choosing something like 40v40. There are alot of Kamis that have be dragged to these wars. Basically there arent that many Kamis that could be left out of wars! and there could be the option for all the Karas to attend iby choosing a higher limit for their phase!

Don't under estimate our community though. People wont sulk through missing an op war this time, but getting in another time. Not through everything i know about Kamis anyway!

Wars would become more frequent this way, meaning still the same amount of fighting per player per week, just in different battles!

* I know for a fact that i wouldnt have the capacity to attend the potentially daily wars. So a player may miss the 60v60 war one day. I would bet any money that 2 days down the line there will be room for those that didnt get to fight before, to fight now! Because as fun as the wars are no one would attend every single one!

Re: Outposts

Posted: Mon Mar 12, 2007 8:19 pm
by final60
Of course id want my best players to take part. But the point is! ONLY those that want to be at the wars in the first place would be there, and these people that like to be in these wars would have the skill to be in them, just because its what they like doing, they prepare themselves for it, equip themselves well for it!

We wont have to drag out people that dont like to pvp! and we'd still see a good fight!

Re: Outposts

Posted: Mon Mar 12, 2007 8:42 pm
by bobjones
final60 wrote:Yes but theres no reason why 20 of one side cant be just as good as 20 from another! Theres a far chance for both sides to beat each other. Having overwhelming numbers on one side, means there is nothing the other side can do, no amount of skill can beat that!
Maybe you should make more friends?

I am sub-par when it comes to lvls, my PvP skills are less than stellar, and a large portion of my gear is crafted from choice materials. However, I do have fun at the OP battles, and have sometimes actually managed to make an impact (however minor) on the outcome.

If OP battles were limited to X number of participants on either side, even on some complicated rotational basis, I can GUARANTEE you that I will never be asked to participate.

True, some OP battles are probably decided by sheer numbers, but this is not a problem with the mechanics of the system. It is important to remember that alliances are not built on game mechanics, and simply performing a faction rite does not guarantee you will be on the winning side. Factors like strategy, adapability, and persistance are also beyond the developers ability to control.

Capping participants would simply force an arbitrary limitation onto the system which doesn't make any more sense than it makes things more fair - Why not just implement some sort of faction affirmative action plan and just assign people faction alliance during character creation?

That said, I'm not entirely against some sort of battle configuration which involves limited numbers, but I don't think those battles should have as large an impact as having the OP change hands. Limited battles should reap limited rewards. Some sort of raid system, in which the winner might recieve an OP mat, a few stacks of crystals, or something of that scale might be interesting. Even then, I'd rather see development efforts spent elsewhere...

Re: Outposts

Posted: Mon Mar 12, 2007 9:13 pm
by final60
But op battles would become more regular, and organised by different players and guilds. That basis alone will guarantee the exact same players will not particapate every single time!

Give good reasons why the limiting factor wouldnt work. The idea of people feeling left out doesnt wash! Im just seeing a couple of people attempt half thought excuses, because they are the people that dont want any change because they dont want any risk of losing their op! and dont think for a second I am of the opposite mind , just wnating something to change to give me the chance to get al the ops for the cats, im the last person in this whole game that needs any of those !