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Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Fri Mar 09, 2007 7:47 pm
by sc30002
I recommend if they were to increased it to limit it to 40 like it used to be. By then they should decide if they like the game.

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Fri Mar 09, 2007 9:58 pm
by sprite
sc30002 wrote:I recommend if they were to increased it to limit it to 40 like it used to be. By then they should decide if they like the game.
Technically on the old starter islands there was no cap, it just got reaaaaaallllllyyyyyyy slllooooooowwwwww after 50 :o

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Sun Mar 18, 2007 12:15 am
by murmadog
tr808 wrote:Ever since GF took over i havent seen one single add campaign on any game site i visit regulary... maybe im missing them, but i think u guys are making the same mistake as Nevrax, invest nothing in marketing.... Yea people told me u advertise on ur own site but be realistic, i never heared of u guys b4 u took over and i believe so did the rest of the people here :)

Also do something about the trial, increase the lvl cap imho, lvl 21 wont show u the game and is so easily done it wont bind people to long to Silan, give them a change to see the development of the skilltrees, let them get lvl 50 for free, i dont see the harm in it, it will make people wonna stay longer and i believe will generate more players.... what do u have to lose? I can also imagine give them the possiblilty to check out mainland for a given time but i can see the problems araising with that aswel... freeloaders overwelming the server, but people will see the game in all its beauty... and will see what they are gonna pay for... maybe a one time 1 week subscription for 4 euros or something could solve this problem.

I bet some people will agree, some will disagree, bring it on :D
/bump this thread


+1
lvl cap for trial account must be 50 for show game to newcomers, imho...

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Sun Mar 18, 2007 12:44 am
by blaah
murmadog wrote:lvl cap for trial account must be 50 for show game to newcomers, imho...
xp reward from missions should be removed and level cap left to 21 for unsubscribers, imho.

imho, they also should make it so player needs to retype everything npc says, so they actually learn something ;-)

ok second thought, they should allow players to unlock lvl 21 cap by converting their account to X day trial (with big and multiple flashy colored windows describing what is happening after "accept" is pressed). maybe allowing to visit mainland too ? (tho, current "if you in mainland, you subscribed" works very well for guilds)

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Sun Mar 18, 2007 12:54 am
by katriell
blaah wrote:imho, they also should make it so player needs to retype everything npc says, so they actually learn something ;-)
That would be cool. :p

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Mon Mar 19, 2007 3:41 am
by roseh
I agree about Silan. And the xp rewards for the quests is not a problem either. I capped my newbie on silan first day I was there (with missions). I decided to stick with it and love the game, but just the other day I created another char on silan so I could use her to help other newbies there. Guess what, I did not do a single mission and still passed the level 21 cap in a single day.

Most games offer 7, 10, even 14 days free trial. This game offers less than a day basically. And I work, so that's just my experience from my day off work. What about people who are able to play more than I and could join and pay for this game, but don't get to see anything really cool because they cap in a day and can't even finish exploring all of Silan properly.

So I can perfectly see how many players would be unimpressed with a game and leave after finishing in 1 day and not finding anything special. (Especially if they logon during off-hours when there is no on playing ON silan. Especially on Cho server, a mistake I made when I first joined, luckily I rectified it and made a char for aristopole before deciding to move on to the next game to try).

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Mon Mar 19, 2007 3:58 am
by katriell
Since when is the amount of levels attainable directly linked to how much time a player has to do other things? o_O

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Mon Mar 19, 2007 4:07 am
by roseh
katriell wrote:Since when is the amount of levels attainable directly linked to how much time a player has to do other things? o_O
Very simple, if you're level 21 and try to do any of the kami/kara or chiang missions, you simply can't without the help of someone who is much higher level and has completed all the quests or with a very large number of level 21 newbies through attrition. Pretty much can't really go to the lake area due to those aggessives there (at work now, can't recall their name) and high level of everything around. Can't explore the mini jungle with all the kitin in it due to the same reason. Can't explore the goo area due to the high level aggressives there. So basically, if you're new and are playing the free trial, unless you have someone high level taking you under their wing and helping you out and trekking you through the tougher areas, you simply cannot explore over half of Silan!

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Mon Mar 19, 2007 4:15 am
by katriell
roseh wrote:Pretty much can't really go to the lake area due to those aggessives there (at work now, can't recall their name) and high level of everything around. Can't explore the mini jungle with all the kitin in it due to the same reason. Can't explore the goo area due to the high level aggressives there. So basically, if you're new and are playing the free trial, unless you have someone high level taking you under their wing and helping you out and trekking you through the tougher areas, you simply cannot explore over half of Silan!
That is not true. :rolleyes: Silan is easymode. All you have to do is be a little careful and you can go almost anywhere. With more care, patience, and some knowledge, you can trek a level-1-all-around character alone through much higher-level, higher-aggro-density regions on the mainland. Essentially, determined explorers should have no problem traversing most of Silan.

Re: Want new players? Start marketing it! Increase Silan lvl cap!

Posted: Mon Mar 19, 2007 4:39 am
by roseh
katriell wrote:That is not true. :rolleyes: Silan is easymode. All you have to do is be a little careful and you can go almost anywhere. With more care, patience, and some knowledge, you can trek a level-1-all-around character alone through much higher-level, higher-aggro-density regions on the mainland. Essentially, determined explorers should have no problem traversing most of Silan.
Erm, you're thinking as a long time player, switch your thinking into newbie mode please katriell. Please remember that sneaking is an actual player skill that takes time to learn and most newbies won't have the inclination to learn it the first day they are on silan. And knowledge? Where does a newbie trying out a free trial of a new MMO get THAT?

katriell, I seriously advise that you go to Silan and observe the local wildlife (newbies) and see what their experiences are like. I've been spending several hours each day the past week and you can learn a lot by the type of questions newbies ask in local and region chat on silan.

Right now, the newbie experience is simply not good enough, too low, too short, too restricted, too rushed. And, sadly, for those who go to Cho (anytime), or who go to Aristopole (during off-peak hours), also devoid of sentient life.