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Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 11:46 am
by grimjim
aardnebb wrote:After this anything else is rehashing the same old arguments. I am not going to comment further unless something new is brought up.
Most importantly, where was the lore regarding their removal?
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 12:38 pm
by turjake
In the lore we have 3 factions - Guild of Elias is pretty much in there, even if not actively involved in the *faction warfare* at the moment.
The situation between the Kamis and Karavan has now escalated into full and open warfare in the lore and in the game. Thus I still suggest making the PVP tagging automatic, enforced and mandatory to factioned guilds and players as it's in line with the present situation. And if you want to avoid tagging, there is still the possibility of going neutral *cough*.
As generally in this thread people do not seem to mind nerfbatting at all, when it concerns others, you should be happy to accept nerfbatting yourself, right?
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 1:46 pm
by sluggo0
aardnebb wrote:
After this anything else is rehashing the same old arguments. I am not going to comment further unless something new is brought up.
Honestly, I didn't start talking about this to start discussing neutrals, please, guys go find your own threads to spread your opinions about how slighted you are... I just asked for a feature that's missing from the game, and wasn't explained properly as some concession to curtail suckholing.
You didn't have half those tps before either, cause we all didn't. Many were not active before the fame patch. As you well know.
If you are neutral, you didn't bother to follow a religion, so you lose out on what that religion rewards the faithful with, get over it... has nothign to do with 'suiting a playstyle' it's called a fact of life, let's not get silly here.
So, yeah, let's stop rehashing old arguments, I was simply asking for a missing and not explained game feature to be brought back, not dredge up arguments which *I* didn't even mention in the first place (you all did). I agree with you 100% on that, take them somewhere else
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 1:51 pm
by sluggo0
turjake wrote:In the lore we have 3 factions - Guild of Elias is pretty much in there, even if not actively involved in the *faction warfare* at the moment.
The situation between the Kamis and Karavan has now escalated into full and open warfare in the lore and in the game. Thus I still suggest making the PVP tagging automatic, enforced and mandatory to factioned guilds and players as it's in line with the present situation. And if you want to avoid tagging, there is still the possibility of going neutral *cough*.
As generally in this thread people do not seem to mind nerfbatting at all, when it concerns others, you should be happy to accept nerfbatting yourself, right?
I agree with your statement about the faction tag being mandatory in a sense, the only reason i think it's not is to give players a choice to not be killed while crafting, etc. And to make PVP completely optional in ryzom.
Personally, when it's happened to me, i find a way to deal with it (and yeah sometimes it's pissing and moaning in guild chat)... I don't think nerfbatting when it concerns others is my point at all, you misunderstand me greatly, I suggested a perfectly rational way to circumvent the argument that kitin patrols would somehow impair neutrals more than others, and even explained that they are no more nerfed than they are by the chioce to follow no god...
I say spires are long overdue, and make us all deal with our religious chioces, too many whiners are the only reason that they didn't get implemented. They sounded PERFECT to me, make us deal with our global faction war, and all its consequences in a real way. So we have to walk now and again? Boohoo, so do neutrals all the time, I still team with neutrals or kara/kami players with less fame than they should have and find a way to get to void too
.
Right, I guess i'm a bit of a hard@ss, but I dunno, I think that if we're to have global war, it should feel like war, not hand holding
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 2:13 pm
by turjake
sluggo0 wrote:I agree with your statement about the faction tag being mandatory in a sense, the only reason i think it's not is to give players a choice to not be killed while crafting, etc. And to make PVP completely optional in ryzom.
/snip
Right, I guess i'm a bit of a hard@ss, but I dunno, I think that if we're to have global war, it should feel like war, not hand holding
In first sentence you think personal truces are usual and should be allowed in warfare and in the ending you say it should feel like war... pardon?
And neutrality is already there to make PvP optional as neutrals cannot tag
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 4:18 pm
by d29565
I posted this on my guild forums, I thought it sort of fit here too:
About Kitin Patrol location. If I remember correctly, Kitin Patrols were not implimented in the PvP Zone of Prime Roots previously. I think they were just in the Wastelands and Undersprings. I think making it as they were does nothing more than put the game back on the track it was. Before the fame patch, no one really had access here save for a teleport of two and had to dodge the KP to be able to dig 250 without bothering with PvP. If implimented, neutrals would be in the same boat we all were in when I first started this game. That's not unfair, it's just giving the new neutrals a taste of what everyone once had to deal with.
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 4:42 pm
by sprite
d29565 wrote:About Kitin Patrol location. If I remember correctly, Kitin Patrols were not implimented in the PvP Zone of Prime Roots previously. I think they were just in the Wastelands and Undersprings. I think making it as they were does nothing more than put the game back on the track it was.
Thats true (but they were in Abyss too, which also isn't a PvP zone); I'd be happy with this. Since most of the ppl who complain about PvP in PR seem to forget that the nonPvP zones exist anyway, wouldn't bother them right?
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 4:47 pm
by blaah
d29565 wrote:If implimented, neutrals would be in the same boat we all were in when I first started this game. That's not unfair, it's just giving the new neutrals a taste of what everyone once had to deal with.
before, dodge KP once, get tp in the middle of PR. next time you can use tp to get in the middle of pr where some mats are.
if KP is added now and tp's is not restored for neutrals, neutrals need to dodge KP _every_ time they want to dig mats in the middle of pr.
factioned players, only need to dodge KP once.
i fail to see how it's same for everyone ? unless you also proposing to remove pr tp's to make it same for everyone.
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 5:00 pm
by sprite
You still had to dodge KPs when you wanted to move from TP to mat spot. Same as before but slightly easier for people with the TPs in the first place, which is obviously how the devs want it anyway since they didn't give neutrals PR TPs. Adding patrols back in just makes it closer to how it used to be, and harder for everyone in approximately equal amounts.
Re: Faction Nerfs...
Posted: Sun Jan 07, 2007 5:02 pm
by danolt
It would be much better use of resources to add new zones to the game as opposed to making the existing ones a bit different.
If anything the existing zones should continue to become more docile as Homins continue to expand. Everything should continue to become easier to train as Homins widen their range of influence.
New levels, new skill caps, new regions, new mobs....that is what I want..not some patrol from a year in the past.
Put the mega patrols on those new magnificent mats we are going to get.