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Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 1:05 pm
by gendriks
kiexa wrote:/alert doesnt make the server crash, would mean alot of the collision of the models would need to be "rewritten", hardly a model that has been introduced since release that you havnt been able to walk through. a better physics engine would have to be introduced obviously.

dunno about diving, i guess its just jumping in reverse :P again physics, boyuncy (sp) weight, gravity etc :)
Well I was wondering, because its not possible to run off cliffs right now. If jumping was to have meaning, fall damage would have to be implemented, as well as the ability to jump over small obstacles.

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 1:28 pm
by turjake
ruslan wrote:I thought I detected more affection in Soul's post than you're suggesting, Lwiz, but maybe that's just my perception.

Let's say that I've seen better (and as innocent) jokes about other players posted in here deleted just after posting...

On the ideas side:

Either give the non-PvP folks among us equal rewarding system, or make the PvP rewards from OP's non-significant to the general gameplay. Flowers and mats aren't too unbalancing, but either remove cats or give something equal to those who aren't interested in bashing other homins. Or then non-PvP outposts.

Taking a faction or joining a factioned guild causing permanent PvP tagging until either guild or faction is dropped. Neutrals and only neutrals should be given the freedom to tag and choose either side they please.

Taking a faction affecting use of magic or technology as defined in game lore...

Guildhall/apartment customizations and the guild trainers/vendors. The rentable or buyable extra guildhall space is a good idea as well.

Interior areas or buildings one can enter for the ring scenarios.

Implement the missing rites.

The significance of the tribes and tribe fame enhanced to other than tribe just killing homin due fame.

In general better money sinks - or binding dapper to the value of mats as mats are now the real currency in Atys.

Keep the loot from mobs as it is now, no need to add phat lewt like in some other games. Jewelry drops from "ancestors" and the bandit bosses is ok and should be kept as it is in the ATS or ingame at the moment.

Open the branches and deep roots - more areas to explore!

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 1:36 pm
by klaelfr
like someone else said earlier, take the cats out the game.

i do enjoy nuking or being nuked from time to time. i'm still new to this game.
but this particular pvp reward is just here to mess things, rivalties, bickering ect.
I agree that pvp should have his own rewards and that people who make the effort should enjoy them, but that, the guy who tought that should stop ( or start....) illegal substances......
may be op could bring some mats to craft rare weapons/armors with stats suited for the pvp activity, and new textures to make them uniques..

on the rest well, encyclopedia could be nice. good excuse to talk to that barman again :)

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:00 pm
by meloner
Ive been having this idea for some time :

for PvP players who like to RP :

A special tag that once activated allows you to kill all the players wearing that tag regardless of faction, guild etc. If you kill someone, the cities of the victim's race will want your head and u will be KOS as soon as the guards see u. A reward is awarded to any player who kills the murderer (could set up an npc who shouts the names of wanted killers and the rewards or better still have posters on the walls all over the towns :D ) The reward depends on the civ fame of the victim and the number of kills. Once you've commited a crime you can no longer turn your tag off for a limited time (and im not talking about minutes or hours...but days) the more pple you kill the higher the timer is.

this tag could allow people to roleplay : serial killers, mass murderers, assassins, mercenaries, terrorists, private detectives...

yes ANOTHER pvp thing...which imo is FAR more interesting than the faction tags ;) makes the game look more...real ! if u see what i mean.

oh well, just a dre-e-e-e-eam :D

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:27 pm
by turjake
One more thing to fix - make 2 star bosses spawn based on time only - and remove the spawning at server boot thus removing camping and giving every player equal opportunity in getting the boss.

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:34 pm
by andrecyr
#1 - New content (bwahahaha): lands, mobs, skills, spells, clothes, etc.

#2 - Rites / Serious quests: not mini-quests, but long, hard quests with suitable rewards

#3 - More storyline: get past the Kitin menace and faction Cold War, and onto actual battles between Kami and Karavan. Jena!

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:37 pm
by kjsmith1
spot on snake, everything you suggested sounds great, PR is crying out for help, make digging down there harder but make supreme materials not always weathered!



cygnus wrote:agreed on the common factors, fix rites, range, make fame have more consequence etc...

Other things I'd like to see....

Wandering tribes behave according to your faction with them

A tool craft skill

RGB values used in crafting armours to determine colour

Coloured map markers (maybe even as a rite reward)

Guild hall "slots" for members so you can leave equipment etc that they can take out themselves.

Crafting option from appartment

Op buildings with some use to make them less static

Frivolous add--ons for appts and Guild Halls (something for a money sink anyway)

An in game journal for making notes

Kitin patrols back in Prime Roots (its way too easy now)

but more than anything all I want to see is Ryzom survive, the rest can wait, I/we have waited long enough for most of it anyway :)

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:37 pm
by tigrus
OOOH! i saw bounty hunting in this thread!!!
I want that! so bad!!!

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:39 pm
by fiach
I would love to see a range of armour and weapons of the calibre of Lineage 2, If you ever had a weapons/armour fetish, thats the place to go :)

Also please include Dark Elf girls with big bosoms in a fiuture update pleassseeeeee!...


*Alarm clock rings out strident and shrill....Valda wakes up....."Oh my that was a pleasent dream"* :D

Re: Dream dream dream dream dre-e-e-e-eam

Posted: Wed Dec 06, 2006 2:44 pm
by blaah
turjake wrote:One more thing to fix - make 2 star bosses spawn based on time only - and remove the spawning at server boot thus removing camping and giving every player equal opportunity in getting the boss.
let the camping begin ;-)

it would be best if bosses/named would pop based player action and not by "every 50min" (for example)
kill X mobs in Y timeframe, you have A% to get named.
kill X mobs in Z timeframe, you have B% to get boss (with minions).

much more fun to camp najab/plod spot ;-)

ofcourse, it may upset someones who dont want to work for boss pop ;-)